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=Introduction=
+
{{CombatPortal}}
Jets were introduced in the [[Game Updates/2016/December 9|December 9th, 2016 Update]]. Jets possess the ability to perform a [[Combat#Jet_Assault|jet assault]] before the aerial combat phase.
 
  
=Overview=
+
Jets were introduced in the {{GameUpdates|2016/12/09}} update. Jets possess the ability to perform a [[Aerial Combat#Jet_Assault_Phase|Jet Assault]] before the aerial combat phase. The {{GameUpdates|2026/02/13}} update introduced the fisrt jet fighter, unlocking the Jet CVCI.
  
===Mechanics===
+
=Jet List=
1. Jets can only be equipped by [[:Category:Shoukaku Class|Shoukaku-class Kai Ni A]] and place in [[Land-Based Air Squadron]]s.
+
"Jets" refer to "[[wikipedia:Turbojet|Turbojet]] propelled planes". Currently the game includes 5 planes with a turbojet:
 +
{|class="wikitable"
 +
!Icon!!Name!!IRL Designation!!Ingame Category!!Do perform a "JA"?<br>Do consume {{Steel}}?!!Notes
 +
|-
 +
|{{Jet Shinden}}|||{{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}}||"turbojet carrier-based fighter"|||[[Jet-powered Fighter]]||rowspan=4 style="text-align:center"|✔️||rowspan=4|In the following, only those are treated as "jets",<br>as they are the only ones having "jet behaviors".
 +
|-
 +
|{{Jet Kikka}}|||{{Equipment/Link|Kikka Kai}}||rowspan=2|"turbojet carrier-based fighter-bomber"||rowspan=2|[[Jet-powered Fighter-Bomber]]
 +
|-
 +
|{{Jet Keiun}}||{{Equipment/Link|Jet Keiun Kai}}
 +
|-
 +
|{{Flying Wing Jet Bomber}}||{{Equipment/Link|Ho 229}}||"flying wing turbojet land-based fighter-bomber"||[[Flying Wing Fighter-Bomber]]
 +
|-
 +
|{{LB Fighter Jet}}||{{Equipment/Link|Me 262 A-1a/R1}}||"turbojet land-based fighter/interceptor"||[[Land-based Fighter]]||rowspan=2 style="text-align:center"|❌||Just behaves as a regular [[Interceptor]]
 +
|-
 +
|{{Fighter}}||{{Equipment/Link|FR-1 Fireball}}||mixed "piston engine propeller & turbojet carrier-based fighter"||[[Carrier-based Fighter]]||Just behaves as a regular [[Fighter]]
 +
|}
 +
 
 +
Rocket aircraft are ignored as they have nothing to do with jets either, ''see [[Rocket|here]].
  
2. Using jets will consume steel.
+
=Mechanics=
 +
1. Few "jets" are currently available in the game with each unique icons:
 +
*Carrier-based Fighter: {{Equipment/Link|Shinden Kai 3 (Prototype Jet Shinden)}},
 +
*Carrier-based Fighter Bomber: {{Equipment/Link|Kikka Kai}}, {{Equipment/Link|Jet Keiun Kai}},
 +
*Land-based Fighter Bomber: {{Equipment/Link|Ho 229}}.
  
3. Having a jet equipped will allow a pre-emptive aerial attack known as '''Jet Assault'''.
+
2. Carrier Jets can only be equipped by {{ShipLink|Shoukaku Kai Ni A}}, {{ShipLink|Zuikaku Kai Ni A}}, {{ShipLink|Kaga Kai Ni Go}}, {{ShipLink|Hiryuu Kai San}}, and {{ShipLink|Victorious Kai}}.
* Jets will still participate in the following aerial combat phase.
+
*All jets can be equipped in [[Land-Based Air Squadron]]s.
* [[Damage_Calculations#Airstrike|Damage]] during the jet assault is calculated the same way as dive bombers but damage during the airstrike phase is reduced.
 
** For LBAS jet assault, '''both''' jet assault and LBAS bombing use the lower multiplier.  
 
  
4. Jets have [[Anti-Air_Fire#Shoot_Down_Resistance|shootdown resistance]] that reduces the losses to anti-air fire.
+
3. Using jets will consume steel{{steel}} in addition to bauxite{{bauxite}}.
  
5. Jets will go through '''three''' different shoot down phases per normal battle.
+
4. Having a jet equipped will allow a pre-emptive aerial attack known as '''[[Jet Assault]]''' (JA) in addition to normal aerial attacks.
* Anti-air during jet assault.
+
* Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
* Shoot down during air control.
+
{|class="wikitable"
* Anti-air during normal airstrike.
+
!Phase!![[LBAS]] JA!!Carrier JA!![[LBAS]] Assault!!Airstrike!!Carrier Shelling
* It is unknown if the jet assault phase can trigger [[Anti-Air_Fire#Anti-Air_Cut-In|anti-air cut-ins]].
+
|-
 +
![[Damage_Calculations#Airstrike|Damage]] Mod
 +
| x1.0|| x1.0|| x0.7|| x0.7|| x1.0
 +
|}
  
6. Jets '''do not count''' as dive bombers for the purposes of activating [[Carrier Cut-In Attack]]s
+
5. Jets bombers have a high [[Anti-Air Resistance]] that reduces losses to anti-air fire.
  
 +
{|class="wikitable" style="text-align:center"
 +
!Plane
 +
!width=64px|[[Fighter Power|Air State Modifier]]
 +
!width=64px|Ship AA Modifier
 +
!width=64px|Fleet AA Modifier
 +
|-
 +
|{{Jet Keiun}}{{Equipment/Link|Jet Keiun Kai}}||0.6||0.5||0.7
 +
|-
 +
|{{Jet Kikka}}{{Equipment/Link|Kikka Kai}}||0.6||0.5||0.5
 +
|-
 +
|{{Flying Wing Jet Bomber}}{{Equipment/Link|Ho 229}}||0.6 ?||0.4 ?||0.4 ?
 +
|}
  
===Use Notes===
+
6. Jets will go through '''three''' different shoot-down phases per normal battle.
 +
* Anti-air during the Jet Assault.
 +
* Shoot down during Air Control.
 +
* Anti-air during the normal airstrike.
 +
The jet assault phase cannot trigger [[AACI]].
  
 +
7. Unlike most planes, jets have '''[[Range]]''' {{Range}}.
  
1. Since they use the dive bomber multiplier and have a weaker airstrike, their use against targets larger than a heavy cruiser is limited.
+
8. Jet fighter-bombers '''do not count''' as [[Dive Bomber]]s nor [[Fighter]]s, and so cannot activate regular [[CVCI]].
 +
*Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.
  
2. They are two of the three fighter-bombers with shoot down resistance. This makes them useful when needing to maximise fighter power while maintaining some striking power. The Kikka Kai is fighter-bomber with the highest anti-air {{AA}} in game.
+
===Jet Carrier Cut-In===
* This usefulness is limited because they cannot be used to trigger CVCI.
+
[[file:Jet CVCI.png|thumb|right|Kaga performing Jet CVCI]]
 +
{{details|CVCI}}
  
3. The steel cost can add up very quickly. Especially when being equipped on the largest slots of Shoukaku and Zuikaku.
+
{{Jet Shinden}} '''[[Jet Fighter]]s''' paired with {{Jet Kikka}}/{{Jet Keiun}} '''[[Jet Bomber]]s''' or regular bombers ({{Torpedo Bomber}}/{{Dive Bomber}}) can trigger powerful [[CVCI]].
* Note that equipping them in smaller slots limits their ability to contribute to air control and damage.
+
*Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
  
=Steel Cost=
+
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Attack Type
 +
!Prerequisites
 +
![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier
 +
!Accuracy<br>Modifier
 +
!Hits
 +
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
 +
!% per Base Value
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}}
 +
| 1.35?||?||1
 +
|?||?%
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Jet Bomber
 +
|nowrap|{{Jet Shinden}}{{Jet Kikka}}
 +
| 1.3?||?||1
 +
|?||?%
 +
|-
 +
!style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker
 +
|nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}}
 +
| 1.27?||?||1
 +
|?||?%
 +
|}
  
 +
===Steel Cost===
 
The steel consumption of jets is:
 
The steel consumption of jets is:
 
+
{{Formula
 
+
|Title=Steel consumption formula
<math>\text{Steel} = \lceil \text{Plane Count} \times \text{Steel Cost} \rceil</math>
+
|Math=\text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil
 
+
|Var=<math>\text{Count}_\text{Plane}</math> is the current plane count '''at the start of the battle'''.
* <math>\text{Plane Count}</math> is the current plane count '''at the start of the battle'''.
 
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
 
* <math>\text{Steel Cost}</math> is the steel cost per plane.
** [[Kikka Kai]]|: <math>2.6</math>
+
** [[Kikka Kai]]: '''2.6'''
** [[Jet Keiun Kai]]: <math>2.8</math>
+
** [[Jet Keiun Kai]]: '''2.8'''
 
+
** [[Ho 229]]: '''3.3'''
'''Important Notes'''
+
** [[Shinden Kai 3 (Prototype Jet Shinden)]]: '''2.2'''
* Take note that the costs are '''rounded up'''.
+
|Notes=Take note that the costs are '''rounded up'''.
 
* Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
 
* Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
 
** Night battles will not cost steel.
 
** Night battles will not cost steel.
 
* Steel is consumed upon returning to base.
 
* Steel is consumed upon returning to base.
** This means jets can still be used even if you don't have enough steel for the sortie.
+
** This means jets can still be used even when having not enough steel for the sortie.
 
* Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.
 
* Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.
 
=Acquiring Jets=
 
Currently the only way to acquire Jets is by obtaining a few special items from Quests or from ranking that are necessary in order to produce the  [[Kikka Kai]] and [[Jet Keiun Kai]] :
 
 
 
* '''Ne-Type Engine'''
 
* '''New Air Craft Plans'''
 
* '''[[Prototype Keiun]]'''
 
 
 
===Kikka Kai===
 
 
The Kikka Kai is obtainable by completing the following quest chain. The total resources required are: 
 
 
 
* 18,500 Steel {{Steel}}
 
* 4,000 Bauxite {{Bauxite}}
 
* 1x Ne-type Engine
 
* 2x New Aircraft Blueprint
 
* 3x [[Shiden Kai 2]]
 
* 2x [[Prototype Reppuu Late Model]]
 
* 2x [[Ryuusei]]
 
 
Completing this quest chain gives you an extra Ne-type Engine for upgrading the Keiun.
 
 
{{QuestsHeader}}
 
{{Quests
 
| type = Expedition
 
| listnum = D20
 
| namejp = 潜水艦派遣作戦による航空機技術入手
 
| nameen = Obtain Airplane Technology from Submarine Dispatch Operation
 
| req = Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] and successfully complete them.
 
| fuel = 0
 
| ammo = 100
 
| steel = 0
 
| bauxite = 100
 
| other = x1 New Aircraft Blueprint
 
| notes =
 
| once  = true
 
}}
 
{{Quests
 
| type = Expedition
 
| listnum = D21
 
| namejp = 潜水艦派遣作戦による噴式技術の入手
 
| nameen = Obtain Jet Engine Technology from Submarine Dispatch Operation
 
| req = Send a Submarine Fleet of 4 subs or more to [[Expedition|Expedition 30]] and [[Expedition|Expedition 31]] and successfully complete them.
 
| fuel = 100
 
| ammo = 0
 
| steel = 0
 
| bauxite = 100
 
| other = x1 Ne-Type Engine
 
| notes = 5000 steel and 1500 Bauxite will be consumed upon completion of the quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F46
 
| namejp = 噴式戦闘爆撃機の開発
 
| nameen = Develop the Jet Fighter-Bomber
 
| req =  Scrap 3 [[Shiden Kai 2]] and have 2 New Aircraft Blueprint and 1 Ne-Type Engine in your inventory upon activating the quest.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 100
 
| other = x1 [[Kikka Kai]]
 
| notes = One Ne-Type Engine and two New Aircraft Blueprint will be consumed upon completion of quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F47
 
| namejp = ネ式エンジンの増産
 
| nameen = Increase Production of Ne-Type Engine
 
| req = *Scrap 3 [[Type 52 Zero Fighter]] and have two [[Reppuu]], two [[Ryuusei]] and 8,000 steel in your inventory while the quest is activated.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = x1 Ne-Type Engine
 
| notes = Two [[Reppuu]], two [[Ryuusei]] and 8,000 steel will be consumed from your inventory upon completion of quest
 
| once  = true
 
}}
 
{{Quests
 
| type = Modernization
 
| listnum = G5
 
| namejp = 航空艤装の近代化改修
 
| nameen = Modernization Improvement of Flight Rigging
 
| req = Modernize a Standard Carriers using a total of 5 CVL/CV for each modernization two times while the quest is activated.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = x1 New Aircraft Blueprint
 
| notes = 5,500 steel and 2,500 Bauxite will be consumed upom completion of quest.
 
| once  = true
 
 
}}
 
}}
|}
 
 
 
===Jet Keiun Kai===
 
 
 
The Jet Keiun Kai is obtainable by following the steps below. The total resources required are: 
 
 
 
* 2,500 Fuel {{Fuel}}
 
* 1,000 Ammo {{Ammo}}
 
* 7,000 Steel {{Steel}}
 
* 6,500 Bauxite {{Bauxite}}
 
* 89 Improvement Materials
 
* 138 Development Materials
 
* 1x Ne-type Engine
 
* 2x [[ Type 0 Recon Seaplane]]
 
* 1x [[Type 1 Land Attacker]]
 
* 2x [[Saiun]]
 
* 4x [[Prototype Reppuu Late Model]]
 
* 6x [[Ryuusei]]
 
  
 +
==Use Notes==
 +
For jet bombers:
 +
#Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
 +
#They are "fighter-bombers" with a very hight [[AAR|AA resist]]. This makes them useful when needing to maximize fighter power while maintaining some striking power.
 +
#*They are also the fighter-bombers with the highest AA {{AA}} and Dive Bombing {{Dive}} in-game, and among the only planes to provide Range {{Range}}.
 +
#*This usefulness is relative, since they cannot be used in regular [[CVCI]].
 +
#*When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
 +
#The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
 +
#*Note that equipping them in smaller slots limits their ability to contribute to air control and damage.
  
{{QuestsHeader}}
+
=See Also=
{{Quests
+
{|class="wikitable"
| type = Factory
+
!colspan=7 text-align:center; font-size:24px|Music track
| listnum = F45
+
{{Music/Header}}
| namejp = 新機軸偵察機の開発
+
{{Music/Row
| nameen = Develop the New Reconnaissance Plane
+
|id=BGM_Port_126,BGM_Port_233
| req = Scrap 2 [[Type 0 Recon Seaplane]] and have 1 [[Type 1 Land Attacker]] and 2 [[Saiun]] in your equipment inventory upon activating the quest.
+
|source='''Akashi's Improvement Arsenal<br>(when improving jets)'''
| fuel = 0
+
|ja=「噴式の胎動」
| ammo = 0
+
|ro=Funshiki no Taidou
| steel = 0
+
|en=Birth of the Jets
| bauxite = 100
+
|ost=OST 波
| other = x1 [[Prototype Keiun]] <br> x2 Development Materials
 
| notes = one [[Type 1 Land Attacker]] and two [[Saiun]] will be consumed upon completion of quest
 
| once  = true
 
 
}}
 
}}
 
|}
 
|}
  
From there, once you have the [[Prototype Keiun]], you can begin to upgrade it through [[Akashi's Improvement Arsenal]] using the following:
 
 
'''250''' {{fuel}} '''100''' {{Ammo}} '''700''' {{steel}} '''650''' {{Bauxite}} '''per upgrade'''<br>
 
''8/10 Development Materials'' , 6/8 Improvement Materials and a [[Ryuusei]] form 1-6★<br>
 
'''10/15 Development Materials''' , '''7/10 Improvement Materials''' and a [[Reppuu]] form 7-10★<br>
 
'''20/30 Development Materials''' , '''10/13 Improvement Materials''' and a '''Ne-Type Engine''' to upgrade to a [[Jet Keiun Kai]].
 
 
==See Also==
 
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 20:59, 28 February 2026

Combat Portal
AircraftAerial Combat Day Battle Night Battle PowerNight Battle
LBAS
Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet  · Drop
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Jets were introduced in the 2016/12/09 update. Jets possess the ability to perform a Jet Assault before the aerial combat phase. The 2026/02/13 update introduced the fisrt jet fighter, unlocking the Jet CVCI.

Jet List

"Jets" refer to "Turbojet propelled planes". Currently the game includes 5 planes with a turbojet:

Icon Name IRL Designation Ingame Category Do perform a "JA"?
Do consume Steel?
Notes
Fighter Jet Shinden Kai 3 (Prototype Jet Shinden)Shinden Kai 3 (Prototype Jet Shinden) "turbojet carrier-based fighter" Jet-powered Fighter ✔️ In the following, only those are treated as "jets",
as they are the only ones having "jet behaviors".
JetFighterBomber2.png Kikka KaiKikka Kai "turbojet carrier-based fighter-bomber" Jet-powered Fighter-Bomber
JetFighterBomber1.png Jet Keiun KaiJet Keiun Kai
Flying Wing Jet Bomber Ho 229Ho 229 "flying wing turbojet land-based fighter-bomber" Flying Wing Fighter-Bomber
Land-based Fighter Jet Me 262 A-1a/R1Me 262 A-1a/R1 "turbojet land-based fighter/interceptor" Land-based Fighter Just behaves as a regular Interceptor
Fighter FR-1 FireballFR-1 Fireball mixed "piston engine propeller & turbojet carrier-based fighter" Carrier-based Fighter Just behaves as a regular Fighter

Rocket aircraft are ignored as they have nothing to do with jets either, see here.

Mechanics

1. Few "jets" are currently available in the game with each unique icons:

2. Carrier Jets can only be equipped by Shoukaku Kai Ni AShoukaku Kai Ni A, Zuikaku Kai Ni AZuikaku Kai Ni A, Kaga Kai Ni GoKaga Kai Ni Go, Hiryuu Kai SanHiryuu Kai San, and Victorious KaiVictorious Kai.

3. Using jets will consume steelSteel in addition to bauxiteBauxite.

4. Having a jet equipped will allow a pre-emptive aerial attack known as Jet Assault (JA) in addition to normal aerial attacks.

  • Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
Phase LBAS JA Carrier JA LBAS Assault Airstrike Carrier Shelling
Damage Mod x1.0 x1.0 x0.7 x0.7 x1.0

5. Jets bombers have a high Anti-Air Resistance that reduces losses to anti-air fire.

Plane Air State Modifier Ship AA Modifier Fleet AA Modifier
JetFighterBomber1.pngJet Keiun KaiJet Keiun Kai 0.6 0.5 0.7
JetFighterBomber2.pngKikka KaiKikka Kai 0.6 0.5 0.5
Flying Wing Jet BomberHo 229Ho 229 0.6 ? 0.4 ? 0.4 ?

6. Jets will go through three different shoot-down phases per normal battle.

  • Anti-air during the Jet Assault.
  • Shoot down during Air Control.
  • Anti-air during the normal airstrike.

The jet assault phase cannot trigger AACI.

7. Unlike most planes, jets have Range Range.

8. Jet fighter-bombers do not count as Dive Bombers nor Fighters, and so cannot activate regular CVCI.

  • Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.

Jet Carrier Cut-In

Kaga performing Jet CVCI

Fighter Jet Jet Fighters paired with JetFighterBomber2.png/JetFighterBomber1.png Jet Bombers or regular bombers (Torpedo Bomber/Dive Bomber) can trigger powerful CVCI.

  • Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
Attack Type Prerequisites Post-cap
Damage
Modifier
Accuracy
Modifier
Hits Trigger Rate
[math]\displaystyle{ \text{Base}_\text{attack} }[/math]
(lower is better)
% per Base Value
Jet Fighter-Jet Bomber-Jet Bomber Fighter JetJetFighterBomber2.pngJetFighterBomber2.png 1.35? ? 1 ? ?%
Jet Fighter-Jet Bomber Fighter JetJetFighterBomber2.png 1.3? ? 1 ? ?%
Jet Fighter-Bomber-Attacker Fighter JetDive BomberTorpedo Bomber 1.27? ? 1 ? ?%

Steel Cost

The steel consumption of jets is:

Steel consumption formula
[math]\displaystyle{ \text{Jet Phase Cost} = \sum^{\text{All Jets} } \lceil \text{Count}_\text{Plane} \times \text{Steel Cost} \rceil }[/math]
With
Notes
  • Take note that the costs are rounded up.
  • Jets only cost steel in nodes where they are used for jet assaults and airstrikes.
    • Night battles will not cost steel.
  • Steel is consumed upon returning to base.
    • This means jets can still be used even when having not enough steel for the sortie.
  • Because LBAS squadrons are refilled between waves, jets will always cost the full 18 planes per wave.

Use Notes

For jet bombers:

  1. Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
  2. They are "fighter-bombers" with a very hight AA resist. This makes them useful when needing to maximize fighter power while maintaining some striking power.
    • They are also the fighter-bombers with the highest AA Anti-Air and Dive Bombing Dive Bomber Attack in-game, and among the only planes to provide Range Range.
    • This usefulness is relative, since they cannot be used in regular CVCI.
    • When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
  3. The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
    • Note that equipping them in smaller slots limits their ability to contribute to air control and damage.

See Also

Music track
- Source Japanese Romanization English OST Release Notes
Play Akashi's Improvement Arsenal
(when improving jets)
「噴式の胎動」 Funshiki no Taidou Birth of the Jets OST 波