The Winter 2016 Event Sortie! Operation Rei-Go started on the 10th of February. The event is based on Operation Rei-Go, a battle that took place along Mindoro Island where the IJN counterattacked US forces staging a landing on the 26th of December, 1944.
The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.
The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.
In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.
It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.
Information
New Ships
Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:
New Equipment
- Zara comes with two new pieces of equipment:
New Abyssals
New Abyssal Land Based planes: Abyssal Land Based Bomber and Abyssal Land Based Bomber Ace
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
- It's been noted that the Extra Operation will involve a use a new gimmick that will not be related to the armor reduction gimmick.
- There does not appear to be any shiplocking this event.
Special Quests and Expeditions
Sortie! Operation Rei-Go has a series of quests you need to complete as you play through the event. After completing the Operation Rei-Go maps, in order to gain access to the final map, you will need to complete two sets of quests along with a special expedition in order to unlock E-3: Operation Sho-Go 4
Special Expediton
Event Maps
Quick Info Table
| Classification
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Map
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Name
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Combined Fleet?
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Tag Condition & Deployment Restriction
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Difficulty Restrictions
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Notes
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Main Operation Operation Rei-Go
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E-1
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Preparation for Operation Rei-Go
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No
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None
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No restrictions. All difficulties OK
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FBB, BB, and CV are not allowed on this map.
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| E-2
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Sortie! Operation Rei-Go!
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In order to play these maps on hard, you must complete the previous map on either medium or hard. (e.g., to do E-3 on hard, you must complete E-2 on medium or hard.)
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| Extra Operation
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E-3
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Operation Shou-Go
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Yes
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E-1
| Off the Coast of Campan Bay - "Operation Rei-Go!" Preperations
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| カンパン湾沖 - 「礼号作戦」準備
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Information
- Boss: Submarine Princess
- 6-7 kills required on all difficulties (800 HP on hard)
- FBB, BB, and CV are not allowed on this map.
- Ship tag: None
| Rewards
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甲 Hard
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 Food Supply Ship Mamiya
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 Food Supply Ship Irako
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 Combat Ration 2x
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 Emergency Repair Goddess
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 16inch Triple Gun Mount Mk.7
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乙 Medium
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 Food Supply Ship Mamiya
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 Food Supply Ship Irako
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 Combat Ration 2x
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 Emergency Repair Goddess
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丙 Easy
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 Food Supply Ship Mamiya
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 Food Supply Ship Irako
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 Combat Ration
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Branching rules
Show/Hide Branching Rules
| Branching Rules |
|---|
| Node | Split | Condition |
|---|
| START | A | 2+ DD (random) or Kasumi flagship | | B | <2 DD | | D | C | LoS check (fail) | | J | LoS check (pass) | | E | F | Active Branching | | G | Active Branching |
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Tips
- Recommended fleet compositions:
- You can use Kasumi as flagship to take the northeast route.
- Note that node G and H are air raids: It is a single air battle phase, but you will not be able to inflict any damage. At these nodes, damage taken determines the victory rank (it is not an automatic loss). You will not be able to enter night battle at these nodes either.
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E-2
| Off Marmalade Bay, Autro Island - Set out! "Operation Rei-go"
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| オートロ島マーマレード湾沖 - 出撃!「礼号作戦」
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Information
- Boss: Supply Depot Princess
- 6 kills required on all difficulties (3000 HP)
- On hard mode the boss formation becomes the final formation after 2400HP is dealt, but her final form has reduced HP (480), so map clear is not possible with only 5 runs.
| Rewards
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甲 Hard
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 Hatsuzuki
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 Medal
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 Improvement Material 8x
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 Underway Replenishment 2x
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 Skilled Crew Member
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乙 Medium
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 Hatsuzuki
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 Medal
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 Improvement Material 3x
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丙 Easy
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 Hatsuzuki
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 Medal
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Branching rules
Show/Hide Branching Rules
| Branching Rules |
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| Node | Split | Condition |
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| START | A | Only 1 CA, CAV, or CL. 3+ DDs | | C | 2+ CA, CAV, CL or any BB, CV(L), AX. <3 DDs | | A | B | | | E | 4 Rei-Go ships or 3 DD, 1 CL, 1CLT, 1 CA | | C | D | 2 CV, CA, BB (?) | | G | | | E | F | Active Branching | | I | Active Branching | | H | J | | | L | | | K | L | <2 DD | | N | 2+ DD (?) |
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Tips
- Umikaze does not drop on Easy.
- Recommended fleet compositions:
- North, AEIJMO: Rei-Go Fleet (Kasumi, Kiyoshimo, Asashimo, Ashigara) + 2 CAV.
- 3 DD, 1 CL, 1CLT, 1 CA goes to the North Route even without Rei-Go ships but has less firepower.
- There are two different routes you can take depending on your fleet.
- North Route cannot have CVs or BBs or else you will start at south.
- Supply Depot Princess is an installation type boss, so Type 3 Shells and WG42 are highly recommended.
- The southern route allows for much more firepower, and more type 3 shells.
- 4BB 2CV or 2BB 2CA 2CV allows for maximum firepower, but takes a very roundabout route (CDGKLMO).
- 1FBB 2CA(V) 2DD 1CV allows for the much shorter CGKN route. AACI is recommended for one of the DD since Type 3 Shells is needed for the CA and BB.
- Nodes D and K in South Route and Nodes F, H, and I in North Route are Single Aerial battles. Consider using Diamond formation or bring an AACI setup.
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E-3
| Northeast Offshore Hokkaido - Operation Sho-Go
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| 北海道北東沖 - 捷四号作戦
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Information
| Rewards
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甲 Hard
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 Zara
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 Medal 2x
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 Ro.43 Reconnaissance Seaplane
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 First Class Medal
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乙 Medium
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 Zara
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 Medal
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 Ro.43 Reconnaissance Seaplane
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丙 Easy
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 Zara
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 Medal
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Branching rules
Show/Hide Branching Rules
| Branching Rules |
|---|
| Node | Split | Condition |
|---|
| START | A | Transport Escort Fleet | | E | | | F | | | J | Surface Task Force | | B | C | | | D | | | J | K | Active Branching | | M | Active Branching | | L | O | | | T | | | N | Q | | | T | | | P | N | LOS check | | R | LOS check (Fail) |
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Tips
Transport Phase
- Recommended fleet compositions:
- Transport Fleet: 2BBV and 4DD (1st Fleet) and 1CL (Abukuma Kai Ni preferred), 2CA(V), and 3DD (2nd Fleet)
- While this will take you to the Airfield Hime node, this in turn will give your fleet a better chance at S-ranking to boss node to maximize the TP gained upon completing the run.
- DD in the first fleet should be fully equipped with drums. Abukuma and Kasumi at Kai Ni can use 1-2 Daihatsu. If you use a CAV consider bringing 1 drum for them. Everyone else needs to be armed to battle.
- Transport Boss is the Destroyer Princess
- Set up mentioned above should easily make short work of the enemy fleet with little issue.
Battle Phase
- Recommended fleet compositions:
- Surface Task Force: 4BB and 2 CVL (1st Fleet) and 1CL (Abukuma Kai Ni preferred), 2-3 CLT, 0-1 FBB, 2DD (2nd Fleet).
- Fleet has the option to go east or south at first intersection. It's recommended to go south as it is easier to reach the boss node and you will do so with more fuel. The east route will have you fight So-class submarines who are very dangerous to your escort fleet.
- Heavy Cruiser Princess will always have a pair of Battleship Princesses with her. However the Aircraft Carrier Princess will occasionally be replaced by Tsu-Class Elite (on Hard mode).
- Boss Fleet Support is highly recommended
- In-Route Support is recommended if you have trouble making your way on the final kill.
Show/Hide Nodes and Enemy Encounters
| Nodes and Enemy Encounters |
|---|
| Node | Pattern | Xp | Node Info | Form |
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A
| Pattern 1 | | | | B
| Pattern 1 | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | D
| Pattern 1 | | | | E
| Pattern 1 | | | | | Pattern 2 | | | | F
| Pattern 1 | | | | G Supply | Pattern 1 | | Supply Node | | H
| Pattern 1 | | | | | Pattern 2 | | | | I
| Pattern 1 | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | K
| Pattern 1 | | | | L
| Pattern 1 | | | | M
| Pattern 1 | | | | N
| Pattern 1 | | | | O
| Pattern 1 | | | | P
| Pattern 1 | | | | Q Air Battle | Pattern 1 | 155 |   | | R
| Pattern 1 | | | | S
| Pattern 1 | | | | T
| Pattern 1 | | | |
Show/Hide Nodes and Enemy Encounters
| Nodes and Enemy Encounters |
|---|
| Node | Pattern | Xp | Node Info | Form | Air |
|---|
A
| Pattern 1 | | | | | B
| Pattern 1 | | | | | C
| Pattern 1 | 100 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | E
| Pattern 1 | | | | | | Pattern 2 | | | | | F
| Pattern 1 | | | | | | Pattern 2 | | | | | G Supply | Pattern 1 | | Supply Node | | | H
| Pattern 1 | | | | | I
| Pattern 1 | | | | | J
| Pattern 1 | | | | | | Pattern 2 | | | | | K
| Pattern 1 | | | | | L
| Pattern 1 | | | | | M
| Pattern 1 | | | | | N
| Pattern 1 | | | | | O
| Pattern 1 | | | | | P
| Pattern 1 | | | | | Q
| Pattern 1 | | | | | R
| Pattern 1 | | | | | S
| Pattern 1 | | | | | T
| Pattern 1 | | | | |
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