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| | | | |
| | ==E-4 - アイアンボトムサウンド (Ironbottom Sound)== | | ==E-4 - アイアンボトムサウンド (Ironbottom Sound)== |
| − | [[File:QQ图片20131101163453.jpg|frame|E-4]] | + | [[File:QQ图片20131101163453.jpg|frame|E-4]][[File:E4.jpg|thumb|320px|E-4 Map]] |
| − | [[File:E4.jpg|thumb|320px|E-4 Map]] | |
| | <gallery type="slideshow" widths=320px> | | <gallery type="slideshow" widths=320px> |
| | YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear | | YESSSSSSSSSSSSSSSSSSSSSSSS.jpg|E-4 day battle clear |
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| | </gallery> | | </gallery> |
| | *Focused on night battle (start battle at night) | | *Focused on night battle (start battle at night) |
| − | *Boss:(Node '''I''') [[Airfield Princess]] | + | *Boss (Node '''I'''): [[Airfield Princess]] |
| − | * Boss health regenerates at a rate of 2.1%/hour and complete boss kill removes 17.2% of the health bar. | + | * Boss health regenerates at a rate of 2.1 %/h, and a complete boss kill removes 17.2 % of the health bar. |
| | *Boss health bar will keep regenerating even when the bar has been fully depleted. | | *Boss health bar will keep regenerating even when the bar has been fully depleted. |
| | *Only for experienced admirals | | *Only for experienced admirals |
| | *Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night. | | *Night battle and the following day battle is considered as ONE battle. So, don't worry if you have heavily damaged ships at night. |
| | *Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most. | | *Day battle won't occur if both the second and third ships in the enemy fleet are heavily damaged or sunk. In other words, at least one of these two ships must be moderately damaged at most. |
| − | *'''Type 3 ammo deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle. | + | *'''Type 3 shells deals bonus damage against Airport Boss''' (Historical reference to Henderson Airfield). You '''WILL''' need it to hit above ~50 damage with BBs. Most player typically went with four type 3 ammo for the boss battle. |
| − | *Rewards I-8 upon clearing.
| + | |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !Reward |
| | + | |- |
| | + | |{{QuestRewardShip|I-8|small=true}} |
| | + | |} |
| | | | |
| | ===Branching rules=== | | ===Branching rules=== |
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| | **Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. | | **Sets of equipment which trigger double-attack with Type 3 ammo on the remaining slots. If you don't have Type 3 ammo, use turbines/radars to improvise. |
| | **For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight. | | **For ''Ooi/Kitakami'', equip midget sub on the last slot (even though torpedoes don't hit the boss) in order to kill other enemies if you trigger day fight. |
| − | **For BB, equip each one with 46cm main cannon so they can hit the boss' planes if you trigger day fight. | + | **For BB, equip each one with a 46 cm main cannon so they can hit the boss' planes if you trigger day fight. |
| | *If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup. | | *If you want to conserve resources or you're running out of resources, a full DD or 4DD 2CLT fleet can be used to deplete the bosses HP to 0. Equip them to trigger double-attack and use ''line abreast'' on all nodes and Line Ahead on boss nodes. Note you won't be able to use the shortcut (C -> F) with this fleet setup. |
| | *Stay frosty. The final kill might be hard. Don't take too much risk. | | *Stay frosty. The final kill might be hard. Don't take too much risk. |
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| | | | |
| | ==E-5 - サーモン海域最深部 (Ironbottom Sound, Final Stage)== | | ==E-5 - サーモン海域最深部 (Ironbottom Sound, Final Stage)== |
| − | *Unlocked after clearing E-4[[File:E-5.png|thumb|320px|E-5]]
| + | [[File:E-5.png|thumb|320px|E-5]][[File:E5.jpg|thumb|320px|E-5 Map]] |
| | + | *Unlocked after clearing E-4 |
| | *Boss:(Node '''K''') [[Battleship Princess]] | | *Boss:(Node '''K''') [[Battleship Princess]] |
| − | * Boss health regenerates at a rate of 2.9%/hour and complete boss kill removes 14.5% of the health bar. | + | * Boss health regenerates at a rate of 2.9 %/h and complete boss kill removes 14.5 % of the health bar. |
| − | [[File:E5.jpg|thumb|320px|E-5 Map]]
| |
| | *Boss health bar will keep regenerating even when the bar has been fully depleted. | | *Boss health bar will keep regenerating even when the bar has been fully depleted. |
| | *Focused on night battle | | *Focused on night battle |
| | *Boss fight starts as normal (day + night). | | *Boss fight starts as normal (day + night). |
| − | *Rewards Musashi upon clearing
| |
| | | | |
| | + | {|class="wikitable" style="text-align:center" |
| | + | !Reward |
| | + | |- |
| | + | |{{QuestRewardShip|Musashi |small=true}} |
| | + | |} |
| | ===Branching rules=== | | ===Branching rules=== |
| | *B <math>\longrightarrow</math> D if your fleet has only high-speed ship (no Nagato-class, Fusou-class, etc) with 2 Kongou-class ships | | *B <math>\longrightarrow</math> D if your fleet has only high-speed ship (no Nagato-class, Fusou-class, etc) with 2 Kongou-class ships |
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| | ===Tips=== | | ===Tips=== |
| | *Equip one of your ships with any type of Radar to lessen the effect of whirlpool at H. More radars in your fleet will further reduce the ammo drain effect, to about 12-14 ammo with 3 radars in the fleet. | | *Equip one of your ships with any type of Radar to lessen the effect of whirlpool at H. More radars in your fleet will further reduce the ammo drain effect, to about 12-14 ammo with 3 radars in the fleet. |
| − | *Many bosses appeared in this point. [[Anchorage Princess]] did in node''' A'''. [[Southern War Demon]] did in node '''E'''. [[Southern War Princess]] did in node''' I'''&''' J'''. [[Armored Carrier Princess|<nowiki/>]][[Armored Carrier Demon|Armored Carrier ]][[Armored Carrier Demon|Demon]] & [[Armored Carrier Princess]] did as escort ships in the '''boss node'''. | + | *Many bosses appeared at this point: [[Anchorage Princess]] did in node '''A''', [[Southern War Demon]] did in node '''E''', [[Southern War Princess]] did in node''' I'''&''' J''', [[Armored Carrier Demon]] & [[Armored Carrier Princess]] did as escort ships in the '''boss node'''. |
| − | * Boss node features A LOT of airplanes. Bring your type 3 ammo and anti-air weapons. | + | * Boss node features A LOT of airplanes. Bring type 3 shells and anti-air weapons. |
| − | *6 fast ships guarantees a boss fight after 3 battles. | + | *6 fast ships guarantees a boss fight after 3 battles. |
| | *TWO Kongou-class + 4 fast ships composition may not reach the boss but only need to fight 2 battles before boss | | *TWO Kongou-class + 4 fast ships composition may not reach the boss but only need to fight 2 battles before boss |
| | *A mixture of high and low speed ships is not recommended as you need to fight 3 battles while boss fight is no guranteed. | | *A mixture of high and low speed ships is not recommended as you need to fight 3 battles while boss fight is no guranteed. |