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Difference between revisions of "Air Reconnaissance"
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|Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. | |Var=<math>\text{LoS}</math> is the base '''LoS''' {{LOS}} of the plane without fit bonuses. | ||
* <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot. | * <math>\text{Count}_\text{Plane}</math> is the remaining amount of planes in a slot. | ||
| − | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{ | + | |Notes=The minimum "<math>R</math>" to achieve success is '''12''' for {{MapNode|G|green}} and '''16''' for {{MapNode|H|green}}. |
*For Great Success, the requirement is | *For Great Success, the requirement is | ||
{{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {{{!}}style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
Revision as of 18:03, 10 May 2025
Air Reconnaissance is a mechanic seen on 6-3 that enables a chance at increased resources from specific nodes with the use of Seaplanes.
- It also appeared on Summer 2015 Event E-5.
Details
On Nodes G and H, Seaplanes will be flown towards the "green X" (the recon route is shown on the map as green arrows).
- Successful reconnaissance will reward additional resources upon getting a B+ rank on the boss.
- Neither G or H have combat.
- Animation will be shown for the Air Reconnaissance; if both
Large Flying Boats
and other
Seaplanes (SPR and SPB) are brought, Flying Boat animation takes priority. - Success rate of the air reconnaissance depends on the LoS and Seaplanes count.
- All reconnaissance rewards are forfeit if the fleet fails to win at the boss node J.
The formula for Air Reconnaissance is:
| Air Reconnaissance Success Formula | |
|---|---|
| |
|
To sum up, the more LoS and Seaplanes used, the better, with Flying Boats counting for more than other seaplanes.
See Also
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