Changes

Line 54: Line 54:  
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2
 
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''4th Carrier Division''', Starting point 2
 
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3
 
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''2nd Strike Force''', Starting point 3
 
+
***During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
During phases 2 & 3, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties.
+
***The tag being applied to new ships will still follow the above rules.
*The tag being applied to new ships will still follow the above rules and the fleet will still require 2 ships that are untagged and/or [[File:{{ROOTPAGENAME}} Tag 10.png|25px]] tagged.
      
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}
 
* An '''[[Emergency Anchorage Repair]] node''' is present on {{MapNode|O1|lightblue}}
Line 88: Line 87:  
| AS = 180
 
| AS = 180
 
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
 
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
*Binging some [[OASW]] and [[AACI]] is recommanded.
+
*Bringing some [[OASW]] and [[AACI]] is recommended.
 
| Range = Node {{MapNode|F|red}}: 4
 
| Range = Node {{MapNode|F|red}}: 4
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = All LBAS should be sent on the node.
+
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node F STF
 
| Map = Node F STF
| Main = '''2 (F)BB(V), 2-3 CA(V), 1 CL/AV, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
Line 105: Line 104:  
| ASM = 204
 
| ASM = 204
 
| AS = 180
 
| AS = 180
| Note = A stronger fleet that goes through 1 less node. It ca notably utilise a [[Special Attack]].
+
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].
 
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 
* 5 historical ships (hard only),
 
* 5 historical ships (hard only),
Line 112: Line 111:  
| LBASS = 191 / 231 / 252 / 284
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = All LBAS should be sent on the node.
+
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.
 
}}
 
}}
   Line 134: Line 133:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node I
 
| Map = Node I
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''2 (F)BB(V), 1 CV(B/L), 2 CA(V/, 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Escort = '''1-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
Line 150: Line 149:  
| NoteLBAS = All LBAS should be sent on the node.
 
| NoteLBAS = All LBAS should be sent on the node.
 
}}
 
}}
 +
 +
{{FleetGuide
 +
| Map = Node I Non Fast+
 +
| Main = '''2 (F)BB(V), 0-1 CV(B), 0-2 CVL, 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1 AV 1 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|H|red|E|orange|D|red|C2|pink|I|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Any
 +
| ASC = 180
 +
| ASE = 204
 +
| ASM = 224
 +
| AS = 252
 +
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]
 +
*Bringing an [[AACI]] is recommended.
 +
| Range = Node {{MapNode|I|red}}: 7
 +
| LBASS = 182 / 224 / 245 / 276
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
    
{{FleetGuide
 
{{FleetGuide
Line 176: Line 195:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Short Route STF
 
| Map = Short Route STF
| Main = '''3 (F)BB(V), 1 CL, 1 AV, 1 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Escort = '''0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
   
| ASC = 360
 
| ASC = 360
 
| ASE = 563
 
| ASE = 563
 
| ASM = 609
 
| ASM = 609
 
| AS = 702
 
| AS = 702
| Note = The AO/LHA should be a {{Fighter}} [[Fighter]] capable one.
+
| Note = The AO/LHA should be {{Fighter}} [[Fighter]] capable one.
 
*If an AO is used, will go through node {{MapNode|O1|lightblue}}
 
*If an AO is used, will go through node {{MapNode|O1|lightblue}}
 
| Range = Boss {{MapNode|O|red}}: 3
 
| Range = Boss {{MapNode|O|red}}: 3
Line 195: Line 213:     
{{FleetGuide
 
{{FleetGuide
| Map = Short Route CTF
+
| Map = Short Route TCF
 
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Main = '''2 BBV, 4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Escort = '''1-2 CA(V), 1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J3|pink|M|red|N|red|O|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
   
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 219: Line 236:  
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|K|blue|J3|pink|M|red|N|red|O|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
   
| ASC = 0
 
| ASC = 0
 
| ASE = 0
 
| ASE = 0
Line 231: Line 247:  
If necessary, 1 LBAS can be sent on the submarine node.
 
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
 +
[[Special Attack]] can be used, preferably a [[Big Seven]] one, but are not required.
   −
The use of a [[Special Attack]] is recommended, preferably a [[Big Seven]] one.
+
Bringing a {{Class|Yamato}} will lengthen the route.
    
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
Line 245: Line 262:     
==Phase 2 - Boss==
 
==Phase 2 - Boss==
 +
From this phase onwards, all 3 tags [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] can be mixed in all difficulties when starting from point 3.
 +
 
{{FleetGuide
 
{{FleetGuide
 
| Map = Start 2
 
| Map = Start 2
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 249
| ASE = 0
+
| ASE = 390
| ASM = 0
+
| ASM = 428
| AS = 0
+
| AS = 486
| Note = ?
+
| Note = Tags cannot be mixed on Hard mode.
| Range = Boss {{MapNode|Z|red}}: 9
+
| Range = Boss {{MapNode|V|red}}: 8
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 257 / 398 / 435 / 366
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Start 3
 
| Map = Start 3
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| Route = {{MapRoute|3||J|red|J1|pink|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = '''Fast
| ASC = 0
+
| ASC = 249
| ASE = 0
+
| ASE = 390
| ASM = 0
+
| ASM = 428
| AS = 0
+
| AS = 486
| Note = ?
+
| Note = Other tags can be mixed on all difficulties.
| Range = Boss {{MapNode|Z|red}}: 9
+
| Range = Boss {{MapNode|V|red}}: 8
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 257 / 398 / 435 / 366
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 +
If necessary, 1 LBAS can be sent on the submarine node.
 
}}
 
}}
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 +
 +
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
 +
*The use of support fleets is recommended.
    +
Bringing a {{Class|Yamato}} will lengthen the route.
 +
*On lower difficulties a mixed EO tag fleet [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] along with tags from the MO [[File:{{ROOTPAGENAME}} Tag 1.png|25px]] [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] [[File:{{ROOTPAGENAME}} Tag 5.png|25px]] [[File:{{ROOTPAGENAME}} Tag 7.png|25px]] [[File:{{ROOTPAGENAME}} Tag 8.png|25px]]will start at Starting Point 3.
 +
*Additionally, you may end up in Starting Point 2 depending on which tag is the majority of the fleet composition [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]].
 +
**As per tests a fleet composed mostly of ships tagged with [[File:{{ROOTPAGENAME}} Tag 6.png|25px]] [[File:{{ROOTPAGENAME}} Tag 9.png|25px]] will start on Starting Point 2, while a fleet mostly made up of [[File:{{ROOTPAGENAME}} Tag 10.png|25px]] will be on Starting Point 3.
 
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
 
{|class="wikitable"
 
{|class="wikitable"
Line 295: Line 324:     
{|class="wikitable"  
 
{|class="wikitable"  
! !! O!! F!! I!! J1!! P!! Q?
+
! !! O!! F!! I!! J1!! P!! Q
 
|-
 
|-
 
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS
 
| Hard|| A+ x2|| S|| S|| AS|| AS|| AS
 
|-
 
|-
| Medium|| A+ x2|| S|| S|| AS|| AS|| -
+
| Medium|| A+ x2|| A+|| A+|| AS|| -|| -
 
|-
 
|-
| Easy|| A+ x2|| S|| S|| AS|| AS|| -
+
| Easy|| A+ x2|| A+|| A+|| AS|| -|| -
 
|-
 
|-
| Casual|| A+?|| A+?|| A+?|| -|| -|| -
+
| Casual|| A+|| A+|| A+|| -|| -|| -
 
|}
 
|}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node J1
 
| Map = Node J1
| Main = '''1 {{Class|Yamato}}, ? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1 {{Class|Yamato}}, 2 (F)BB(V), 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|3||J|red|J1|pink}}  
 
| Speed = ?
 
| Speed = ?
| ASC = 0
+
| ASC = 497
| ASE = 0
+
| ASE = 647
| ASM = 0
+
| ASM = 684
| AS = 0
+
| AS = 833
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
| Range = Boss {{MapNode|J1|red}}: 5
+
| Range = Boss {{MapNode|J|red}}: 4
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 497 / 647 / 684 / 858
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = ASW LBAS can be sent on the pre-node.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node Q
 
| Map = Node Q
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 1 CV(B), 1 CA, 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|?|red}}  
+
| Route = {{MapRoute|3||J|red|J2|red|K|blue|L|red|Q|pink}}  
 
| Speed = ?
 
| Speed = ?
| ASC = 0
+
| ASC = 326
| ASE = 0
+
| ASE = 345
| ASM = 0
+
| ASM = 617
| AS = 0
+
| AS = 675
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
| Range = Boss {{MapNode|Q|red}}: 7
+
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
| LBASS = 0 / 0 / 0 / 0
+
| Range = Boss {{MapNode|L|red}}: 7
| LBASD = 0 / 0 / 0 / 0
+
| LBASS = 332 / 351 / 623 / 707
| NoteLBAS = ?
+
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.
 
}}
 
}}
   Line 347: Line 377:  
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node P=
 
|-|Node P=
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
Line 354: Line 385:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Short Route
 
| Map = Short Route
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 0-1 CVL, 0-2 CA(V), 1-2 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''0-1 CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Route = {{MapRoute|3||J|red|J1|pink|R|blue|S|red|X|red|Z|red}}
+
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
| Note = Requires the shortcut to oppened
+
| Note = Requires the shortcut to be opened.
 +
*Using a "Fastest" fleet will also skip node {{MapNode|P|pink}}.
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Long Route Start 2
 
| Map = Long Route Start 2
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''1 (F)BB(V), 2 CVL, 1 CA(V), 1 CL, 1 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
2 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL, 0-2 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''0-1 CVL/CA(V), 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
 
| Note = ?
 
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 +
The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Long Route Start 3
 
| Map = Long Route Start 3
| Main = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Main = '''3 (F)BB(V), 2 CA(V), 1 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
| Escort = '''? [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
+
| Escort = '''1 CL, 5 DD [[File:{{ROOTPAGENAME}} Tag 10.png|30px]]
 
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| Route = {{MapRoute|3||J|red|J1|pink|P|pink|R|blue|S|red|X|red|Z|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
| ASC = 0
+
| ASC = 336
| ASE = 0
+
| ASE = 383
| ASM = 0
+
| ASM = 383
| AS = 0
+
| AS = 447
 
| Note = ?
 
| Note = ?
 +
*6 historical Rei-go ships are required in Hard.
 +
*3-6 DD are required (depending on the difficulty).
 
| Range = Boss {{MapNode|Z|red}}: 9
 
| Range = Boss {{MapNode|Z|red}}: 9
| LBASS = 0 / 0 / 0 / 0
+
| LBASS = 344 / 390 / 390 / 515
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = ?
+
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
 
+
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
+
*The use of support fleets is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.
 +
*The use of an [[AACI]] is recommended.
 +
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.
    
==Gimmick 4 - Debuff==
 
==Gimmick 4 - Debuff==
Line 416: Line 459:  
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2
 
| Hard|| S x2|| S x2|| A+ x2|| S x2|| AS x2|| AS x2
 
|-
 
|-
| Medium|| ?|| A+ x2|| A+ x2|| S x2|| ?|| AS x2?
+
| Medium|| S x2|| A+ x2|| A+ x2|| S x2|| -|| AS x2
 
|-
 
|-
 
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS
 
| Easy|| -|| A+ x2|| A+ x2|| S x2|| -|| AS
 
|-
 
|-
| Casual|| -|| ?|| ?|| ?|| -|| ?
+
| Casual|| -|| A+ x2|| A+ x2|| A+|| -|| -
 
|}
 
|}
   Line 432: Line 475:  
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node Q=
 
|-|Node Q=
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.
+
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.
 
|-|LBAS=
 
|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
411

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