Changes

Line 87: Line 87:  
| AS = 180
 
| AS = 180
 
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
 
| Note = A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
*Binging some [[OASW]] and [[AACI]] is recommanded.
+
*Bringing some [[OASW]] and [[AACI]] is recommended.
 
| Range = Node {{MapNode|F|red}}: 4
 
| Range = Node {{MapNode|F|red}}: 4
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = All LBAS should be sent on the node.
+
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}.
 
}}
 
}}
    
{{FleetGuide
 
{{FleetGuide
 
| Map = Node F STF
 
| Map = Node F STF
| Main = '''2 (F)BB(V), 2-3 CA(V), 1 CL/AV, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
| Main = '''2 (F)BB(V), 1-3 CA(V)/AV/CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
| Escort = '''0-1 CA(V)/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
+
| Escort = '''0-1 CA(V)/AV/CLT, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 
| Route = {{MapRoute|1||A|red|C|red|D|red|F|red}}
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
Line 104: Line 104:  
| ASM = 204
 
| ASM = 204
 
| AS = 180
 
| AS = 180
| Note = A stronger fleet that goes through 1 less node. It ca notably utilise a [[Special Attack]].
+
| Note = A stronger fleet that goes through 1 less node. It can notably utilize a [[Special Attack]].
 
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 
In order to avoid extra battle at {{MapNode|E|orange}}, the fleet must contain:
 
* 5 historical ships (hard only),
 
* 5 historical ships (hard only),
Line 111: Line 111:  
| LBASS = 191 / 231 / 252 / 284
 
| LBASS = 191 / 231 / 252 / 284
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = All LBAS should be sent on the node.
+
| NoteLBAS = All LBAS should be sent to node {{MapNode|F|red}}. One base may optionally be sent to node {{MapNode|D|red}} to increase the pass rate.
 
}}
 
}}
   Line 133: Line 133:  
{{FleetGuide
 
{{FleetGuide
 
| Map = Node I
 
| Map = Node I
| Main = '''2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Main = '''2 (F)BB(V), 1 CV(B/L), 2 CA(V/, 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
| Escort = '''0-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
+
| Escort = '''1-2 CA(V)/AV, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
 
| Route = {{MapRoute|2||G|blue|H|red|C2|pink|I|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
Line 149: Line 149:  
| NoteLBAS = All LBAS should be sent on the node.
 
| NoteLBAS = All LBAS should be sent on the node.
 
}}
 
}}
 +
 +
{{FleetGuide
 +
| Map = Node I Non Fast+
 +
| Main = '''2 (F)BB(V), 0-1 CV(B), 0-2 CVL, 1-2 CA(V), 1 CL [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Escort = '''1 AV 1 CA(V)/CLT, 1 CL, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 9.png|30px]]
 +
| Route = {{MapRoute|2||G|blue|H|red|E|orange|D|red|C2|pink|I|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| Speed = '''Any
 +
| ASC = 180
 +
| ASE = 204
 +
| ASM = 224
 +
| AS = 252
 +
| Note = If the fleet is not fast+, it will pass through extra node {{MapNode|E|orange}}, therefore requiring some additional [[OASW]]
 +
*Bringing an [[AACI]] is recommended.
 +
| Range = Node {{MapNode|I|red}}: 7
 +
| LBASS = 182 / 224 / 245 / 276
 +
| LBASD = 332 / 396 / 623 / 707
 +
| NoteLBAS = All LBAS should be sent on the node.
 +
}}
 +
    
{{FleetGuide
 
{{FleetGuide
Line 250: Line 270:  
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| Route = {{MapRoute|2||G|blue|J|red|J2|red|P|pink|R|blue|T|red|V|red}}  
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
| Speed = ?
+
| Speed = Fast
 
| ASC = 249
 
| ASC = 249
 
| ASE = 390
 
| ASE = 390
Line 287: Line 307:     
Bringing a {{Class|Yamato}} will lengthen the route.
 
Bringing a {{Class|Yamato}} will lengthen the route.
 
+
*On lower difficulties a mixed EO tag fleet [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]] along with tags from the MO [[File:{{ROOTPAGENAME}} Tag 1.png|25px]] [[File:{{ROOTPAGENAME}} Tag 2.png|25px]] [[File:{{ROOTPAGENAME}} Tag 3.png|25px]] [[File:{{ROOTPAGENAME}} Tag 4.png|25px]] [[File:{{ROOTPAGENAME}} Tag 5.png|25px]] [[File:{{ROOTPAGENAME}} Tag 7.png|25px]] [[File:{{ROOTPAGENAME}} Tag 8.png|25px]]will start at Starting Point 3.
 +
*Additionally, you may end up in Starting Point 2 depending on which tag is the majority of the fleet composition [[File:{{ROOTPAGENAME}} Tag 6.png|25px]][[File:{{ROOTPAGENAME}} Tag 9.png|25px]][[File:{{ROOTPAGENAME}} Tag 10.png|25px]].
 +
**As per tests a fleet composed mostly of ships tagged with [[File:{{ROOTPAGENAME}} Tag 6.png|25px]] [[File:{{ROOTPAGENAME}} Tag 9.png|25px]] will start on Starting Point 2, while a fleet mostly made up of [[File:{{ROOTPAGENAME}} Tag 10.png|25px]] will be on Starting Point 3.
 
Once on LD, the CG will change to the following:
 
Once on LD, the CG will change to the following:
 
{|class="wikitable"
 
{|class="wikitable"
Line 323: Line 345:  
| ASM = 684
 
| ASM = 684
 
| AS = 833
 
| AS = 833
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
 
| Range = Boss {{MapNode|J|red}}: 4
 
| Range = Boss {{MapNode|J|red}}: 4
 
| LBASS = 497 / 647 / 684 / 858
 
| LBASS = 497 / 647 / 684 / 858
Line 339: Line 361:  
| ASE = 345
 
| ASE = 345
 
| ASM = 617
 
| ASM = 617
| AS = 483
+
| AS = 675
| Note = ?
+
| Note = Using an [[AACI]] is recommended.
 +
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|J2|red}}.
 
| Range = Boss {{MapNode|L|red}}: 7
 
| Range = Boss {{MapNode|L|red}}: 7
| LBASS = 332 / 351 / 623 / 507
+
| LBASS = 332 / 351 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
 
| LBASD = 332 / 396 / 623 / 707
| NoteLBAS = All LBAS should be sent on the pre-node.
+
| NoteLBAS = All LBAS should be sent on the pre-node L, with maybe an ASW LBAS on the sub node.
 
}}
 
}}
   Line 354: Line 377:  
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node P=
 
|-|Node P=
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
 
*Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing.
Line 421: Line 445:  
| NoteLBAS = All LBAS should be sent on the boss.
 
| NoteLBAS = All LBAS should be sent on the boss.
 
}}
 
}}
The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one.
+
*The use of a [[Special Attack]] is recommended but not necessary, preferably a {{Class|Nelson}} one.
 
*The use of support fleets is recommended.
 
*The use of support fleets is recommended.
 
+
*The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapNode|X|red}}.
Bringing a {{Class|Yamato}} will lengthen the route.
+
*The use of an [[AACI]] is recommended.
 +
Bringing a {{Class|Yamato}} will lengthen the route unless it is F++.
    
==Gimmick 4 - Debuff==
 
==Gimmick 4 - Debuff==
Line 450: Line 475:  
|-|Node I=
 
|-|Node I=
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 2 - Unlock]]'s fleet for composition and routing.
 +
*Only 2 (F)BB(V) can be used.
 
|-|Node Q=
 
|-|Node Q=
*Refer to [[#Gimmick 3 - Unlock]]'s fleet for composition and routing.
+
*Refer to [[#Gimmick 3 - Shortcut]]'s fleet for composition and routing.
 
|-|LBAS=
 
|-|LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
411

edits