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{{clear}}
 
{{clear}}
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==Map details==
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=Map details=
 
Before you embark on E-2 and beyond, please remember that Compass and RNG are NOT on your side. So, keep frosty and don't let frustration overcome you. Too many admirals have sunk their ships or run of resources. Rest, calm down, and plan properly if needed. Don't be one of them.
 
Before you embark on E-2 and beyond, please remember that Compass and RNG are NOT on your side. So, keep frosty and don't let frustration overcome you. Too many admirals have sunk their ships or run of resources. Rest, calm down, and plan properly if needed. Don't be one of them.
   −
===E-1 - サーモン諸島海域 (Solomon Islands)===
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==E-1 - サーモン諸島海域 (Solomon Islands)==
[[File:QQ图片20131101163447.jpg|frame|E-1]]
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[[File:QQ图片20131101163447.jpg|frame|E-1]][[File:E1.jpg|thumb|320px|E-1 Map]]
[[File:E1.jpg|thumb|320px|E-1 Map]]
   
*Focused on day battle
 
*Focused on day battle
*Boss:(Node '''G''') [[Battleship Ru-Class|Battleship Ru-Class Flagship]]
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*Boss (Node '''G'''): [[Battleship Ru-Class Flagship]]
 
* Unlike regular sorties, any damage dealt to the boss will affect an overall health gauge, which requires several sorties to fully deplete it. However, you '''must sink the boss''' in order to clear the map, otherwise the health gauge will remain at zero, instead of being destroyed. Boss health of this map does not regenerate.
 
* Unlike regular sorties, any damage dealt to the boss will affect an overall health gauge, which requires several sorties to fully deplete it. However, you '''must sink the boss''' in order to clear the map, otherwise the health gauge will remain at zero, instead of being destroyed. Boss health of this map does not regenerate.
 
*Friendly for newer admirals
 
*Friendly for newer admirals
 
*Difficulty will be around that of World 2
 
*Difficulty will be around that of World 2
*Rewards I-19 upon clearing
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{|class="wikitable" style="text-align:center"
{{clear}}
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!Reward
====Tips====
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|-
 +
|{{QuestRewardShip|I-19|small=true}}
 +
|}
 +
 
 +
===Tips===
 
*Have at least 1 DD or 1 CL (e.g [[Isuzu|Isuzu Kai 2]]) fully equipped with depth charges and sonars. Node B consists of 1-3 submarines only.
 
*Have at least 1 DD or 1 CL (e.g [[Isuzu|Isuzu Kai 2]]) fully equipped with depth charges and sonars. Node B consists of 1-3 submarines only.
 
*Node B has submarines while node C has light aircraft carriers. Plan accordingly.
 
*Node B has submarines while node C has light aircraft carriers. Plan accordingly.
 
*Recommended formation: ''line abreast'' on node B and ''line ahead'' on all other nodes.
 
*Recommended formation: ''line abreast'' on node B and ''line ahead'' on all other nodes.
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{{clear}}
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===E-2 - ルンバ沖海域 (Lunga Point)===
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==E-2 - ルンバ沖海域 (Lunga Point)==
[[File:QQ图片20131101163449.jpg|frame|E-2]]
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[[File:QQ图片20131101163449.jpg|frame|E-2]][[File:E2.jpg|thumb|320px|E-2 Map]]
[[File:E2.jpg|thumb|320px|E-2 Map]]
   
*Focused on night battle (start battle at night)
 
*Focused on night battle (start battle at night)
*Boss:(Node '''K''') [[Anchorage Demon]]
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*Boss (Node '''K'''): [[Anchorage Demon]]
 
* Boss health does not regenerate
 
* Boss health does not regenerate
 
*Friendly for newer admirals
 
*Friendly for newer admirals
 
*Day battle condition for node J and K (dead end and boss): enemy elite DD survived 
 
*Day battle condition for node J and K (dead end and boss): enemy elite DD survived 
*Rewards CL Noshiro upon clearing
     −
====Branching rules====
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{|class="wikitable" style="text-align:center"
 +
!Reward
 +
|-
 +
|{{QuestRewardShip|Noshiro|small=true}}
 +
|}
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 +
===Branching rules===
 
*B <math>\longrightarrow</math> E if you have 3+ BB
 
*B <math>\longrightarrow</math> E if you have 3+ BB
{{clear}}
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====Tips====
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===Tips===
 
*Bring your entire fleet sparkling.
 
*Bring your entire fleet sparkling.
 
*Use a fleet of DD/CL/CLT/CA and equip them so that they can trigger double-attack. Many players find Double-attack more useful than cut-ins because it almost always guarantees a critical which one-hits most ships, including the boss. See [[Combat|combat]] on double-attack and cut-ins requirement.
 
*Use a fleet of DD/CL/CLT/CA and equip them so that they can trigger double-attack. Many players find Double-attack more useful than cut-ins because it almost always guarantees a critical which one-hits most ships, including the boss. See [[Combat|combat]] on double-attack and cut-ins requirement.
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*Recommended Equipment: Sets of equipment which trigger double-attack with radar/turbine on the remaining slot(s).
 
*Recommended Equipment: Sets of equipment which trigger double-attack with radar/turbine on the remaining slot(s).
 
*If you end up at E, the ASW formation is ideal for handling the subs waiting there.
 
*If you end up at E, the ASW formation is ideal for handling the subs waiting there.
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{{clear}}
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===E-3 - サンタクロース諸島海域 (Santa Cruz Islands)===
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==E-3 - サンタクロース諸島海域 (Santa Cruz Islands)==
[[File:QQ图片20131101163451.jpg|frame|E-3]]
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[[File:QQ图片20131101163451.jpg|frame|E-3]][[File:E3.jpg|thumb|320px|E-3 Map]]
[[File:E3.jpg|thumb|320px|E-3 Map]]
   
*Focused on day battle
 
*Focused on day battle
 
*'''Starting from this map, boss health will regenerate. '''E3 boss health regenerates at a rate of 1.5%/hour and complete boss kill removes 20% of the health bar.
 
*'''Starting from this map, boss health will regenerate. '''E3 boss health regenerates at a rate of 1.5%/hour and complete boss kill removes 20% of the health bar.
*Boss:(Node '''J''') [[Armored Carrier Princess]]
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*Boss(Node '''J'''): [[Armored Carrier Princess]]
 
* Boss health will '''NOT''' stop regenerating once the bar is fully depleted. It must be killed one more time to win (''if you depleted the Boss' health and you did not sink the boss during day, you can try to sink it during night battle and it will clear the stage'').
 
* Boss health will '''NOT''' stop regenerating once the bar is fully depleted. It must be killed one more time to win (''if you depleted the Boss' health and you did not sink the boss during day, you can try to sink it during night battle and it will clear the stage'').
 
*Only for experienced admirals but new admirals should still try after leveling up and saving up some resource for some time.
 
*Only for experienced admirals but new admirals should still try after leveling up and saving up some resource for some time.
*Rewards equipment package (furniture craft item, emergency repair team, emergency repair goddess, 53cm oxygen torpedo)
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===={{clear}}Branching rules====
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{|class="wikitable" style="text-align:center"
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!colspan=4|Rewards
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|-
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|{{QuestRewardItem|Furniture Fairy}}
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|{{QuestRewardEquip|Emergency Repair Personnel}}
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|{{QuestRewardEquip|Emergency Repair Goddess}}
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|{{QuestRewardEquip|53cm Bow (Oxygen) Torpedo Mount}}
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|}
 +
 
 +
===Branching rules===
 
*A certain fleet formation is needed in order to reach the boss (or else you'll get sent to node G, H, or I), so far the confirmed ones are:
 
*A certain fleet formation is needed in order to reach the boss (or else you'll get sent to node G, H, or I), so far the confirmed ones are:
 
*「CVLx1 CVx2 BBx1 CLTx2」 
 
*「CVLx1 CVx2 BBx1 CLTx2」 
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|}
 
|}
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====Tips====
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===Tips===
 
*​Recommended Formation:
 
*​Recommended Formation:
 
**​If your fleet has high AA, ''line abreast'' on node C (enemy SS) and ''line ahead'' on all other nodes.
 
**​If your fleet has high AA, ''line abreast'' on node C (enemy SS) and ''line ahead'' on all other nodes.
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*Recommended Equipment:
 
*Recommended Equipment:
 
**For CV/CVL: air superiority fighter (green) planes for AA. Dive bomber (red) planes are better than torpedo bomber (blue) planes because it deal more damage against BB and CV. A recon (yellow) plane is enough in your fleet, but not really necessary.
 
**For CV/CVL: air superiority fighter (green) planes for AA. Dive bomber (red) planes are better than torpedo bomber (blue) planes because it deal more damage against BB and CV. A recon (yellow) plane is enough in your fleet, but not really necessary.
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{{clear}}
   −
===E-4 - アイアンボトムサウンド (Ironbottom Sound)===
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==E-4 - アイアンボトムサウンド (Ironbottom Sound)==
[[File:QQ图片20131101163453.jpg|frame|E-4]]
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[[File:QQ图片20131101163453.jpg|frame|E-4]][[File:E4.jpg|thumb|320px|E-4 Map]]
[[File:E4.jpg|thumb|320px|E-4 Map]]
   
<gallery type="slideshow" widths=320px>
 
<gallery type="slideshow" widths=320px>
 
YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear
 
YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear
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</gallery>
 
</gallery>
 
*Focused on night battle (start battle at night)
 
*Focused on night battle (start battle at night)
*Boss:(Node '''I''') [[Airfield Princess]]
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*Boss (Node '''I'''): [[Airfield Princess]]
* Boss health regenerates at a rate of 2.1%/hour and complete boss kill removes 17.2% of the health bar.
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* Boss health regenerates at a rate of 2.1 %/h, and a complete boss kill removes 17.2 % of the health bar.
 
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Only for experienced admirals
 
*Only for experienced admirals
 
*Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night.
 
*Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night.
 
*Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most.
 
*Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most.
*'''Type 3 ammo deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle.
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*'''Type 3 shells deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle.
*Rewards I-8 upon clearing.
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 +
{|class="wikitable" style="text-align:center"
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!Reward
 +
|-
 +
|{{QuestRewardShip|I-8|small=true}}
 +
|}
   −
====Branching rules====
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===Branching rules===
 
*C <math>\longrightarrow</math> F if you have 2 Kongou-class BBs
 
*C <math>\longrightarrow</math> F if you have 2 Kongou-class BBs
 
*D <math>\longrightarrow</math> G if you have 3+ BB
 
*D <math>\longrightarrow</math> G if you have 3+ BB
   −
====Tips====
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===Tips===
 
*To increase the chances of your ships surviving with enough health, use ''line abreast'' on non-boss nodes and ''line ahead'' on boss node.
 
*To increase the chances of your ships surviving with enough health, use ''line abreast'' on non-boss nodes and ''line ahead'' on boss node.
 
*[[Armored Carrier Princess]] awaited you at Node '''H'''
 
*[[Armored Carrier Princess]] awaited you at Node '''H'''
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**Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. 
 
**Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. 
 
**For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight.
 
**For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight.
**For BB, equip each one with 46cm main cannon so they can hit the boss' planes if you trigger day fight.
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**For BB, equip each one with a 46 cm main cannon so they can hit the boss' planes if you trigger day fight.
 
*If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup.
 
*If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup.
 
*Stay frosty. The final kill might be hard. Don't take too much risk.
 
*Stay frosty. The final kill might be hard. Don't take too much risk.
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{{clear}}
   −
===E-5 - サーモン海域最深部 (Ironbottom Sound, Final Stage)===
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==E-5 - サーモン海域最深部 (Ironbottom Sound, Final Stage)==
 
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[[File:E-5.png|thumb|320px|E-5]][[File:E5.jpg|thumb|320px|E-5 Map]]
*Unlocked after clearing E-4[[File:E-5.png|thumb|320px|E-5]]
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*Unlocked after clearing E-4
 
*Boss:(Node '''K''') [[Battleship Princess]]
 
*Boss:(Node '''K''') [[Battleship Princess]]
* Boss health regenerates at a rate of 2.9%/hour and complete boss kill removes 14.5% of the health bar.
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* Boss health regenerates at a rate of 2.9 %/h and complete boss kill removes 14.5 % of the health bar.
[[File:E5.jpg|thumb|320px|E-5 Map]]
   
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Boss health bar will keep regenerating even when the bar has been fully depleted.
 
*Focused on night battle
 
*Focused on night battle
 
*Boss fight starts as normal (day + night).
 
*Boss fight starts as normal (day + night).
*Rewards Musashi upon clearing
     −
====Branching rules====
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{|class="wikitable" style="text-align:center"
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!Reward
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|-
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|{{QuestRewardShip|Musashi |small=true}}
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|}
 +
===Branching rules===
 
*B <math>\longrightarrow</math> D if your fleet has only high-speed ship (no Nagato-class, Fusou-class, etc) with 2 Kongou-class ships
 
*B <math>\longrightarrow</math> D if your fleet has only high-speed ship (no Nagato-class, Fusou-class, etc) with 2 Kongou-class ships
 
*B <math>\longrightarrow</math> E if your fleet is only low-speed ships.
 
*B <math>\longrightarrow</math> E if your fleet is only low-speed ships.
 
*A <math>\longrightarrow</math> B If your fleet is either full high-speed or low-speed.
 
*A <math>\longrightarrow</math> B If your fleet is either full high-speed or low-speed.
 
*A <math>\longrightarrow</math> C If your fleet is mixed.
 
*A <math>\longrightarrow</math> C If your fleet is mixed.
{{clear}}
      
===Tips===
 
===Tips===
 
*Equip one of your ships with any type of Radar to lessen the effect of whirlpool at H. More radars in your fleet will further reduce the ammo drain effect, to about 12-14 ammo with 3 radars in the fleet.
 
*Equip one of your ships with any type of Radar to lessen the effect of whirlpool at H. More radars in your fleet will further reduce the ammo drain effect, to about 12-14 ammo with 3 radars in the fleet.
*Many bossses appeared in this point[[Anchorage Princess]] did in node''' A'''. [[Southern War Demon]] did in node '''E'''. [[Southern War Princess]] did in node''' I'''&''' J'''.  [[Armored Carrier Princess|<nowiki/>]][[Armored Carrier Demon|Armored Carrier ]][[Armored Carrier Demon|Demon]] & [[Armored Carrier Princess]] did as escort ships in the '''boss node'''.  
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*Many bosses appeared at this point: [[Anchorage Princess]] did in node '''A''', [[Southern War Demon]] did in node '''E''', [[Southern War Princess]] did in node''' I'''&''' J''', [[Armored Carrier Demon]] & [[Armored Carrier Princess]] did as escort ships in the '''boss node'''.
* Boss node features A LOT of airplanes. Bring your type 3 ammo and anti-air weapons.
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* Boss node features A LOT of airplanes. Bring type 3 shells and anti-air weapons.
*6 fast ships guarantees a boss fight after 3 battles. 
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*6 fast ships guarantees a boss fight after 3 battles.
 
*TWO Kongou-class + 4 fast ships composition may not reach the boss but only need to fight 2 battles before boss
 
*TWO Kongou-class + 4 fast ships composition may not reach the boss but only need to fight 2 battles before boss
 
*A mixture of high and low speed ships is not recommended as you need to fight 3 battles while boss fight is no guranteed.
 
*A mixture of high and low speed ships is not recommended as you need to fight 3 battles while boss fight is no guranteed.
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