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Difference between revisions of "Combat/Artillery Spotting"
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** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. | ||
** '''Main Suisei Cut-in''' specifically ignores this condition. | ** '''Main Suisei Cut-in''' specifically ignores this condition. | ||
| − | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main | + | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main HA Gun}} '''[[Main Gun]]'''. |
* The ship must use a Surface Shelling attack. | * The ship must use a Surface Shelling attack. | ||
| − | ** This therefore excludes carrier and [[ASW]] | + | ** This therefore excludes carrier and [[ASW]] shelling. |
| − | * The ship must not be | + | ** A cut-in can trigger at each round of shelling. |
| + | * The ship must not be '''{{Taiha}}'''. | ||
==Setups and Attack Types== | ==Setups and Attack Types== | ||
| Line 96: | Line 97: | ||
=Aircraft Carrier Cut-In= | =Aircraft Carrier Cut-In= | ||
| − | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. | |
| − | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}} | ||
CVCI may be activated during a ship's turn and will override its normal shelling attack. | CVCI may be activated during a ship's turn and will override its normal shelling attack. | ||
| Line 118: | Line 118: | ||
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | ||
* {{Fighter}} is used to indicate a '''[[Fighter]]'''. | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. | ||
| + | * {{Jet Shinden}} is used to indicate a '''[[Jet Fighter]]'''. | ||
| + | * {{Jet Kikka}} is used to indicate a '''[[Jet Bomber]]'''. | ||
{|class="wikitable" style="text-align:center; margin:auto" | {|class="wikitable" style="text-align:center; margin:auto" | ||
| Line 127: | Line 129: | ||
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | ||
!% per Base Value | !% per Base Value | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}} | ||
| + | | 1.35?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}} | ||
| + | | 1.3?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker | ||
| + | |nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}} | ||
| + | | 1.27?||?||1 | ||
| + | |?||?% | ||
|- | |- | ||
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) | ||
| Line 157: | Line 174: | ||
\\ | \\ | ||
\ \text{if AS} & | \ \text{if AS} & | ||
| − | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + | + | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.6 \times \bigg( 1.2 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) \Big\rfloor |
\\ | \\ | ||
\ \text{if AS+} & | \ \text{if AS+} & | ||
| − | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( \sum^{\text{Ship} }\text{LoS}_\text{Equip} + | + | \ Base_{ship} = \Big\lfloor \lfloor \sqrt{Luck} \rfloor + 0.7 \times \bigg( 1.6 \times \sum^{\text{Ship} }\text{LoS}_\text{Equip} + \big\lfloor \sqrt{\text{LoS}_\text{Fleet} } + \frac{\text{LoS}_\text{Fleet} }{10} \big\rfloor \bigg) +10 \Big\rfloor |
\end{cases} | \end{cases} | ||
| Line 169: | Line 186: | ||
* <math>\text{LoS}_\text{Fleet} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Recon} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> | * <math>\text{LoS}_\text{Fleet} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Recon} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> | ||
** <math>\text{LoS}_\text{Base}</math> being the ship's base {{LOS}} [[LoS]] value without any equipment, | ** <math>\text{LoS}_\text{Base}</math> being the ship's base {{LOS}} [[LoS]] value without any equipment, | ||
| − | ** <math>\text{LoS}_\text{Recon}</math> being the displayed base {{LOS}} [[LoS]] value of {{Seaplane}}/{{Night Recon}} [[Seaplane]] recons and bombers (excluding [[Visible Bonus]]es), | + | ** <math>\text{LoS}_\text{Recon}</math> being the displayed base {{LOS}} [[LoS]] value of {{Seaplane}}/{{Night Recon}}/{{Night SPB}} [[Seaplane]] recons and bombers (excluding [[Visible Bonus]]es), |
** <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot. | ** <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot. | ||
}} | }} | ||
Latest revision as of 16:26, 21 February 2026
Artillery Spotting, commonly referred to as ArtySpot, Daytime CI, or simply Spotting, is a series of special attacks that allow ships with specific equipment setups to perform Cut-in attacks during the Day Battle. These attacks grant post-cap damage bonuses as well as increased shelling accuracy.
The Carrier-equivalent for Artillery Spotting is Aircraft Carrier Cut-in (CVCI). Mechanically, they share the same core mechanics, but have different trigger conditions.
Artillery Spotting
Artillery Spotting is a feature for ships that can launch
Seaplanes. Using special equipment setups, those ships may perform one of multiple special attacks. These attacks are often referred to as Cut-ins due to the way the equipment is displayed in the screen before the attacks are performed. Particular Cut-ins are often referred to by their acronym, such as APCI for Main AP Shell Cut-in, Sec CI for Secondary Gun Cut-in, etc.
Cut-ins may be activated during a ship's turn and will override its normal shelling attack. Do note that the specific equipment being shown during the Cut-ins have no influence on the damage output.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The ship must be equipped with at least one
ReconSeaplane Recon or
BomberSeaplane Bomber on a slot with size higher than 0.
Seaplane Fighters or
Carrier Recons do not enable Artillery Spotting.- Main Suisei Cut-in specifically ignores this condition.
- The ship must be equipped with at least one



Main Main Gun. - The ship must use a Surface Shelling attack.
- This therefore excludes carrier and ASW shelling.
- A cut-in can trigger at each round of shelling.
- The ship must not be TaihaHeavily Damaged (大破).
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previously stated trigger conditions.
For a given Cut-in, any other equipment can be added on the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
For clarity purposes:
is used to indicate a Main Gun of any size,
is used to indicate a "Seaplane" (Recon or Bomber),
is used to indicate a Secondary Gun of any size,
is used to indicate an AP Shell,
is used to indicate a Radar of any type,
is used to indicate any "634 Air Group" Suiseis

.
is a custom icon used to indicate any Zuiun variant:
| AAR AAR AAR AAR AAR AAR AAR |
| Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Notes | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
|---|---|---|---|---|---|---|---|
| Main Zuiun Cut-in (Zuiun CI) |
1.35 | ? | 1 | Ise-class Kai Ni![]() only
|
120 | 0.83% | |
| Main Suisei Cut-in (Suisei CI) |
1.3 | ? | 1 | 130 | 0.77% | ||
| Main AP Shell Cut-in (APCI) |
1.5 | 1.2 | 1 | 150 | 0.66% | ||
| Secondary AP Shell Cut-in (Sec APCI) |
1.3 | 1.3 | 1 | 140 | 0.71% | ||
| Secondary Radar Cut-in (Radar CI) |
1.2 | 1.5 | 1 | 130 | 0.77% | ||
| Secondary Cut-in (Sec CI) |
1.1 | 1.3 | 1 | 120 | 0.83% | ||
| Double Attack (DA) |
1.2 | 1.1 | 2 | 130 | 0.77% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If an Artillery Spotting attack is evaded, it will deal Scratch Damage instead.
- If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
Aircraft Carrier Cut-In
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch ![]()
![]()
carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Trigger Conditions
- The fleet must have attained Air Superiority (AS) or <Air Supremacy (AS+) Air State.
- For details on Air State, please refer to Aerial Combat - Stage 1
- The carrier must fulfill one of the equipment setups.
- The carrier must be shelling a surface ship.
- Installations and submarines cannot be attacked by CVCI.
Setups and Attack Types
Different setups have different conditions, trigger rates, damage, and number of hits. Cut-ins are determined by the attack's prerequisites as well as the previous state trigger conditions.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from top to bottom.
is used to indicate a Torpedo Bomber. In the game, is referred to as Attacker.
is used to indicate a Dive Bomber. In the game, is referred to as Bomber.
is used to indicate a Fighter.
is used to indicate a Jet Fighter.
is used to indicate a Jet Bomber.
| Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
|---|---|---|---|---|---|---|
| Jet Fighter-Jet Bomber-Jet Bomber | 1.35? | ? | 1 | ? | ?% | |
| Jet Fighter-Jet Bomber | 1.3? | ? | 1 | ? | ?% | |
| Jet Fighter-Bomber-Attacker | 1.27? | ? | 1 | ? | ?% | |
| Fighter-Bomber-Attacker (FBA) |
1.25 | 1.2~1.3? | 1 | 125 | 0.86% | |
| Bomber-Bomber-Attacker (BBA) |
1.2 | 1.2~1.3? | 1 | 135 | 0.80% | |
| Bomber-Attacker (BA) |
1.15 | 1.2~1.3? | 1 | 150 | 0.66% |
- If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
- If a CVCI attack is evaded, it will deal Scratch Damage instead.
Note: The Critical Damage modifier granted by Aircraft Proficiency works differently when performing a CVCI.
Trigger Rates
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the Air State and the "raw LoS", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
| Trigger rate formula | |
|---|---|
|
See Also
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