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Difference between revisions of "Resource Node"
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| − | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), " | + | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
=Nodes Behaviours= | =Nodes Behaviours= | ||
| Line 6: | Line 6: | ||
==Gain Modifiers== | ==Gain Modifiers== | ||
{{Gain Modifier|uncollapsed=true}} | {{Gain Modifier|uncollapsed=true}} | ||
| + | {{Gain Modifier Sp}} | ||
| + | {{Gain Modifier Sp2}} | ||
| + | {{Gain Modifier Item}} | ||
==Regular Resource Nodes== | ==Regular Resource Nodes== | ||
[[File:ResourceNode.png|right|50px|Resource Node]] | [[File:ResourceNode.png|right|50px|Resource Node]] | ||
| − | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main | + | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations. |
| − | '''"Main resource"''' gains can be increased by using some {{ | + | '''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). |
| − | *There is no cap to the amount of | + | *There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought. |
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;Notes | ;Notes | ||
*The resources are added to the overall stockpile ONLY if either: | *The resources are added to the overall stockpile ONLY if either: | ||
**The node is a "dead-end". | **The node is a "dead-end". | ||
| − | **The subsequent '''battle''' node must be completed. | + | **The subsequent '''battle''' node must be completed. |
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | ||
==Special Resource Nodes== | ==Special Resource Nodes== | ||
| − | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[# | + | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the: |
| − | *[[ | + | *Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}}, |
| − | + | *Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}. | |
| − | |||
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| − | *[[ | ||
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[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] | ||
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | ||
| − | *They can reward none, one, or two resources at once, but no | + | *They can reward none, one, or two resources at once, but no item so far. |
| − | **Like regular resources nodes, using {{ | + | **Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. |
**In addition, some ships or ship types can also increase the resource gain. | **In addition, some ships or ship types can also increase the resource gain. | ||
| − | **So far, the only such node in regular maps is [[7-4]] node {{ | + | **So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}. |
| − | *In [[1-6]], the Finish Line at node {{ | + | *In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one. |
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | ||
| + | |||
| + | ===Item Nodes=== | ||
| + | Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give '''1''' by default. | ||
| + | *Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes. | ||
| + | *See the [[#Items|following table]] for more details. | ||
| + | |||
| + | ;Notes | ||
| + | *Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved. | ||
| + | **This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway. | ||
==Aerial Reconnaissance Node== | ==Aerial Reconnaissance Node== | ||
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The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}: | The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}: | ||
| + | ===Normal Nodes=== | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
! rowspan=2 colspan=3| Nodes | ! rowspan=2 colspan=3| Nodes | ||
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! colspan=4| Base Resource Gains Pool | ! colspan=4| Base Resource Gains Pool | ||
! rowspan=48| | ! rowspan=48| | ||
| − | ! colspan=2| Equipment Effects (per [[# | + | ! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]]) |
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| − | ! {{Fuel}} | + | ! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}} |
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| − | ! {{Steel}} | + | ! Increments!! Average |
| − | ! {{Bauxite}} | ||
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| − | ! Increments | ||
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| − | | 5 | + | | 3.0<ref>Bug:7-3's bauxite node has gains likes the other resources</ref>|| 2.0 |
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! J | ! J | ||
| Line 714: | Line 342: | ||
| | | | ||
| style="color:black;background-color:#F90"| ✔️ | | style="color:black;background-color:#F90"| ✔️ | ||
| − | | 50 | + | | 50|| 100 |
| − | | 100 | + | | 5|| 75 |
| − | | 5 | + | | 2.0|| 1.5 |
| − | | 75 | ||
| − | | 2.0 | ||
| − | | 1.5 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! rowspan=2| [[4-4]] | ! rowspan=2| [[4-4]] | ||
| Line 734: | Line 352: | ||
| | | | ||
| | | | ||
| − | | 60 | + | | 60|| 150 |
| − | | 150 | + | | 5|| 105 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 105 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! J | ! J | ||
| Line 753: | Line 361: | ||
| style="color:black;background-color:#A6A6A6"| ✔️ | | style="color:black;background-color:#A6A6A6"| ✔️ | ||
| | | | ||
| − | | 40 | + | | 40|| 105 |
| − | | 105 | + | | 5|| 73 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 73 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | ! rowspan= | + | ! rowspan=6| W5 |
! rowspan=2| [[5-1]] | ! rowspan=2| [[5-1]] | ||
! C | ! C | ||
| Line 774: | Line 372: | ||
| style="color:black;background-color:#A6A6A6"| ✔️ | | style="color:black;background-color:#A6A6A6"| ✔️ | ||
| | | | ||
| − | | 25 | + | | 25|| 50 |
| − | | 50 | + | | 5|| 38 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 38 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! H | ! H | ||
| Line 793: | Line 381: | ||
| | | | ||
| | | | ||
| − | | 40 | + | | 40|| 80 |
| − | | 80 | + | | 5|| 60 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 60 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! rowspan=2| [[5-2]] | ! rowspan=2| [[5-2]] | ||
| Line 813: | Line 391: | ||
| | | | ||
| | | | ||
| − | | 20 | + | | 20|| 50 |
| − | | 50 | + | | 5|| 35 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 35 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! J | ! J | ||
| Line 832: | Line 400: | ||
| | | | ||
| style="color:black;background-color:#F90"| ✔️ | | style="color:black;background-color:#F90"| ✔️ | ||
| − | | 40 | + | | 40|| 80 |
| − | | 80 | + | | 5|| 60 |
| − | | 5 | + | | 2.0|| 1.5 |
| − | | 60 | ||
| − | | 2.0 | ||
| − | | 1.5 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! rowspan=2| [[5-3]] | ! rowspan=2| [[5-3]] | ||
| Line 852: | Line 410: | ||
| | | | ||
| | | | ||
| − | | 60 | + | | 60|| 80 |
| − | | 80 | + | | 5|| 70 |
| − | | 5 | + | | 3.0|| 2.0 |
| − | | 70 | ||
| − | | 3.0 | ||
| − | | 2.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! H | ! H | ||
| + | | | ||
| + | | | ||
| + | | style="color:black;background-color:#A6A6A6"| ✔️ | ||
| + | | | ||
| + | | 50|| 80 | ||
| + | | 5|| 65 | ||
| + | | 3.0|| 2.0 | ||
| + | |} | ||
| + | <references/> | ||
| + | |||
| + | ===Special Nodes=== | ||
| + | {|class="wikitable" style="text-align:center" | ||
| + | ! rowspan=2 colspan=3| Nodes | ||
| + | ! colspan=4| Resource Type | ||
| + | ! rowspan=12| | ||
| + | ! colspan=2| Ressource Gains Pool | ||
| + | ! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]]) | ||
| + | |- | ||
| + | ! {{Fuel}} | ||
| + | ! {{Ammo}} | ||
| + | ! {{Steel}} | ||
| + | ! {{Bauxite}} | ||
| + | ! Base | ||
| + | ! Cap | ||
| + | ! style="color:black;background-color:#A9D08E"| A | ||
| + | ! style="color:black;background-color:#AEAAAA"| B | ||
| + | |- | ||
| + | ! rowspan=2| W2 | ||
| + | ! rowspan=2| [[2-5]] | ||
| + | ! M | ||
| + | | style="color:black;background-color:#00B050"| ✔️ | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 50 | ||
| + | | 150 | ||
| + | | 5.0 | ||
| + | | 10.0 | ||
| + | |- | ||
| + | ! N | ||
| | | | ||
| | | | ||
| Line 872: | Line 460: | ||
| | | | ||
| 50 | | 50 | ||
| − | | | + | | 150 |
| − | | | + | | 10.0 |
| − | + | | 5.0 | |
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| + | ! rowspan=2| W5 | ||
! [[5-4]] | ! [[5-4]] | ||
! I | ! I | ||
| Line 891: | Line 471: | ||
| | | | ||
| | | | ||
| − | |||
| − | |||
| 60 | | 60 | ||
| + | | 180 | ||
| + | | 15.0 | ||
| 10.0 | | 10.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
! [[5-5]] | ! [[5-5]] | ||
| Line 910: | Line 482: | ||
| | | | ||
| | | | ||
| − | |||
| − | |||
| 40 | | 40 | ||
| + | | 180 | ||
| 10.0 | | 10.0 | ||
| 15.0 | | 15.0 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | ! colspan= | + | ! colspan=16| |
|- | |- | ||
! rowspan=2| W7 | ! rowspan=2| W7 | ||
| Line 932: | Line 496: | ||
| | | | ||
| | | | ||
| − | |||
| − | |||
| 40 | | 40 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| 200 | | 200 | ||
| + | | 7.00 | ||
| + | | 8.00 | ||
|- | |- | ||
| | | | ||
| Line 949: | Line 505: | ||
| | | | ||
| style="color:black;background-color:#F90"| ✔️ | | style="color:black;background-color:#F90"| ✔️ | ||
| − | |||
| − | |||
| 20 | | 20 | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| 120 | | 120 | ||
| + | | 10.00 | ||
| + | | 6.00 | ||
| + | |} | ||
| + | {|class="wikitable" style="text-align:center" | ||
| + | ! rowspan=2 colspan=3| Nodes | ||
| + | ! colspan=4| Resource Type | ||
| + | ! rowspan=5| | ||
| + | ! colspan=2| Ressource Gains Pool | ||
| + | ! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]]) | ||
| + | |- | ||
| + | ! {{Fuel}} | ||
| + | ! {{Ammo}} | ||
| + | ! {{Steel}} | ||
| + | ! {{Bauxite}} | ||
| + | ! Base | ||
| + | ! Cap | ||
| + | ! style="color:black;background-color:#A9D08E"| A1 | ||
| + | ! style="color:black;background-color:#A9D08E"| A2 | ||
| + | ! style="color:black;background-color:#A9D08E"| A3 | ||
| + | ! style="color:black;background-color:#A9D08E"| A4 | ||
| + | ! style="color:black;background-color:#A9D08E"| A5 | ||
| + | ! style="color:black;background-color:#A9D08E"| A6 | ||
| + | ! style="color:black;background-color:#A9D08E"| A7 | ||
| + | ! style="color:black;background-color:#A9D08E"| A8 | ||
| + | ! style="color:black;background-color:#AEAAAA"| B | ||
| + | |- | ||
| + | ! rowspan=2| W1 | ||
| + | ! rowspan=2| [[1-6]] | ||
| + | ! G | ||
| + | | | ||
| + | | style="color:black;background-color:#C90"| ✔️ | ||
| + | | | ||
| + | | | ||
| + | | 20|| 40 | ||
| + | | 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00 | ||
| + | |- | ||
| + | ! M | ||
| + | | style="color:black;background-color:#00B050"| ✔️ | ||
| + | | | ||
| + | | | ||
| + | | | ||
| + | | 40|| 80 | ||
| + | | 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00 | ||
| + | |- | ||
| + | ! W3 | ||
| + | ! [[3-5]] | ||
| + | ! B | ||
| + | | | ||
| + | | style="color:black;background-color:#C90"| ✔️ | ||
| + | | | ||
| + | | | ||
| + | | 50|| 150 | ||
| + | | 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00 | ||
|} | |} | ||
| Line 969: | Line 568: | ||
! rowspan=2 colspan=4| Base Resource Gains Pool | ! rowspan=2 colspan=4| Base Resource Gains Pool | ||
! rowspan=2| Avg | ! rowspan=2| Avg | ||
| − | |||
|- | |- | ||
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}} | ! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}} | ||
| Line 977: | Line 575: | ||
! rowspan=4| N<br>pre-clear | ! rowspan=4| N<br>pre-clear | ||
| style="color:black;background-color:#00B050"| ✔️|| || || | | style="color:black;background-color:#00B050"| ✔️|| || || | ||
| − | | 300|| 500|| 700|| 1000|| 625 | + | | 300|| 500|| 700|| 1000|| 625 |
|- | |- | ||
| || style="color:black;background-color:#C90"| ✔️|| || | | || style="color:black;background-color:#C90"| ✔️|| || | ||
| − | | 300|| 500|| -|| -|| 400 | + | | 300|| 500|| -|| -|| 400 |
|- | |- | ||
| || || style="color:black;background-color:#A6A6A6"| ✔️|| | | || || style="color:black;background-color:#A6A6A6"| ✔️|| | ||
| − | | 100|| 300|| -|| -|| 200 | + | | 100|| 300|| -|| -|| 200 |
|- | |- | ||
| || || || style="color:black;background-color:#F90"| ✔️ | | || || || style="color:black;background-color:#F90"| ✔️ | ||
| − | | 100|| 200|| -|| -|| 150 | + | | 100|| 200|| -|| -|| 150 |
|- | |- | ||
! rowspan=4| N<br>post-clear | ! rowspan=4| N<br>post-clear | ||
| style="color:black;background-color:#00B050"| ✔️|| || || | | style="color:black;background-color:#00B050"| ✔️|| || || | ||
| − | | 30|| 50|| 70|| 100|| 63 | + | | 30|| 50|| 70|| 100|| 63 |
|- | |- | ||
| || style="color:black;background-color:#C90"| ✔️|| || | | || style="color:black;background-color:#C90"| ✔️|| || | ||
| − | | 50|| 70|| 100|| -|| 73 | + | | 50|| 70|| 100|| -|| 73 |
|- | |- | ||
| || || style="color:black;background-color:#A6A6A6"| ✔️|| | | || || style="color:black;background-color:#A6A6A6"| ✔️|| | ||
| − | | 50|| 70|| 100|| -|| 73 | + | | 50|| 70|| 100|| -|| 73 |
|- | |- | ||
| || || || style="color:black;background-color:#F90"| ✔️ | | || || || style="color:black;background-color:#F90"| ✔️ | ||
| − | | 50|| -|| -|| - | + | | 50|| -|| -|| -|| 50 |
|} | |} | ||
| − | + | *The clearing run on 1-6 always gives 1000 {{Fuel}} | |
| − | == | + | ==Items== |
| − | + | "Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}): | |
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
! rowspan=2 colspan=3| Nodes | ! rowspan=2 colspan=3| Nodes | ||
| − | ! colspan=6| | + | ! colspan=6| Item Type |
! rowspan=11| | ! rowspan=11| | ||
! rowspan=2| Base | ! rowspan=2| Base | ||
| Line 1,123: | Line 721: | ||
*[[Nodes]] | *[[Nodes]] | ||
*[[Air Reconnaissance]] | *[[Air Reconnaissance]] | ||
| + | *[[Resource Farming]] | ||
{{Mechanics}} | {{Mechanics}} | ||
Latest revision as of 17:01, 13 September 2025
"Resource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (![]()
![]()
![]()
), "items" (![]()
![]()
), or "coin boxes" (![]()
![]()
) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.
Nodes Behaviours
"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
Gain Modifiers
| Normal Resource Nodes Gain Modifiers | ||||
|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | |||
| Type | Name | (& 7-3 O |
||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
3.0 | 2.0 | |
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | ||||
| B | Drums |
2.0 | 1.5 | |
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | ||
| All ships | 0.0 | |||
| Resource Cap | N/A | |||
| Random Resource Increments | 5 | |||
Notes:
| ||||
| Special Resource Nodes Gain Modifiers Type 1 | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||
| Type | Name | 2-5 | 5-4 I |
5-5 E |
7-4 O | ||||||||
| M |
N |
||||||||||||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
5.0 | 10.0 | 15.0 | 10.0 | 7.0 | 10.0 | ||||||
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||||||||||
| B | Drums |
10.0 | 5.0 | 10.0 | 15.0 | 8.0 | 6.0 | ||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||
| Ship | Souya![]() ![]()
|
0.0 | 0.0 | 0.0 | 0.0 | 22.0 | 16.0 | ||||||
| AO | 15.0 | 10.0 | |||||||||||
| BBV | 10.0 | 10.0 | |||||||||||
| LHA | 8.0 | 7.0 | |||||||||||
| CVL | 7.0 | 4.0 | |||||||||||
| AV | 6.0 | 5.0 | |||||||||||
| AS | 5.0 | 5.0 | |||||||||||
| Other types | 0.0 | 0.0 | |||||||||||
| Resource Cap | 150 | 150 | 180 | 180 | 200 | 120 | |||||||
| Random Resource Increments | 0 | ||||||||||||
Notes:
| |||||||||||||
| Special Resource Nodes Gain Modifiers Type 2 | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains (per DLC / Ship)[1] | ||||||||||||||||||
| Type | Name | 1-6 | 3-5 | ||||||||||||||||
| N | G |
G |
M |
M |
J |
J | |||||||||||||
| A | 1 | Toku Daihatsu Landing Craft |
0.0 | 6.00 | 0.3800? | 12.00 | 0.?? | 24.00 | 0.?? | ||||||||||
| 2 | Ka-Tsu Tank Kai |
5.50 | 0.?? | 11.00 | 0.?? | 22.00 | 0.2?? | ||||||||||||
| 3 | Daihatsu Landing Craft |
5.00 | 0.0350? | 10.00 | 0.?? | 20.00 | 0.?? | ||||||||||||
| 4 | Ka-Tsu Tank |
4.50 | 0.?? | 9.00 | 0.?? | 18.00 | 0.2?? | ||||||||||||
| 5 | Armed Daihatsu |
2,50 | 0.0720? | 5.00 | 0.?? | 10.00 | 0.?? | ||||||||||||
| 6 | DLC + T89 Tank DLC + Panzer II |
1.50 | 0.0100? | 3.00 | 0.?? | 6.00 | 0.?? | ||||||||||||
| 7 | Soukoutei Toku DLC + Ho-Ni Tank |
1.10 | 0.0200? | 2.20 | 0.?? | 4.40 | 0.?? | ||||||||||||
| 8 | Ka-Mi Tank |
0.75 | 0.0041? | 1.50 | 0.?? | 3.00 | 0.?? | ||||||||||||
| B | Drums |
0.0 | N/A | 0.0 | N/A | 10.0 | N/A | ||||||||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
0.0 | |||||||||||||||||
| Ship | Kinu Kai Ni [3]
|
5.0 | N/A | 10.0 | N/A | 20.00 | N/A | ||||||||||||
| Other Ships | 0.0 | 0.0 | 0.0 | ||||||||||||||||
| Resource Cap | N/A | 40 | 80 | 150 | |||||||||||||||
| Random Resource Increments | N/A | 0 | 0 | 0 | |||||||||||||||
Notes: | |||||||||||||||||||
| Item Resource Nodes Gain Modifiers | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equipment / Ship | Bonus Gains | ||||||||||||||||||
| Type | Name | 2-1 E |
2-2 J |
2-4 G |
3-3 | 2-4 A |
3-2 I |
3-4 | |||||||||||
| D |
H |
K |
O | ||||||||||||||||
| A | Toku Daihatsu Landing Craft Daihatsu Landing Craft Armed Daihatsu DLC + T89 Tank DLC + Panzer II Soukoutei Toku DLC + Ho-Ni Tank |
+0 | +1 ~40 %[1] |
+1 ~40 %[1] |
+1 ? %[1] |
+1 ? %[1] | |||||||||||||
| Ka-Mi Tank Ka-Tsu Tank Ka-Tsu Tank Kai | |||||||||||||||||||
| B | Drums |
+0 | |||||||||||||||||
| C | Toku DLC + 11th Reg M4A1 DD Toku DLC + Panzer III Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Toku DLC + Panzer III J |
+0 | |||||||||||||||||
| All ships | +0 | ||||||||||||||||||
| Item Cap | 1 | 2 | |||||||||||||||||
| Fleet Requirements |
Number of Landing Craft Carriers | N/A | 1+ | 2+ | 2+? | 2+? | |||||||||||||
| Number of Landing Craft | 4+ | 2+ | 6+? | 8+? | |||||||||||||||
Notes:
| |||||||||||||||||||
Regular Resource Nodes
"Regular Resource Nodes" are resource nodes that add a specific amount of a specific "main resources" (![]()
![]()
![]()
), with no specific rules or limitations.
"Main resource" gains can be increased by using some
Landing Craft,
Amphibious Vehicles, or
Drum Canisters (see the above table).
- There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought.
- Notes
- The resources are added to the overall stockpile ONLY if either:
- The node is a "dead-end".
- The subsequent battle node must be completed.
- Immediately refreshing the game after reaching such nodes does not provide resources.
Special Resource Nodes
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gain Modifiers with different effects. They are the:
In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.
- They can reward none, one, or two resources at once, but no item so far.
- Like regular resources nodes, using
Landing Craft,
Amphibious Vehicles, and
Drum Canisters, increases the resource gain, but equipment effectiveness may vary. - In addition, some ships or ship types can also increase the resource gain.
- So far, the only such node in regular maps is 7-4 node O.
- Like regular resources nodes, using
- In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
- Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
Item Nodes
Nodes giving "items" (![]()
![]()
) and "coin boxes" (![]()
![]()
) will only give 1 by default.
- Using enough
Landing Craft or
Amphibious Vehicles on enough ships, can add a chance of getting 2 items instead, on some of those nodes. - See the following table for more details.
- Notes
- Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
Aerial Reconnaissance Node
"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo
, bauxite
, and DevMats
.
- See here for more details.
Resource Gains
Main Resources
Normal Nodes
| Nodes | Resource Type | Base Resource Gains Pool | Equipment Effects (per type) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Increments | Average | A | B | |||||||||
| W1 | 1-2 | B | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
| 1-3 | D | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
| G | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||||
| 1-4 | C | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | ||||||
| E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||||
| G | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | |||||||
| W2 | 2-1 | B | ✔️ | 10 | 30 | 5 | 20 | 3.0 | 2.0 | |||||
| 2-2 | A | ✔️ | 10 | 20 | 5 | 15 | 2.0 | 1.5 | ||||||
| F | ✔️ | 15 | 35 | 5 | 25 | 2.0 | 1.5 | |||||||
| 2-3 | D | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | ||||||
| G | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
| H | ✔️ | 20 | 40 | 5 | 30 | 3.0 | 2.0 | |||||||
| I | ✔️ | 15 | 45 | 5 | 30 | 3.0 | 2.0 | |||||||
| 2-4 | D | ✔️ | 25 | 60 | 5 | 43 | 3.0 | 2.0 | ||||||
| N | ✔️ | 20 | 60 | 5 | 40 | 3.0 | 2.0 | |||||||
| W3 | 3-1 | B | ✔️ | 35 | 140 | 5 | 88 | 3.0 | 2.0 | |||||
| 3-2 | B | ✔️ | 50 | 150 | 5 | 100 | 3.0 | 2.0 | ||||||
| 3-4 | E | ✔️ | 25 | 150 | 5 | 88 | 2.0 | 1.5 | ||||||
| W7 | 7-1 | E | ✔️ | 10 | 20 | 5 | 15 | 3.0 | 2.0 | |||||
| I | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | |||||||
| 7-2 | K | ✔️ | 25 | 40 | 5 | 33 | 3.0 | 2.0 | ||||||
| 7-3 | H | ✔️ | 30 | 50 | 5 | 40 | 3.0 | 2.0 | ||||||
| O | ✔️ | 40 | 60 | 5 | 50 | 3.0[1] | 2.0 | |||||||
| W4 | 4-1 | B | ✔️ | 40 | 120 | 5 | 80 | 3.0 | 2.0 | |||||
| 4-2 | J | ✔️ | 40 | 60 | 5 | 50 | 2.0 | 1.5 | ||||||
| K | ✔️ | 20 | 80 | 5 | 50 | 3.0 | 2.0 | |||||||
| 4-3 | B | ✔️ | 30 | 90 | 5 | 60 | 3.0 | 2.0 | ||||||
| J | ✔️ | 50 | 100 | 5 | 75 | 2.0 | 1.5 | |||||||
| 4-4 | C | ✔️ | 60 | 150 | 5 | 105 | 3.0 | 2.0 | ||||||
| J | ✔️ | 40 | 105 | 5 | 73 | 3.0 | 2.0 | |||||||
| W5 | 5-1 | C | ✔️ | 25 | 50 | 5 | 38 | 3.0 | 2.0 | |||||
| H | ✔️ | 40 | 80 | 5 | 60 | 3.0 | 2.0 | |||||||
| 5-2 | G | ✔️ | 20 | 50 | 5 | 35 | 3.0 | 2.0 | ||||||
| J | ✔️ | 40 | 80 | 5 | 60 | 2.0 | 1.5 | |||||||
| 5-3 | F | ✔️ | 60 | 80 | 5 | 70 | 3.0 | 2.0 | ||||||
| H | ✔️ | 50 | 80 | 5 | 65 | 3.0 | 2.0 | |||||||
- ↑ Bug:7-3's bauxite node has gains likes the other resources
Special Nodes
| Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Cap | A | B | ||||||||||||
| W2 | 2-5 | M | ✔️ | 50 | 150 | 5.0 | 10.0 | ||||||||
| N | ✔️ | 50 | 150 | 10.0 | 5.0 | ||||||||||
| W5 | 5-4 | I | ✔️ | 60 | 180 | 15.0 | 10.0 | ||||||||
| 5-5 | E | ✔️ | 40 | 180 | 10.0 | 15.0 | |||||||||
| W7 | 7-4 | O | ✔️ | 40 | 200 | 7.00 | 8.00 | ||||||||
| ✔️ | 20 | 120 | 10.00 | 6.00 | |||||||||||
| Nodes | Resource Type | Ressource Gains Pool | Equipment Effects (per type) | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Cap | A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | B | ||||||||
| W1 | 1-6 | G | ✔️ | 20 | 40 | 6.00 | 5.50 | 5.00 | 4.50 | 2.50 | 1.50 | 1.10 | 0.75 | 0.00 | ||||
| M | ✔️ | 40 | 80 | 12.00 | 11.00 | 10.00 | 9.00 | 5.00 | 3.00 | 2.20 | 1.50 | 0.00 | ||||||
| W3 | 3-5 | B | ✔️ | 50 | 150 | 24.00 | 22.00 | 20.00 | 18.00 | 10.00 | 6.00 | 4.40 | 3.00 | 10.00 | ||||
| Node | Resource Type | Base Resource Gains Pool | Avg | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W1 | 1-6 | N pre-clear |
✔️ | 300 | 500 | 700 | 1000 | 625 | ||||
| ✔️ | 300 | 500 | - | - | 400 | |||||||
| ✔️ | 100 | 300 | - | - | 200 | |||||||
| ✔️ | 100 | 200 | - | - | 150 | |||||||
| N post-clear |
✔️ | 30 | 50 | 70 | 100 | 63 | ||||||
| ✔️ | 50 | 70 | 100 | - | 73 | |||||||
| ✔️ | 50 | 70 | 100 | - | 73 | |||||||
| ✔️ | 50 | - | - | - | 50 | |||||||
Items
"Items" include the main ones (![]()
![]()
), and the coin boxes (![]()
![]()
):
| Nodes | Item Type | Base | Cap | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| W2 | 2-1 | E | ✔️ | 1 | 1 | ||||||
| 2-2 | J | ✔️ | 1 | 1 | |||||||
| 2-4 | A | ✔️ | 1 | 2 | |||||||
| G | ✔️ | 1 | 1 | ||||||||
| W3 | 3-2 | I | ✔️ | 1 | 2 | ||||||
| 3-3 | D | ✔️ | 1 | 1 | |||||||
| H | ✔️ | 1 | 1 | ||||||||
| 3-4 | K | ✔️ | 1 | 2 | |||||||
| O | ✔️ | 1 | 2 | ||||||||
See Also
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