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Difference between revisions of "Jets"
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| − | + | {{CombatPortal}} | |
| − | |||
| − | + | Jets were introduced in the {{GameUpdates|2016/12/09}} update. Jets possess the ability to perform a [[Aerial Combat#Jet_Assault_Phase|Jet Assault]] before the aerial combat phase. The {{GameUpdates|2026/02/13}} update introduced the fisrt jet fighter, unlocking the Jet CVCI. | |
| − | === | + | =Jet List= |
| − | + | "Jets" refer to "[[wikipedia:Turbojet|Turbojet]] propelled planes". Currently the game includes 5 planes with a turbojet: | |
| + | {|class="wikitable" | ||
| + | !Icon!!Name!!IRL Designation!!Ingame Category!!Do perform a "JA"?<br>Do consume {{Steel}}?!!Notes | ||
| + | |- | ||
| + | |{{Jet Shinden}}|||{{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}}||"turbojet carrier-based fighter"|||[[Jet-powered Fighter]]||rowspan=4 style="text-align:center"|✔️||rowspan=4|In the following, only those are treated as "jets",<br>as they are the only ones having "jet behaviors". | ||
| + | |- | ||
| + | |{{Jet Kikka}}|||{{Equipment/Link|Kikka Kai}}||rowspan=2|"turbojet carrier-based fighter-bomber"||rowspan=2|[[Jet-powered Fighter-Bomber]] | ||
| + | |- | ||
| + | |{{Jet Keiun}}||{{Equipment/Link|Jet Keiun Kai}} | ||
| + | |- | ||
| + | |{{Flying Wing Jet Bomber}}||{{Equipment/Link|Ho 229}}||"flying wing turbojet land-based fighter-bomber"||[[Flying Wing Fighter-Bomber]] | ||
| + | |- | ||
| + | |{{LB Fighter Jet}}||{{Equipment/Link|Me 262 A-1a/R1}}||"turbojet land-based fighter/interceptor"||[[Land-based Fighter]]||rowspan=2 style="text-align:center"|❌||Just behaves as a regular [[Interceptor]] | ||
| + | |- | ||
| + | |{{Fighter}}||{{Equipment/Link|FR-1 Fireball}}||mixed "piston engine propeller & turbojet carrier-based fighter"||[[Carrier-based Fighter]]||Just behaves as a regular [[Fighter]] | ||
| + | |} | ||
| + | |||
| + | Rocket aircraft are ignored as they have nothing to do with jets either, ''see [[Rocket|here]]. | ||
| − | + | =Mechanics= | |
| + | 1. Few "jets" are currently available in the game with each unique icons: | ||
| + | *Carrier-based Fighter: {{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}}, | ||
| + | *Carrier-based Fighter Bomber: {{Equipment/Link|Kikka Kai}}, {{Equipment/Link|Jet Keiun Kai}}, | ||
| + | *Land-based Fighter Bomber: {{Equipment/Link|Ho 229}}. | ||
| − | + | 2. Carrier Jets can only be equipped by {{ShipLink|Shoukaku Kai Ni A}}, {{ShipLink|Zuikaku Kai Ni A}}, {{ShipLink|Kaga Kai Ni Go}}, {{ShipLink|Hiryuu Kai San}}, and {{ShipLink|Victorious Kai}}. | |
| − | * | + | *All jets can be equipped in [[Land-Based Air Squadron]]s. |
| − | |||
| − | |||
| − | + | 3. Using jets will consume steel{{steel}} in addition to bauxite{{bauxite}}. | |
| − | + | 4. Having a jet equipped will allow a pre-emptive aerial attack known as '''[[Jet Assault]]''' (JA) in addition to normal aerial attacks. | |
| − | * | + | * Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced. |
| − | + | {|class="wikitable" | |
| − | + | !Phase!![[LBAS]] JA!!Carrier JA!![[LBAS]] Assault!!Airstrike!!Carrier Shelling | |
| − | + | |- | |
| + | ![[Damage_Calculations#Airstrike|Damage]] Mod | ||
| + | | x1.0|| x1.0|| x0.7|| x0.7|| x1.0 | ||
| + | |} | ||
| − | + | 5. Jets bombers have a high [[Anti-Air Resistance]] that reduces losses to anti-air fire. | |
| + | {|class="wikitable" style="text-align:center" | ||
| + | !Plane | ||
| + | !width=64px|[[Fighter Power|Air State Modifier]] | ||
| + | !width=64px|Ship AA Modifier | ||
| + | !width=64px|Fleet AA Modifier | ||
| + | |- | ||
| + | |{{Jet Keiun}}{{Equipment/Link|Jet Keiun Kai}}||0.6||0.5||0.7 | ||
| + | |- | ||
| + | |{{Jet Kikka}}{{Equipment/Link|Kikka Kai}}||0.6||0.5||0.5 | ||
| + | |- | ||
| + | |{{Flying Wing Jet Bomber}}{{Equipment/Link|Ho 229}}||0.6 ?||0.4 ?||0.4 ? | ||
| + | |} | ||
| − | + | 6. Jets will go through '''three''' different shoot-down phases per normal battle. | |
| + | * Anti-air during the Jet Assault. | ||
| + | * Shoot down during Air Control. | ||
| + | * Anti-air during the normal airstrike. | ||
| + | The jet assault phase cannot trigger [[AACI]]. | ||
| + | 7. Unlike most planes, jets have '''[[Range]]''' {{Range}}. | ||
| − | + | 8. Jet fighter-bombers '''do not count''' as [[Dive Bomber]]s nor [[Fighter]]s, and so cannot activate regular [[CVCI]]. | |
| + | *Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI. | ||
| − | + | ===Jet Carrier Cut-In=== | |
| − | + | [[file:Jet CVCI.png|thumb|right|Kaga performing Jet CVCI]] | |
| + | {{details|CVCI}} | ||
| − | + | {{Jet Shinden}} '''[[Jet Fighter]]s''' paired with {{Jet Kikka}}/{{Jet Keiun}} '''[[Jet Bomber]]s''' or regular bombers ({{Torpedo Bomber}}/{{Dive Bomber}}) can trigger powerful [[CVCI]]. | |
| − | * | + | *Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible. |
| − | = | + | {|class="wikitable" style="text-align:center; margin:auto" |
| + | !Attack Type | ||
| + | !Prerequisites | ||
| + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier | ||
| + | !Accuracy<br>Modifier | ||
| + | !Hits | ||
| + | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | ||
| + | !% per Base Value | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}} | ||
| + | | 1.35?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}} | ||
| + | | 1.3?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker | ||
| + | |nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}} | ||
| + | | 1.27?||?||1 | ||
| + | |?||?% | ||
| + | |} | ||
| + | ===Steel Cost=== | ||
The steel consumption of jets is: | The steel consumption of jets is: | ||
| − | + | {{Formula | |
| − | + | |Title=Steel consumption formula | |
| − | + | |Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil | |
| − | + | |Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''. | |
| − | |||
* <math>\text{Steel Cost}</math> is the steel cost per plane. | * <math>\text{Steel Cost}</math> is the steel cost per plane. | ||
| − | ** [[Kikka Kai]] | + | ** [[Kikka Kai]]: '''2.6''' |
| − | ** [[Jet Keiun Kai]]: | + | ** [[Jet Keiun Kai]]: '''2.8''' |
| − | + | ** [[Ho 229]]: '''3.3''' | |
| − | ''' | + | ** [[Shinden Kai 3 (Prototype Jet Shinden)]]: '''2.2''' |
| − | + | |Notes=Take note that the costs are '''rounded up'''. | |
* Jets only cost steel in nodes where they are used for jet assaults and airstrikes. | * Jets only cost steel in nodes where they are used for jet assaults and airstrikes. | ||
** Night battles will not cost steel. | ** Night battles will not cost steel. | ||
* Steel is consumed upon returning to base. | * Steel is consumed upon returning to base. | ||
| − | ** This means jets can still be used even | + | ** This means jets can still be used even when having not enough steel for the sortie. |
* Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave. | * Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave. | ||
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| + | ==Use Notes== | ||
| + | For jet bombers: | ||
| + | #Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone. | ||
| + | #They are "fighter-bombers" with a very hight [[AAR|AA resist]]. This makes them useful when needing to maximize fighter power while maintaining some striking power. | ||
| + | #*They are also the fighter-bombers with the highest AA {{AA}} and Dive Bombing {{Dive}} in-game, and among the only planes to provide Range {{Range}}. | ||
| + | #*This usefulness is relative, since they cannot be used in regular [[CVCI]]. | ||
| + | #*When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised. | ||
| + | #The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV. | ||
| + | #*Note that equipping them in smaller slots limits their ability to contribute to air control and damage. | ||
| − | + | =See Also= | |
| − | { | + | {|class="wikitable" |
| − | | | + | !colspan=7 text-align:center; font-size:24px|Music track |
| − | + | {{Music/Header}} | |
| − | | | + | {{Music/Row |
| − | + | |id=BGM_Port_126,BGM_Port_233 | |
| − | + | |source='''Akashi's Improvement Arsenal<br>(when improving jets)''' | |
| − | | | + | |ja=「噴式の胎動」 |
| − | | | + | |ro=Funshiki no Taidou |
| − | + | |en=Birth of the Jets | |
| − | | | + | |ost=OST 波 |
| − | | | ||
| − | | | ||
| − | | | ||
}} | }} | ||
|} | |} | ||
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{{Mechanics}} | {{Mechanics}} | ||
Latest revision as of 20:59, 28 February 2026
Jets were introduced in the 2016/12/09 update. Jets possess the ability to perform a Jet Assault before the aerial combat phase. The 2026/02/13 update introduced the fisrt jet fighter, unlocking the Jet CVCI.
Jet List
"Jets" refer to "Turbojet propelled planes". Currently the game includes 5 planes with a turbojet:
| Icon | Name | IRL Designation | Ingame Category | Do perform a "JA"? Do consume |
Notes |
|---|---|---|---|---|---|
| Shinden Kai 3 (Prototype Jet Shinden) |
"turbojet carrier-based fighter" | Jet-powered Fighter | ✔️ | In the following, only those are treated as "jets", as they are the only ones having "jet behaviors". | |
| Kikka Kai |
"turbojet carrier-based fighter-bomber" | Jet-powered Fighter-Bomber | |||
| Jet Keiun Kai | |||||
| Ho 229 |
"flying wing turbojet land-based fighter-bomber" | Flying Wing Fighter-Bomber | |||
| Me 262 A-1a/R1 |
"turbojet land-based fighter/interceptor" | Land-based Fighter | ❌ | Just behaves as a regular Interceptor | |
| FR-1 Fireball |
mixed "piston engine propeller & turbojet carrier-based fighter" | Carrier-based Fighter | Just behaves as a regular Fighter |
Rocket aircraft are ignored as they have nothing to do with jets either, see here.
Mechanics
1. Few "jets" are currently available in the game with each unique icons:
- Carrier-based Fighter: Shinden Kai 3 (Prototype Jet Shinden)
, - Carrier-based Fighter Bomber: Kikka Kai
, Jet Keiun Kai
, - Land-based Fighter Bomber: Ho 229
.
2. Carrier Jets can only be equipped by Shoukaku Kai Ni A
, Zuikaku Kai Ni A
, Kaga Kai Ni Go
, Hiryuu Kai San
, and Victorious Kai
.
- All jets can be equipped in Land-Based Air Squadrons.
3. Using jets will consume steel
in addition to bauxite
.
4. Having a jet equipped will allow a pre-emptive aerial attack known as Jet Assault (JA) in addition to normal aerial attacks.
- Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
| Phase | LBAS JA | Carrier JA | LBAS Assault | Airstrike | Carrier Shelling |
|---|---|---|---|---|---|
| Damage Mod | x1.0 | x1.0 | x0.7 | x0.7 | x1.0 |
5. Jets bombers have a high Anti-Air Resistance that reduces losses to anti-air fire.
| Plane | Air State Modifier | Ship AA Modifier | Fleet AA Modifier |
|---|---|---|---|
| 0.6 | 0.5 | 0.7 | |
| 0.6 | 0.5 | 0.5 | |
| 0.6 ? | 0.4 ? | 0.4 ? |
6. Jets will go through three different shoot-down phases per normal battle.
- Anti-air during the Jet Assault.
- Shoot down during Air Control.
- Anti-air during the normal airstrike.
The jet assault phase cannot trigger AACI.
7. Unlike most planes, jets have Range
.
8. Jet fighter-bombers do not count as Dive Bombers nor Fighters, and so cannot activate regular CVCI.
- Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.
Jet Carrier Cut-In
- For more information on this topic, see CVCI.
Jet Fighters paired with
/
Jet Bombers or regular bombers (
/
) can trigger powerful CVCI.
- Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
| Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
|---|---|---|---|---|---|---|
| Jet Fighter-Jet Bomber-Jet Bomber | 1.35? | ? | 1 | ? | ?% | |
| Jet Fighter-Jet Bomber | 1.3? | ? | 1 | ? | ?% | |
| Jet Fighter-Bomber-Attacker | 1.27? | ? | 1 | ? | ?% |
Steel Cost
The steel consumption of jets is:
| Steel consumption formula | |
|---|---|
| |
|
Use Notes
For jet bombers:
- Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
- They are "fighter-bombers" with a very hight AA resist. This makes them useful when needing to maximize fighter power while maintaining some striking power.
- They are also the fighter-bombers with the highest AA
and Dive Bombing
in-game, and among the only planes to provide Range
. - This usefulness is relative, since they cannot be used in regular CVCI.
- When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
- They are also the fighter-bombers with the highest AA
- The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
- Note that equipping them in smaller slots limits their ability to contribute to air control and damage.
See Also
| Music track | ||||||
|---|---|---|---|---|---|---|
| - | Source | Japanese | Romanization | English | OST Release | Notes |
| Play | Akashi's Improvement Arsenal (when improving jets) |
「噴式の胎動」 | Funshiki no Taidou | Birth of the Jets | OST 波 | |
| |||||||||||||||||||||||||||||||||||||||||||||