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Difference between revisions of "Gotland Minigame"
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*The attack can be used at any time, possibly all in quick succession. | *The attack can be used at any time, possibly all in quick succession. | ||
It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. | It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. | ||
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| + | Additionally, "baits" are just "baits", useless and so must not be taken care of. | ||
=See Also= | =See Also= | ||
Revision as of 13:55, 9 October 2024
The "Gotland Minigame", also known as the "Fly! Goto Sheep" minigame (飛べ!ゴトシープ), is an Easter Egg minigame, only accessible via the Inventory menu.
- By clicking on all 3 flowers next to the fairy on the left of the Inventory menu, the minigame is unlocked.
- This consists of an "Anti-Air Defense" game, where the Gotland's black ship is thrown to destroy abyssal planes.
- The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
- It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
- Game musics as well as several girls' voicelines are played during the sessions.
- The minigame was added on the 2020/04/23 update.
- The 2020/06/19 update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
- The 2020/08/27 update added the Extra II
- Trivia
The game is a reference to Gotland, the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
Gameplay
| Supply Depot Princess Vacation Mode's pets | |||
|---|---|---|---|
| PT Imps: |
PT Imps Damaged: |
Ukiwa-san Drone: |
Ukiwa-san Drone Damaged: |
| Baits | Sheep | ||
| Lemon Basket: |
Medium Bulge: |
New Medium Bulge: |
|
The sheep is thrown using the mouse cursor:
- It follows a somewhat ballistic trajectory and bounces over the edges and ground.
- There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
- It can be picked up mid-air to give it more energy and adjust its trajectory.
Each enemy plane destroyed gives points and increases the combo.
- Each time the ship lands back on the ground, the combo is reseted.
- Throwing the ship back before it touches the ground therefore maintains the combo.
- The amount of points given by enemy takedowns depends on the enemy.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
- Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
- Some special items can also be picked up to bring more points.
- The combo does not affect the score.
- Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
- Some enemy planes will appear in larger variants, moving across the screen and giving more points.
The "Shuusui button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
- The number of stars displayed is the number of times it can be activated,
- One additional Shuusui attack is given per wave.
Sequences
The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time.
- A certain amount of point has to be achieved to reach the next sequence.
- Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
- During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge.
- Its trajectory is a simple circle which goes beyound the play area's boudary.
- This enemy may or may not deflect the sheep on contact.
- During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves.
- During the Extra I sequence:
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- 1st type until 75 %,
- 2nd type betwen 75 and 50 %,
- 3rd type betwen 50 and 25 %,
- 4th type below 25 %.
- "Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements.
- For the last 10 % of time remaining, 1st type "big versions" types also reappear.
- Enemies appear in baches, the type of enemy deepnding on the time gauge:
- During the Extra II sequence:
- All enemy types will apear at the same time.
- No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a PT Imp pair, surounded by 8 Ukiwa-san Drones circling around them.
- The PT are invinsible and act as a solid wall untill all Ukiwas are down,
- Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves,
- Ukiwa-san Drones reward 80 points and PT Imps 8000 points,
- Ukiwa-san Drones & PT Imps each have a normal and a damaged CG.
Score
Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
- The high-score is only recorded for the current game session, and is reseted when closing the game.
- For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached.
- For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached.
- Purple boss node icon ????
| Final Rank | ||||||
|---|---|---|---|---|---|---|
| Rank | ||||||
| Score | ≤ 7500 | > 7500 | > 22500 | > 72500 | > 142500 | > 88000?? AND Extra II cleared |
Voicelines
Some girls' voices are played during the mini-game, being from Gotland and a random girl from the 1st fleet.
- The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
| Sequence | Ship's voice | Lines | Notes | |
|---|---|---|---|---|
| 1st | Gotland | Starting a Battle: "The enemy has been spotted! Battle stations. Ready, everyone?" | ||
| 2nd | Gotland | Equipment 2: "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." | ||
| 3rd | 1st Fleet Girl | Joining the Fleet lines | ||
| 4th | Gotland | Attack: "Commence attack! Let's go! Attack!" | ||
| 5th | 1st Fleet Girl | Starting A Sortie lines | ||
| Extra I | Gotland | Night Battle: "You want us to press the attack? Really? We have to do this then..." | ||
| Extra II | 1st Fleet Girl | Starting a Battle lines | ||
| All Sequences | Time gauge at 50 % & score < 50 % requirement | 1st Fleet Girl | Minor Damage lines | "Slow pace" |
| Score > 50 % requirement before the time gauge gets to 50 % | Attack lines | "Good pace" | ||
| Time gauge at 25 % & score < 75 % requirement | Major Damage lines | "Slow pace" | ||
| Score > 75 % requirement before the time gauge gets to 25 % | Night Battle line | "Good pace" | ||
| Non-S ranks | When the sequence score is 0 | 1st Fleet Girl | ?Minor Damage line | |
| Other cases | Gotland | Minor Damage 2: "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" | ||
| S rank | Random? | Gotland: Returning from Sortie: "Operation complete, the fleet has returned. Whew, I'm glad." OR 1st Fleet Girl: MVP lines |
||
Tips
The ship ballistic is relatively hazardous, being very bouncy, able to go very fast and far, but also losing a lot of energy at each bounce.
- It is therefore preferable to always keep the sheep moving as fast as possible in order to kill as many planes as possible.
- It should be avoided to give it too vertical trajectories, as it will shoot up very far, taking a while to fall back, and killing no enemy while outside the game screen.
- If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast.
- As combo do not provide any point gain bonus, there is no point trying to keep it continuously.
- As the best way to play is too keep the sheep in the air, the combo will naturally stay high.
- If a favorable ground bounce is possible, then it can be done at no loss.
The "Shuusui attack" is a special asset to keep in dire situations.
- One is given each wave,
- Any unused Shuusui is kept to the new wave,
- The attack can be used at any time, possibly all in quick succession.
It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones.
Additionally, "baits" are just "baits", useless and so must not be taken care of.
See Also
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