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Difference between revisions of "Transport Operation"
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=TP Gauge Depletion= | =TP Gauge Depletion= | ||
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TP gauge reduction is calculated using the following formula: | TP gauge reduction is calculated using the following formula: | ||
{{Formula | {{Formula | ||
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===Equipment TP=== | ===Equipment TP=== | ||
The following equipment increase the TP drain for Transport Operations. | The following equipment increase the TP drain for Transport Operations. | ||
| − | *Those bonuses | + | *Those bonuses stack infinitely, regardless of the exact equipment. |
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;Notes | ;Notes | ||
*Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. | *Even so the {{Supplies}} {{EquipmentLink|Underway Replenishment}} icon is displayed on TP nodes, they do not contribute to TP gauge depletion. | ||
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| + | [[File:Landing Operation.png|thumb|right|Landing Operation success screen]] | ||
{|class="wikitable mw-collapsible mw-collapsed sortable" | {|class="wikitable mw-collapsible mw-collapsed sortable" | ||
Revision as of 17:41, 10 March 2025
Transport Operations are an event mechanic that was introduced during the Fall 2015 Event. Unlike the usual map-clearing mechanic, completing a Transport Operation does not require to kill the boss.
Overview
The objective of the Transport Operation is to deplete a Transport (TP) gauge/bar.
- The amount of TP that needs to be depleted varies by difficulty and map.
The TP Gauge is depleted each time the fleet reaches a "Transport Loadout Node" (a node marked with a green flag) and then scores an A+ rank at the boss, with S ranks depleting more points than A ranks.
- Ships that are heavily damaged (大破), evacuated, or sunk, are not counted towards gauge depletion.
The boss does not need to be sunk at any point.
- Sinking it may be advisable to get S ranks and so deplete the gauge faster.
- In the eventuality there is no boss node after the TP node, then just reaching the node is enough, counting as an S rank all the time.
Those phases are usually completed by a single fleet or a "Transport Escort Force" (TCF).
1-6 behaves similarly to Transport Operations, but is not one, being much simpler.
Spring 2025 Event's E-2 introduced a new type, the "Landing Operation", where "tanks" do bring more points.
TP Gauge Depletion
TP gauge reduction is calculated using the following formula:
| Damage Formula | |
|---|---|
|
Equipment TP
The following equipment increase the TP drain for Transport Operations.
- Those bonuses stack infinitely, regardless of the exact equipment.
| Transport Operation | ||
|---|---|---|
| Equipment | S-Rank | A-Rank |
| 8.0 | 5.6 | |
| 5.0 | 3.5 | |
| 2.0 | 1.4 | |
| 1.0 | 0.7 | |
- Notes
- Even so the
Underway Replenishment
icon is displayed on TP nodes, they do not contribute to TP gauge depletion.
| Landing Operation [1] | |||
|---|---|---|---|
| Type | Equipment | S-Rank | A-Rank |
| Daihatsu Landing Craft |
6 | 4.2 | |
| Toku Daihatsu Landing Craft |
6 | 4.2 | |
| DLC + T89 Tank |
15 | 10.5 | |
| DLC + Panzer II |
22 | 15.4 | |
| Toku DLC + Ho-Ni Tank |
41 | 28.7 | |
| Toku DLC + 11th Reg |
47 | 32.9 | |
| M4A1 DD |
25 | 17.5 | |
| Toku DLC + Panzer III |
28 | 19.6 | |
| Toku DLC + Chi-Ha |
23 | 16.1 | |
| Toku DLC + Chi-Ha Kai |
29 | 20.3 | |
| Toku DLC + Panzer III J |
33 | 23.1 | |
| Armed Daihatsu |
6 | 4.2 | |
| Soukoutei |
6 | 4.2 | |
| Ka-Mi tank |
10 | 7 | |
| Ka-Tsu tank |
7 | 4.9 | |
| Ka-Tsu tank Kai |
9 | 6.3 | |
| Army Infantry Corps |
15 | 10.5 | |
| Chi-Ha |
17 | 11.9 | |
| Chi-Ha Kai |
23 | 16.1 | |
| Infantry + Chi-Ha Kai |
38 | 26.6 | |
| Drum Canisters |
0 | 0 | |
| Rations |
? | ? | |
Ship TP
The following ship tyupes increase the TP drain for Transport Operations.
- Those bonuses are 0 for all ships being either heavily damaged (大破), evacuated, or sunk.
| Ship Type | S-Rank | A-Rank | |
|---|---|---|---|
| AO | Fleet Oiler | 15.0 | 10.5 |
| LHA | Amphibious Assault Ship | 12.0 | 8.4 |
Kinu Kai Ni
|
10.0 | 6.8 | |
| AV | Seaplane Tender | 9.0 | 6.3 |
| BBV | Aviation Battleship | 7.0 | 4.9 |
| AS | Submarine Tender | ||
| CT | Training Cruiser | 6.0 | 4.2 |
| DD | Destroyer | 5.0 | 3.5 |
| CAV | Aviation Cruiser | 4.0 | 2.8 |
| CL | Light Cruiser | 2.0 | 1.2 |
| SSV | Aircraft Carrying Submarine | 1.0 | 0.7 |
| BB | Battleship | 0.0 | 0.0 |
| FBB | Fast Battleship | ||
| CV | Standard Carrier | ||
| CVB | Armored Carrier | ||
| CVL | Light Carrier | ||
| CA | Heavy Cruiser | ||
| CLT | Torpedo Cruiser | ||
| DE | Coastal Defense Ships | ||
| SS | Submarine | ||
- Here, Kinu Kai Ni stacks the base CL bonus with the Landing Craft one, thanks to her innate Daihatsu Landing Craft.
Tips
- Stacking only TP equipment can compromise the ability to score an A+ rank and result in no depletion at all. On the other hand, focusing too much on offensive capability may result in minimal gauge depletion even on an S rank.
- It is ideal to find a balance ranking A+ rank the boss while taking as much TP equipment as possible.
- When using a Transport Escort Fleet, the escort fleet should be where the combat-focused ship girls are assigned, since the escort may also attack at night.
- Although Landing Craft deplete the most TP, careful consideration should go into whether using Landing Craft-capable ships is appropriate. Locking key ship when Anti-Installation is required in subsequent maps can result in disaster.
| Ships that can equip Landing Craft / Amphibious Vehicles | |||||
|---|---|---|---|---|---|
| Type | Landing Craft |
Both |
Amphibious Vehicle | ||
| DD | |||||
| CL | |||||
| CAV | |||||
| (F)BB(V) | |||||
| CVL | |||||
| AV | |||||
| AO | |||||
| LHA | |||||
| SS(V) | All | ||||
| RE |
| ||||
| [edit] | |||||
See Also
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