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Difference between revisions of "Food Supply Ship"

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"'''[[Food Supply Ship]]s'''" (APF) can passively increase the fleet's [[Morale]].
 
"'''[[Food Supply Ship]]s'''" (APF) can passively increase the fleet's [[Morale]].
*The APF needs to be either '''flagship''' or '''second ship'''.
+
*The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling".
**The morale will increase every 15 min, consuming 1 fuel {{Fuel}} per ship, and will be raised up to "Light sparkling".
+
*The Increase rate will depend on the APF's remodel.
**The APS needs to be fully supplied in order to work.
+
*This effect stacks with the morale natural regen for ships with a morale < 49.
**The Increase rate will depend on the AF/APF's remodel.
+
;It requires the APF to
*A pairing with [[Mamiya]] and [[Irako]] has been teased.
+
*Not be a "[[Reefer Ship]]" (AF) anymore,
*It works with ships in any damage status, but not for ships in [[Docking]].
+
*Be either '''flagship''' or '''second ship''',
*''It does not work with "[[Reefer Ship]]s" (AF).
+
*Be fully supplied,
 +
*Not be {{Shouha}} or worst,
 +
*Have a good morale (30 or better),
 +
*Not be in [[expedition]] or in [[docking]].
 +
;It works with
 +
*All ships in the fleet,
 +
*Ships in any damage status,
 +
*Ships in any morale status.
 +
;It does not work if
 +
*The ship is in [[docking]].
 +
**If a ship was in dock when the fleet was setupped, it will still not work once it is repaired, unless the fleet/timer is reset.
 +
 
 
''This mechanic is an early implementation and is subject to change.
 
''This mechanic is an early implementation and is subject to change.
 +
*''A pairing with [[Mamiya]] and [[Irako]] has been teased.
 
{|class="wikitable"
 
{|class="wikitable"
 
!APF
 
!APF
Line 23: Line 35:
 
;Bug
 
;Bug
 
*The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
 
*The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
*It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original repaired fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude>
+
*It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original morale fleet is reinstated using the presets before the 15 min check, the moral gain will happen [https://x.com/capycolle/status/1989981628501016861].<noinclude>
  
 
=See Also=
 
=See Also=

Latest revision as of 18:23, 8 January 2026

"Food Supply Ships" (APF) can passively increase the fleet's Morale.

  • The morale will increase every 15 min, consuming 1 fuel Fuel per ship, and will be raised up to "Light sparkling".
  • The Increase rate will depend on the APF's remodel.
  • This effect stacks with the morale natural regen for ships with a morale < 49.
It requires the APF to
  • Not be a "Reefer Ship" (AF) anymore,
  • Be either flagship or second ship,
  • Be fully supplied,
  • Not be Shouha Lightly Damaged (小破) or worst,
  • Have a good morale (30 or better),
  • Not be in expedition or in docking.
It works with
  • All ships in the fleet,
  • Ships in any damage status,
  • Ships in any morale status.
It does not work if
  • The ship is in docking.
    • If a ship was in dock when the fleet was setupped, it will still not work once it is repaired, unless the fleet/timer is reset.

This mechanic is an early implementation and is subject to change.

APF Morale gain / 15 min Morale cap
Ship Banner Nosaki.png
Nosaki
+2 54
Ship Banner Nosaki Kai.png
Nosaki Kai
+3 54
Bug
  • The mechanic is not stopped/reset if the fleet is changed using the fleet presets option.
  • It is possible to set up a morale fleet, and instead of waiting, launch sorties with preset fleets. If the original morale fleet is reinstated using the presets before the 15 min check, the moral gain will happen [1].

See Also