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=Resource Nodes Guide=
+
'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
==Nodes Behaviours==
+
 
===Gains Modifiers===
+
=Nodes Behaviours=
 +
"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
 +
 
 +
==Gain Modifiers==
 
{{Gain Modifier|uncollapsed=true}}
 
{{Gain Modifier|uncollapsed=true}}
 +
{{Gain Modifier Sp}}
 +
{{Gain Modifier Sp2}}
 +
{{Gain Modifier Item}}
  
===Regular Ressource Nodes===
+
==Regular Resource Nodes==
 
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
+
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations.
 
 
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]'').
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
 
  
'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
+
'''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
*Using enough {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s, may increase the chance of getting '''2''' consumables.
+
*There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought.
*See the [[#Consumables|following table]] for more details.
 
  
 
;Notes
 
;Notes
 
*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
**The subsequent '''battle''' node must be completed.  
+
**The subsequent '''battle''' node must be completed.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
  
===Special Ressource Nodes===
+
==Special Resource Nodes==
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
+
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the:
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
+
*Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}},
*[[2-4]] node {{MapRoute|A|green}},
+
*Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}.
*[[2-5]] nodes {{MapRoute|M|green|N|green}},
 
*[[3-5]] node {{MapRoute|J|green}},
 
*[[5-4]] node {{MapRoute|I|green}},
 
*[[5-5]] node {{MapRoute|O|green}}.
 
 
 
  
  
 
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
[[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]]
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
*They can reward none, one, or two resources at once, but no consumable so far.
+
*They can reward none, one, or two resources at once, but no item so far.
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary.
+
**Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
+
**So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}.
  
*In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one.
+
*In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
  
===Aerial Reconnaissance Node===
+
===Item Nodes===
 +
Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give  '''1''' by default.
 +
*Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes.
 +
*See the [[#Items|following table]] for more details.
 +
 
 +
;Notes
 +
*Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
 +
**This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway.
 +
 
 +
==Aerial Reconnaissance Node==
 
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
 
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
  
Line 48: Line 54:
 
*''See [[Air Reconnaissance|here]] for more details.
 
*''See [[Air Reconnaissance|here]] for more details.
  
==Resource Gains==
+
=Resource Gains=
===Main Resources===
+
==Main Resources==
 
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
 
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
  
 +
===Normal Nodes===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
! rowspan=2 colspan=3| Nodes
 
! rowspan=2 colspan=3| Nodes
 
! colspan=4| Resource Type
 
! colspan=4| Resource Type
 
! rowspan=48|
 
! rowspan=48|
! colspan=4| Base Ressource Gains Pool
+
! colspan=4| Base Resource Gains Pool
! rowspan=48|
 
! colspan=2| Equipment Effects (per [[#Gains Modifiers|type]])
 
! rowspan=2| Cap
 
 
! rowspan=48|
 
! rowspan=48|
! colspan=6| "Max"
+
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
 
|-
 
|-
! {{Fuel}}
+
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
! {{Ammo}}
+
! Min!! Max
! {{Steel}}
+
! Increments!! Average
! {{Bauxite}}
 
! Min
 
! Max
 
! Increments
 
! Average
 
 
! style="color:black;background-color:#A9D08E"| A
 
! style="color:black;background-color:#A9D08E"| A
 
! style="color:black;background-color:#AEAAAA"| B
 
! style="color:black;background-color:#AEAAAA"| B
! 6 DLC
 
! 18 DLC
 
! 25 DLC
 
! 6 drum
 
! 18 drum
 
! 24 drum
 
 
|-
 
|-
! rowspan=8| W1
+
! rowspan=6| W1
 
! [[1-2]]
 
! [[1-2]]
 
! B
 
! B
Line 87: Line 80:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! rowspan=2| [[1-3]]
 
! rowspan=2| [[1-3]]
Line 107: Line 90:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! G
 
! G
Line 126: Line 99:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 30
| 30
+
| 5|| 20
| 5
+
| 3.0|| 2.0
| 20
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 48
 
| 84
 
| 105
 
| 42
 
| 66
 
| 78
 
 
|-
 
|-
 
! rowspan=3| [[1-4]]
 
! rowspan=3| [[1-4]]
Line 146: Line 109:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! E
 
! E
Line 165: Line 118:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! G
 
! G
Line 184: Line 127:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 2.0|| 1.5
| 15
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 32
 
| 56
 
| 70
 
| 29
 
| 47
 
| 56
 
|-
 
! rowspan=2| [[1-6]]
 
! G
 
|
 
| style="color:black;background-color:#C90"| ✔️
 
|
 
|
 
| colspan=2| 20
 
| 0
 
| 20
 
| 5.0<ref name="DLC">Only for {{EquipmentLink|Daihatsu Landing Craft}} with no improvement, see ''[[#Gains Modifiers|here]]'' for the full picture.</ref>
 
| 0.0
 
| 40
 
| 40
 
| 40
 
| 20
 
| 20
 
| 20
 
| 20
 
 
|-
 
|-
! M
+
! rowspan=9| W2
| style="color:black;background-color:#00B050"| ✔️
 
|
 
|
 
|
 
| colspan=2| 40
 
| 0
 
| 40
 
| 10.0<ref name="DLC"/>
 
| 0.0
 
| 80
 
| 80
 
| 80
 
| 80
 
| 40
 
| 40
 
| 40
 
|-
 
! rowspan=11| W2
 
 
! [[2-1]]
 
! [[2-1]]
 
! B
 
! B
Line 242: Line 138:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 10
+
| 10|| 30
| 30
+
| 5|| 20
| 5
+
| 3.0|| 2.0
| 20
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 48
 
| 84
 
| 105
 
| 42
 
| 66
 
| 78
 
 
|-
 
|-
 
! rowspan=2| [[2-2]]
 
! rowspan=2| [[2-2]]
Line 262: Line 148:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 2.0|| 1.5
| 15
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 32
 
| 56
 
| 70
 
| 29
 
| 47
 
| 56
 
 
|-
 
|-
 
! F
 
! F
Line 281: Line 157:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 15
+
| 15|| 35
| 35
+
| 5|| 25
| 5
+
| 2.0|| 1.5
| 25
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 47
 
| 71
 
| 85
 
| 44
 
| 62
 
| 71
 
 
|-
 
|-
 
! rowspan=4| [[2-3]]
 
! rowspan=4| [[2-3]]
Line 301: Line 167:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! G
 
! G
Line 320: Line 176:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! H
 
! H
Line 339: Line 185:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 40
| 40
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 58
 
| 94
 
| 115
 
| 52
 
| 76
 
| 88
 
 
|-
 
|-
 
! I
 
! I
Line 358: Line 194:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! rowspan=2| [[2-4]]
 
! rowspan=2| [[2-4]]
Line 378: Line 204:
 
|  
 
|  
 
|  
 
|  
| 25
+
| 25|| 60
| 60
+
| 5|| 43
| 5
+
| 3.0|| 2.0
| 43
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
 
! N
 
! N
Line 397: Line 213:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 60
| 60
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
! rowspan=2| [[2-5]]
+
! rowspan=3| W3
! M
 
| style="color:black;background-color:#00B050"| ✔️
 
|
 
|
 
|
 
| colspan=2| 50
 
| 0
 
| 70
 
| 5.0
 
| 10.0
 
| 150
 
| 80
 
| 140
 
| 150
 
| 110
 
| 150
 
| 150
 
|-
 
! N
 
|
 
|
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|
 
| colspan=2| 50
 
| 0
 
| 70
 
| 10.0
 
| 5.0
 
| 150
 
| 110
 
| 150
 
| 150
 
| 80
 
| 140
 
| 150
 
|-
 
! rowspan=4| W3
 
 
! [[3-1]]
 
! [[3-1]]
 
! B
 
! B
Line 455: Line 224:
 
|  
 
|  
 
|  
 
|  
| 35
+
| 35|| 140
| 140
+
| 5|| 88
| 5
+
| 3.0|| 2.0
| 88
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 158
 
| 194
 
| 215
 
| 152
 
| 176
 
| 188
 
 
|-
 
|-
 
! [[3-2]]
 
! [[3-2]]
Line 475: Line 234:
 
|  
 
|  
 
|  
 
|  
| 50
+
| 50|| 150
| 150
+
| 5|| 100
| 5
+
| 3.0|| 2.0
| 100
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 168
 
| 204
 
| 225
 
| 162
 
| 186
 
| 198
 
 
|-
 
|-
 
! [[3-4]]
 
! [[3-4]]
Line 495: Line 244:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 25
+
| 25|| 150
| 150
+
| 5|| 88
| 5
+
| 2.0|| 1.5
| 88
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 162
 
| 186
 
| 200
 
| 159
 
| 177
 
| 186
 
|-
 
! [[3-5]]
 
! B
 
|
 
| style="color:black;background-color:#C90"| ✔️
 
|
 
|
 
| colspan=2| 50
 
| 0
 
| 50
 
| 3.0
 
| 10.0
 
| 150
 
| 68
 
| 104
 
| 125
 
| 110
 
| 150
 
| 150
 
 
|-
 
|-
 
! rowspan=5| W7
 
! rowspan=5| W7
Line 535: Line 255:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! I
 
! I
Line 554: Line 264:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 50
| 50
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! [[7-2]]
 
! [[7-2]]
Line 574: Line 274:
 
|  
 
|  
 
|  
 
|  
| 25
+
| 25|| 40
| 40
+
| 5|| 33
| 5
+
| 3.0|| 2.0
| 33
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 58
 
| 94
 
| 115
 
| 52
 
| 76
 
| 88
 
 
|-
 
|-
 
! rowspan=2| [[7-3]]
 
! rowspan=2| [[7-3]]
Line 594: Line 284:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 50
| 50
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! O
 
! O
Line 613: Line 293:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 60
| 60
+
| 5|| 50
| 5
+
| 3.0<ref>Bug:7-3's bauxite node has gains likes the other resources</ref>|| 2.0
| 50
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
 
! rowspan=7| W4
 
! rowspan=7| W4
Line 634: Line 304:
 
|  
 
|  
 
|  
 
|  
| 40
+
| 40|| 120
| 120
+
| 5|| 80
| 5
+
| 3.0|| 2.0
| 80
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 138
 
| 174
 
| 195
 
| 132
 
| 156
 
| 168
 
 
|-
 
|-
 
! rowspan=2| [[4-2]]
 
! rowspan=2| [[4-2]]
Line 654: Line 314:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 60
| 60
+
| 5|| 50
| 5
+
| 2.0|| 1.5
| 50
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 72
 
| 96
 
| 110
 
| 69
 
| 87
 
| 96
 
 
|-
 
|-
 
! K
 
! K
Line 673: Line 323:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 80
| 80
+
| 5|| 50
| 5
+
| 3.0|| 2.0
| 50
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! rowspan=2| [[4-3]]
 
! rowspan=2| [[4-3]]
Line 693: Line 333:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 90
| 90
+
| 5|| 60
| 5
+
| 3.0|| 2.0
| 60
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 108
 
| 144
 
| 165
 
| 102
 
| 126
 
| 138
 
 
|-
 
|-
 
! J
 
! J
Line 712: Line 342:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 50
+
| 50|| 100
| 100
+
| 5|| 75
| 5
+
| 2.0|| 1.5
| 75
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 112
 
| 136
 
| 150
 
| 109
 
| 127
 
| 136
 
 
|-
 
|-
 
! rowspan=2| [[4-4]]
 
! rowspan=2| [[4-4]]
Line 732: Line 352:
 
|  
 
|  
 
|  
 
|  
| 60
+
| 60|| 150
| 150
+
| 5|| 105
| 5
+
| 3.0|| 2.0
| 105
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 168
 
| 204
 
| 225
 
| 162
 
| 186
 
| 198
 
 
|-
 
|-
 
! J
 
! J
Line 751: Line 361:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 40
+
| 40|| 105
| 105
+
| 5|| 73
| 5
+
| 3.0|| 2.0
| 73
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 123
 
| 159
 
| 180
 
| 117
 
| 141
 
| 153
 
 
|-
 
|-
! rowspan=8| W5
+
! rowspan=6| W5
 
! rowspan=2| [[5-1]]
 
! rowspan=2| [[5-1]]
 
! C
 
! C
Line 772: Line 372:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 25
+
| 25|| 50
| 50
+
| 5|| 38
| 5
+
| 3.0|| 2.0
| 38
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! H
 
! H
Line 791: Line 381:
 
|  
 
|  
 
|  
 
|  
| 40
+
| 40|| 80
| 80
+
| 5|| 60
| 5
+
| 3.0|| 2.0
| 60
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! rowspan=2| [[5-2]]
 
! rowspan=2| [[5-2]]
Line 811: Line 391:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 50
| 50
+
| 5|| 35
| 5
+
| 3.0|| 2.0
| 35
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! J
 
! J
Line 830: Line 400:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 80
| 80
+
| 5|| 60
| 5
+
| 2.0|| 1.5
| 60
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 92
 
| 116
 
| 130
 
| 89
 
| 107
 
| 116
 
 
|-
 
|-
 
! rowspan=2| [[5-3]]
 
! rowspan=2| [[5-3]]
Line 850: Line 410:
 
|  
 
|  
 
|  
 
|  
| 60
+
| 60|| 80
| 80
+
| 5|| 70
| 5
+
| 3.0|| 2.0
| 70
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! H
 
! H
 +
|
 +
|
 +
| style="color:black;background-color:#A6A6A6"| ✔️
 +
|
 +
| 50|| 80
 +
| 5|| 65
 +
| 3.0|| 2.0
 +
|}
 +
<references/>
 +
 +
===Special Nodes===
 +
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=12|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W2
 +
! rowspan=2| [[2-5]]
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 50
 +
| 150
 +
| 5.0
 +
| 10.0
 +
|-
 +
! N
 
|  
 
|  
 
|  
 
|  
Line 870: Line 460:
 
|  
 
|  
 
| 50
 
| 50
| 80
+
| 150
| 5
+
| 10.0
| 65
+
| 5.0
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 +
! rowspan=2| W5
 
! [[5-4]]
 
! [[5-4]]
 
! I
 
! I
Line 889: Line 471:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 60
 
| 0
 
 
| 60
 
| 60
 +
| 180
 +
| 15.0
 
| 10.0
 
| 10.0
| 15.0
 
| 180
 
| 120
 
| 180
 
| 180
 
| 150
 
| 180
 
| 180
 
 
|-
 
|-
 
! [[5-5]]
 
! [[5-5]]
Line 908: Line 482:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 40
 
| 0
 
 
| 40
 
| 40
 +
| 180
 
| 10.0
 
| 10.0
 
| 15.0
 
| 15.0
| 180
 
| 100
 
| 180
 
| 180
 
| 130
 
| 180
 
| 180
 
 
|-
 
|-
! colspan=21|  
+
! colspan=16|  
 
|-
 
|-
 
! rowspan=2| W7
 
! rowspan=2| W7
Line 930: Line 496:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 40
 
| 0
 
 
| 40
 
| 40
| 7.0
 
| 8.0
 
| 200
 
| 82
 
| 166
 
| 200
 
| 88
 
| 184
 
 
| 200
 
| 200
 +
| 7.00
 +
| 8.00
 
|-
 
|-
 
|  
 
|  
Line 947: Line 505:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| colspan=2| 20
 
| 0
 
 
| 20
 
| 20
| 10.0
 
| 6.0
 
| 120
 
| 80
 
| 120
 
| 120
 
| 56
 
| 120
 
 
| 120
 
| 120
 +
| 10.00
 +
| 6.00
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=5|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A1
 +
! style="color:black;background-color:#A9D08E"| A2
 +
! style="color:black;background-color:#A9D08E"| A3
 +
! style="color:black;background-color:#A9D08E"| A4
 +
! style="color:black;background-color:#A9D08E"| A5
 +
! style="color:black;background-color:#A9D08E"| A6
 +
! style="color:black;background-color:#A9D08E"| A7
 +
! style="color:black;background-color:#A9D08E"| A8
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W1
 +
! rowspan=2| [[1-6]]
 +
! G
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 20|| 40
 +
| 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
 +
|-
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 40|| 80
 +
| 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
 +
|-
 +
! W3
 +
! [[3-5]]
 +
! B
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 50|| 150
 +
| 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
 
|}
 
|}
  
Line 965: Line 566:
 
! colspan=4| Resource Type
 
! colspan=4| Resource Type
 
! rowspan=10|
 
! rowspan=10|
! rowspan=2 colspan=4| Base Ressource Gains Pool
+
! rowspan=2 colspan=4| Base Resource Gains Pool
 
! rowspan=2| Avg
 
! rowspan=2| Avg
! rowspan=2| Max
 
 
|-
 
|-
 
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
 
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
Line 975: Line 575:
 
! rowspan=4| N<br>pre-clear
 
! rowspan=4| N<br>pre-clear
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
| 300|| 500|| 700|| 1000|| 625|| 1000
+
| 300|| 500|| 700|| 1000|| 625
 
|-
 
|-
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
| 300|| 500|| -|| -|| 400|| 500
+
| 300|| 500|| -|| -|| 400
 
|-
 
|-
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
| 100|| 300|| -|| -|| 200|| 300
+
| 100|| 300|| -|| -|| 200
 
|-
 
|-
 
| || || || style="color:black;background-color:#F90"| ✔️
 
| || || || style="color:black;background-color:#F90"| ✔️
| 100|| 200|| -|| -|| 150|| 200
+
| 100|| 200|| -|| -|| 150
 
|-
 
|-
 
! rowspan=4| N<br>post-clear
 
! rowspan=4| N<br>post-clear
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
 
| style="color:black;background-color:#00B050"| ✔️|| || ||  
| 30|| 50|| 70|| 100|| 63|| 100
+
| 30|| 50|| 70|| 100|| 63
 
|-
 
|-
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
 
| || style="color:black;background-color:#C90"| ✔️|| ||  
| 50|| 70|| 100|| -|| 73|| 100
+
| 50|| 70|| 100|| -|| 73
 
|-
 
|-
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
 
| || || style="color:black;background-color:#A6A6A6"| ✔️||  
| 50|| 70|| 100|| -|| 73|| 100
+
| 50|| 70|| 100|| -|| 73
 
|-
 
|-
 
| || || || style="color:black;background-color:#F90"| ✔️
 
| || || || style="color:black;background-color:#F90"| ✔️
| 50|| -|| -|| -|| 50|| 50
+
| 50|| -|| -|| -|| 50
 
|}
 
|}
<references/>
+
*The clearing run on 1-6 always gives 1000 {{Fuel}}
  
===Consumables===
+
==Items==
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
+
"Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
  
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
! rowspan=2 colspan=3| Nodes
 
! rowspan=2 colspan=3| Nodes
! colspan=6| Consumable Type
+
! colspan=6| Item Type
 
! rowspan=11|
 
! rowspan=11|
 
! rowspan=2| Base
 
! rowspan=2| Base
Line 1,121: Line 721:
 
*[[Nodes]]
 
*[[Nodes]]
 
*[[Air Reconnaissance]]
 
*[[Air Reconnaissance]]
 +
*[[Resource Farming]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 17:01, 13 September 2025

"Resource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (FuelAmmunitionSteelBauxite), "items" (Instant repairInstant construction MaterialDevelopment material), or "coin boxes" (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Nodes Behaviours

"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.

Gain Modifiers

Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-5 5-4 I
Ammunition
5-5 E
Fuel
7-4 O
M
Fuel
N
Steel
Fuel Bauxite
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
5.0 10.0 15.0 10.0 7.0 10.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 10.0 5.0 10.0 15.0 8.0 6.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 150 150 180 180 200 120
Random Resource Increments 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.

Sources: [1] [2] [3]

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
Ammunition
G
Improved[2]
M
Fuel
M
Improved[2]
J
Ammunition
J
Improved[2]
Landing Craft
Amphibious Vehicle
A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai 5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu TankSpecial Type 4 Amphibious Tank 4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed DaihatsuArmed Daihatsu 2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 0.0041? 1.50 0.?? 3.00 0.??
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 N/A 0.0 N/A 10.0 N/A
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship Kinu Kai NiKinu Kai Ni[3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A8 is equipped in the fleet.

Sources: [4] [5] [6] [7] [8]

Item Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains
Type Name 2-1
E Instant construction Material
2-2
J Instant construction Material
2-4
G Development material
3-3 2-4
A Instant repair
3-2
I Furniture Box (Small)
3-4
D Furniture Box (Medium) H Furniture Box (Large) K Furniture Box (Large) O Furniture Box (Medium)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
+0 +1
~40 %[1]
+1
~40 %[1]
+1
? %[1]
+1
? %[1]
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) +0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
+0
All ships +0
Item Cap 1 2
Fleet
Requirements
Number of Landing Craft Carriers N/A 1+ 2+ 2+? 2+?
Number of Landing Craft 4+ 2+ 6+? 8+?
Notes:
  • To have a chance to gain the additional item, the fleet's minimum requirements must be fulfilled.
  • The amount of landing craft or landing craft carriers used does not seem to affect the rate of obtaining the additional item.
  1. 1.0 1.1 1.2 1.3 Exact values still under investigation

Sources: [9] [10] [11] [12] [13]

Regular Resource Nodes

Resource Node

"Regular Resource Nodes" are resource nodes that add a specific amount of a specific "main resources" (FuelAmmunitionSteelBauxite), with no specific rules or limitations.

"Main resource" gains can be increased by using some Landing Craft Landing Craft, Amphibious Vehicle Amphibious Vehicles, or Drum Canister Drum Canisters (see the above table).

  • There is no cap to the amount of resources gained at once, but the amount of "Gain Modifiers" that can be brought.
Notes
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.

Special Resource Nodes

Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gain Modifiers with different effects. They are the:


Finish Line / Harbour Node

In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.

  • They can reward none, one, or two resources at once, but no item so far.
    • Like regular resources nodes, using Landing Craft Landing Craft, Amphibious Vehicle Amphibious Vehicles, and Drum Canister Drum Canisters, increases the resource gain, but equipment effectiveness may vary.
    • In addition, some ships or ship types can also increase the resource gain.
    • So far, the only such node in regular maps is 7-4 node O.
  • In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment or ship.

Item Nodes

Nodes giving "items" (Instant repairInstant construction MaterialDevelopment material) and "coin boxes" (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) will only give 1 by default.

Notes
  • Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved.
    • This is only applicable to the Instant construction Material on 2-1 and Development material on 2-4 for mid sortie nodes so far, all other nodes being dead-ends anyway.

Aerial Reconnaissance Node

Aerial Reconnaissance Node

"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo Ammunition, bauxite Bauxite, and DevMats Development material.

  • See here for more details.

Resource Gains

Main Resources

The main resources FuelAmmunitionSteelBauxite:

Normal Nodes

Nodes Resource Type Base Resource Gains Pool Equipment Effects (per type)
Fuel Ammunition Steel Bauxite Min Max Increments Average A B
W1 1-2 B ✔️ 10 20 5 15 3.0 2.0
1-3 D ✔️ 10 20 5 15 3.0 2.0
G ✔️ 10 30 5 20 3.0 2.0
1-4 C ✔️ 10 20 5 15 3.0 2.0
E ✔️ 10 20 5 15 3.0 2.0
G ✔️ 10 20 5 15 2.0 1.5
W2 2-1 B ✔️ 10 30 5 20 3.0 2.0
2-2 A ✔️ 10 20 5 15 2.0 1.5
F ✔️ 15 35 5 25 2.0 1.5
2-3 D ✔️ 15 45 5 30 3.0 2.0
G ✔️ 15 45 5 30 3.0 2.0
H ✔️ 20 40 5 30 3.0 2.0
I ✔️ 15 45 5 30 3.0 2.0
2-4 D ✔️ 25 60 5 43 3.0 2.0
N ✔️ 20 60 5 40 3.0 2.0
W3 3-1 B ✔️ 35 140 5 88 3.0 2.0
3-2 B ✔️ 50 150 5 100 3.0 2.0
3-4 E ✔️ 25 150 5 88 2.0 1.5
W7 7-1 E ✔️ 10 20 5 15 3.0 2.0
I ✔️ 30 50 5 40 3.0 2.0
7-2 K ✔️ 25 40 5 33 3.0 2.0
7-3 H ✔️ 30 50 5 40 3.0 2.0
O ✔️ 40 60 5 50 3.0[1] 2.0
W4 4-1 B ✔️ 40 120 5 80 3.0 2.0
4-2 J ✔️ 40 60 5 50 2.0 1.5
K ✔️ 20 80 5 50 3.0 2.0
4-3 B ✔️ 30 90 5 60 3.0 2.0
J ✔️ 50 100 5 75 2.0 1.5
4-4 C ✔️ 60 150 5 105 3.0 2.0
J ✔️ 40 105 5 73 3.0 2.0
W5 5-1 C ✔️ 25 50 5 38 3.0 2.0
H ✔️ 40 80 5 60 3.0 2.0
5-2 G ✔️ 20 50 5 35 3.0 2.0
J ✔️ 40 80 5 60 2.0 1.5
5-3 F ✔️ 60 80 5 70 3.0 2.0
H ✔️ 50 80 5 65 3.0 2.0
  1. Bug:7-3's bauxite node has gains likes the other resources

Special Nodes

Nodes Resource Type Ressource Gains Pool Equipment Effects (per type)
Fuel Ammunition Steel Bauxite Base Cap A B
W2 2-5 M ✔️ 50 150 5.0 10.0
N ✔️ 50 150 10.0 5.0
W5 5-4 I ✔️ 60 180 15.0 10.0
5-5 E ✔️ 40 180 10.0 15.0
W7 7-4 O ✔️ 40 200 7.00 8.00
✔️ 20 120 10.00 6.00
Nodes Resource Type Ressource Gains Pool Equipment Effects (per type)
Fuel Ammunition Steel Bauxite Base Cap A1 A2 A3 A4 A5 A6 A7 A8 B
W1 1-6 G ✔️ 20 40 6.00 5.50 5.00 4.50 2.50 1.50 1.10 0.75 0.00
M ✔️ 40 80 12.00 11.00 10.00 9.00 5.00 3.00 2.20 1.50 0.00
W3 3-5 B ✔️ 50 150 24.00 22.00 20.00 18.00 10.00 6.00 4.40 3.00 10.00
Node Resource Type Base Resource Gains Pool Avg
Fuel Ammunition Steel Bauxite
W1 1-6 N
pre-clear
✔️ 300 500 700 1000 625
✔️ 300 500 - - 400
✔️ 100 300 - - 200
✔️ 100 200 - - 150
N
post-clear
✔️ 30 50 70 100 63
✔️ 50 70 100 - 73
✔️ 50 70 100 - 73
✔️ 50 - - - 50
  • The clearing run on 1-6 always gives 1000 Fuel

Items

"Items" include the main ones (Instant repairInstant construction MaterialDevelopment material), and the coin boxes (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)):

Nodes Item Type Base Cap
Instant repair Development material Instant construction Material Furniture Box (Small) Furniture Box (Medium) Furniture Box (Large)
W2 2-1 E ✔️ 1 1
2-2 J ✔️ 1 1
2-4 A ✔️ 1 2
G ✔️ 1 1
W3 3-2 I ✔️ 1 2
3-3 D ✔️ 1 1
H ✔️ 1 1
3-4 K ✔️ 1 2
O ✔️ 1 2

See Also