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Difference between revisions of "Food Supply Ship"
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;Bug | ;Bug | ||
*The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. | *The mechanic is not stopped/reset if the fleet is changed using the fleet presets option. | ||
| − | *It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861]. | + | *It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude> |
| − | |||
| − | <noinclude> | ||
=See Also= | =See Also= | ||
Revision as of 15:06, 16 November 2025
"Reefer Ships" (AF) and "Food Supply Ships" (APF) can passively increase the fleet's Morale.
- The AF/APF needs to be either flagship or second ship.
- A pairing with Mamiya and Irako has been teased.
This mechanic is an early implementation and is subject to change.
| AF/APF | Morale gain / 15 min | Morale cap |
|---|---|---|
| +1? | 54? | |
| +2 | 54 | |
| +3 | 54 |
- Bug
- The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
- It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 15 min check, the moral gain will happen [1].
See Also
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