Difference between revisions of "World 5/5-5"

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{{World/Hub}}
 
{{World/Hub}}
==World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area==
+
=World 5-5 Extra Operation: サーモン海域北方 - Northern Salmon Sea Area=
 
{{LabSortieworld
 
{{LabSortieworld
 
| page = World 5/5-5
 
| page = World 5/5-5
Line 9: Line 9:
 
| jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
 
| jptext = 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
 
| entext = The approach of a powerful enemy task force has been confirmed in southern waters.  Form a carrier task force and intercept it!
 
| entext = The approach of a powerful enemy task force has been confirmed in southern waters.  Form a carrier task force and intercept it!
| aircon =  
+
| aircon =
{{AirControlSystem
+
{{AirConKai
| Map = 5-5 North route
+
|AS=392
| Fleet = 4-6 (F)BB(V)/CV(B/L), 0-2 CA(V)
+
|ASr=341
| Route = {{MapRoute|B|red|K|red|P|red|S|red}}
+
}}
| AS = 392
 
| Notes = 35% chance of off-routing if 5 or more (F)BB(V)s/CV(B/L)s are used or if a SS(V) is used.
 
}}
 
{{AirControlSystem
 
| Map = 5-5 Middle route
 
| Fleet = 2 (F)BB(V), 1 CA(V), 1 CA(V)/CLT, 2 DD
 
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 
| AS = 392
 
}}
 
{{AirControlSystem
 
| Map = 5-5 South route
 
| Fleet = 2 (F)BB(V)/CV(L), 4 DD<br>2 (F)BB(V)/CV(L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(L))
 
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
 
| AS = 392
 
| Notes = If using less than 4 DDs, fleet must have 4 Drums/Landing Craft equipped on 4 ships.
 
}}  
 
 
}}
 
}}
===Map Unlocking & Progression===
 
'''5-5''' is unlocked after clearing [[5-4]] HP bar and [[6-1]].
 
  
To clear the map, the boss's flagship must be sunk 5 times.
+
{{MapUnlock
*[[Support Expedition]]s are available on this map.
+
| unlock= [[5-4]] HP bar and [[6-1]]
*Clearing this map rewards '''200 [[Ranking]] points''' and a '''[[medal]]'''.
+
| clear= the boss's flagship must be sunk 5 times
*The map will reset at midnight JST at the beginning of every month.
+
| reward= '''200 {{Item/Icon|Ranking Point Reward|size=25px}} [[Ranking Point]]s''' and '''1 {{Medal}} [[Medal]]'''
 +
| reset= Resets at midnight JST at the beginning of every month
 +
| note= [[Support Expedition]]s are available on this map
 +
}}
  
 
===Stage Guide===
 
===Stage Guide===
Line 111: Line 96:
  
 
===Tips===
 
===Tips===
*5-5 is arguably the most difficult non-event map in the game.
+
5-5 is arguably the most difficult non-event map in the game.
**'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
+
*'''The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing'''.  
***If you are planning on clearing any quests that require you to clear 5-5 with an A/S-Rank, '''it is recommended that you attempt these quests after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps. The fleet composition restrictions for most of these quests mean that your fleet will face some difficulty in defeating the pre-clear comps.
+
**It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
***This is especially true if said quests require 2DDs, as DDs will face difficulty to deal any significant damage to the pre-clear boss comps during the daytime battle.
 
***Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a <font color = "red">dedicated ASW or even [[OASW]] ship must be brought if one wishes to secure an S-rank</font>.
 
*Node {{MapRoute|B|red}} is a submarine node.
 
*Nodes {{MapRoute|G|purple}} and {{MapRoute|M|purple}} are Night Nodes.
 
  
*Pre-boss Node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
+
*When planning on clearing any quest that requires clearing 5-5 with an A/S-Rank, '''it is recommended to do so after clearing 5-5 for the month''', as the post-clear boss compositions are significantly easier than the pre-clear comps.  
**Depending on your choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
+
The fleet composition restrictions for most of these quests mean that the fleet will face some difficulty in defeating the pre-clear comps.
*The Special Attacks (Touch) are good options to consider if you want to clear out enemies at the boss node easier.
+
**This is especially true if said quests require 2 DD, as they will have difficulty dealing any significant damage to the pre-clear boss comps during the daytime battle.
 +
**Please note that [[Submarine Yo-Class]] at the boss node will be in Elite form '''post-clear''', so a {{color|red|dedicated ASW or even [[OASW]] ship}} must be brought if one wishes to secure an S-rank.
  
*As every World 5 map, [[Support Expedition]]s are available to help you clear the map, something often useful to clear harder quests.
+
Pre-boss node {{MapRoute|P|red}} has the chance of containing an Elite Re-class in Line Ahead.
 +
*Depending on the choice of ships (and also dependent on engagement modifiers & enemy fleet formation), [[bulge]]s equipped in [[Reinforcement Expansion]] may improve survivability against opening torpedoes.
  
It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
+
As every World 5 map, [[Support Expedition]]s are available to help clear the map, something often useful to clear harder quests.
 +
 
 +
Regarding nodes:
 +
*{{MapRoute|B|red}} is a submarine node.
 +
*{{MapRoute|D|violet|L|violet}} are [[maelstrom]] nodes. It is recommended to bring some radars to reduce fuel losses.
 +
*{{MapRoute|G|purple|M|purple}} are night battle nodes.
  
 
===Recommended Fleets===
 
===Recommended Fleets===
*BBs using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet.  
+
(F)BB(V) using "'''[[Special Attacks]]'''" (Touches) are recommended for every fleet.  
**Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
+
*Equipping the flagship with at least one [[Template:Range Extension|'''Very Long range''' gun]] is recommended to trigger the Touch 1st.
*Regarding DDs :
+
Regarding DD:
**Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss.  
+
*Bringing an [[OASW]] can help in passing submarine nodes as well as S ranking the boss.  
**Bringing an [[AACI]] is recommended.  
+
*Bringing an [[AACI]] is recommended.  
**Other cut-ins like the mixed ones can be good all-around solutions.
+
*Other cut-ins like the mixed ones can be good all-around solutions.
  
<tabber>
+
{{FleetGuide
|-|Middle Routes=
+
| Map = Middle Route
*'''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD'''
+
| Fleet = '''2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
+
'''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO
**LoS required: ≥ 67 (Cn2)
+
| LOS = Cn2: 67
**Easier preboss, but will struggle against the double Re-Elite boss node formations.
+
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
**Node {{MapRoute|D|violet}} is a maelstrom node. It is recommended to bring some radars to reduce fuel losses.
+
| AS = 392
**CAVs can provide fighter power.
+
| Note = Easier preboss, but will struggle against the double Re-Elite boss node formations.
**CLTs and [[Opening Torpedo Salvo]] capable CLs can enable powerful opening attacks.
+
*CAV can provide fighter power.
 +
*CLT and [[Opening Torpedo Salvo]] capable CL can enable powerful opening attacks.
 +
The AO allows to bring an additional heavy ship, notably a CV(B), without the need to be Fast+. [[Souya]] is the best AO choice thanks to her greater survivability.
 +
*If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
 +
| Quest =
 +
}}
  
*'''2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO'''
+
{{FleetGuide
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
+
| Map = Middle Fast+
**If used alone, the CV(B) can use a combination of several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}} alongside some fighters and/or a {{Equipment/Link|Saiun|Saiun (Eastern Caroline Air Group)|Saiun (4th Recon Squad)|text=Saiun}}.
+
| Fleet = '''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD
**The AO can be replaced with a CLT/CA(V), but only if the fleet is Fast+. [[Souya]] is the best AO choice thanks to her greater survivability.
+
| LOS = Cn2: 67
 +
| Speed = Fast+
 +
| Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 +
| AS = 392
 +
| Note = A great fleet to clear this map, with great reach and clear rates.
 +
*This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible.
 +
The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively.
  
|-|Middle Fast+=
+
The CV(B) must carry several {{Jet Keiun}} {{Jet Kikka}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}.
*'''2 {{Class|Yamato|Kai Ni/Juu}}, 1 CV(B), 1 {{Class|Mogami|Kai Ni Toku}}, 2 DD, Fast+'''
+
*As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW aircraft]].
*Route = {{MapRoute|B|red|F|blue|D|violet|H|red|N|red|O|blue|S|red}}
 
**LoS required: ≥ 67 (Cn2)
 
**A great fleet to clear this map, with great reach and clear rates.
 
***This fleet requires many late-game ships and equipment in order to work, with all ships [[RE]] opened and as many married as possible.
 
**The DD must be 4 slots, with one as [[AACI]] and the other as [[TCI]]+[[OASW]], so far [[Hatsuzuki Kai Ni]] and [[Tashkent Kai]] respectively.
 
**The CV must carry several {{JetFighterBomber2}} {{JetFighterBomber1}} {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jet}}.
 
***As Tashkent needs to be married for OASW with one sonar, [[Kaga Kai Ni Go]] can be used instead for the OASW, using an [[ASW Aircraft]].
 
**The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness.
 
**The {{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] must each carry a {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
 
**Both BB should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness.
 
  
|-|North Routes=
+
The CAV/AV can DA (with a gun in the RE), [[oTorp]], and utilize a {{Night Recon}} [[Night Recon]]. The other CAV can be used as substitutes, but with a lesser effectiveness.
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 
*'''4-6 BB(V)/CV(B/L), 0-2 CA(V)'''
 
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}  
 
**CAVs can provide fighter power, allowing for optimized set-ups on CVs.
 
**One CA can be used for [[AACI]]
 
  
*'''3 BB(V)/CV(B/L), 1 CV(L), 2 DD'''
+
{{Class|Yamato}}, {{Class|Mogami}}, and [[Tashkent]] are recommended, as they can be Fast+ with a single {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
*Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
 
**A route negligibly easier than the previous one.
 
**{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
 
  
*LoS required: 81 (Cn2)
+
Both (F)BB(V) should use 2 guns, an {{AP Shell}} [[AP Shell]], and a {{Very Large Radar}} [[Very Large Radar]] for better touch effectiveness.
*Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35% chance of off-routing to node {{MapRoute|Q|blue}}
+
| Quest =
*[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BBs.
+
}}
**SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
+
 
 +
{{FleetGuide
 +
| Map = North Route Heavy
 +
| Fleet = '''4-6 BB(V)/CV(B/L), 0-2 CA(V)
 +
| LOS = Cn2: 81
 +
| Route = {{MapRoute|B|red|K|red|P|red|S|red}}
 +
| AS = 392
 +
| Note = Strongest, but also costlier fleets. The biggest threat here is the Re-class on node {{MapRoute|P|red}}.
 +
*CAV can provide fighter power, allowing for optimized set-ups on CV(B).
 +
*1 CA can be used for [[AACI]].
 +
[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
 +
*SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 +
Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35 % chance of off-routing to node {{MapRoute|Q|blue}}.
 +
| Quest =
 +
}}
 +
 
 +
{{FleetGuide
 +
| Map = North Route Medium
 +
| Fleet = '''3 BB(V)/CV(B/L), 1 CV(L), 2 DD
 +
| LOS = Cn2: 81
 +
| Route = {{MapRoute|B|red|F|blue|J|red|P|red|S|red}}
 +
| AS = 392
 +
| Note = A route negligibly easier than the previous one.
 +
*{{MapRoute|F|blue}} is a choice node. For the above fleet, routing to {{MapRoute|J|red}} is recommended as {{MapRoute|D|violet}} is a maelstrom node, and fleet comp will route to {{MapRoute|P|red}} after {{MapRoute|H|red}} anyway.
 +
[[Ise Kai Ni]] & [[Hyuuga Kai Ni]] are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).
 +
*SPB should not be used in smaller slots due to the potential presence of multiple [[Light Cruiser Tsu-Class]] along this route.
 +
| Quest =
 +
}}
  
|-|South Routes=
+
{{FleetGuide
A weaker fleet with a lower bauxite consumption compared to other fleets.
+
| Map = South Route
*'''2 (F)BB(V)/CV(B/L), 4 DD'''
+
| Fleet = '''2 (F)BB(V)/CV(B/L), 4 DD
*'''2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))'''
+
2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))
*Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
+
| LOS = Cn2: 67
**LoS required: ≥ 67 (Cn2)
+
| Route = {{MapRoute|A|blue|C|red|E|green|G|purple|I|blue|M|purple|O|blue|S|red}}
**The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
+
| AS = 392
**When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss.
+
| Note = A weaker fleet with a lower bauxite consumption compared to other fleets.
 +
*The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.
 +
When less than 4 DD are used, 4 {{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drum}} carrying ship are required to route to the boss.
 +
| Quest =
 +
}}
  
|-|SS Fleet=
+
{{FleetGuide
Not recommended.
+
| Map = SS Fleet
*6 SS(V)
+
| Fleet = 6 SS(V)
*Route = {{MapRoute|B|red|K|red|P|red|S|red}}
+
| LOS = Cn2: 81
*LoS required: ≥ 81 (Cn2)
+
| Route = Random:
**Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.  
+
*65 %: {{MapRoute|B|red|K|red|P|red|S|red}}
**Has a low resource cost.  
+
*35 %: {{MapRoute|B|red|K|red|P|red|Q|blue}}
**Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
+
| AS = 392
</tabber>
+
| Note = Not recommended.
 +
*Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.  
 +
*Has a low resource cost.  
 +
*Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.
 +
| Quest =
 +
}}
  
 
===Resource Nodes===
 
===Resource Nodes===

Latest revision as of 01:34, 4 January 2026

World 5-5 Extra Operation: サーモン海域北方 - Northern Salmon Sea Area

 
Strategy Name 第二次サーモン海戦
Second Battle of the Solomon Sea
Difficulty ☆☆☆☆☆☆☆☆☆☆☆
Item  
Strategy Content 南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!
Boss Air Control
AD AP AS AS+
117 175 392 784
Boss Route Air Control
AD AP AS AS+
102 152 341 682
5-5 Unlocking & Progression
Unlock conditions 5-5 is unlocked after clearing 5-4 HP bar and 6-1
Clear conditions To clear the map: the boss's flagship must be sunk 5 times
Clearing rewards 200   Ranking Points and 1   Medal
Notes Support Expeditions are available on this map
Map reset Resets at midnight JST at the beginning of every month

Stage Guide

5-5 Branching Rules
Nodes Rules
Start
A
  • Meet ANY of the following requirements to go to A
    • DD ≥ 4
    • 4 Drum carrying ships
    • 4 DLC/Tank-carrying ships
  • Otherwise, go to B
B
B
F
  • FORCE node K if meeting one of the following:
    • CV(B) ≥ 3 (CVL doesn't count)
    • (F)BB(V) ≥ 4
    • CLT ≥ 2
  • Go to F if DD ≥ 2
  • Otherwise, go to K
K
E
G
  • Meet ANY of the following to go to H
    • Fast+ fleet and DD ≥ 2
    • Fastest fleet
  • Otherwise, go to G
H
H
L
  • Go to N if the fleet is Fastest
  • Go to P if (F)BB(V)+CV(L/B) ≥ 4
  • Go to L if DD ≤ 1
  • Otherwise, go to N
N
P
I
L
  • Go to L if (F)BB(V)+CV(B) = 3 and DD ≥ 2
  • Otherwise, go to M
M
L
N
  • Fixed Route
M
L
  • FORCE node O if node L or N was reached in the same sortie
  • Go to L if (F)BB(V)+CV(B) ≥ 4
  • Go to O if DD ≥ 2
  • Otherwise, go to L
O
N
M
  • FORCE node O if node M was reached in the same sortie
  • Meet ANY of the following requirements to go to O
    • Fast+ fleet
    • Fleet contains AO
  • Meet ANY of the following requirements to go to M
    • (F)BB(V)+CVL ≥ 3
    • Fleet contains CV(B)
  • Otherwise, go to O
O
O
R
  • Random routing if fleet contains SS(V) or fleet with 63 < LoS < 67 (Cn2)
  • Meet ANY of the following to go to S
    • Pass the LoS check: ≥ 67 (Cn2)
    • Fast+ fleet (LoS check ignored)
  • Otherwise, go to R
S
P
Q
  • Meet ANY of the following to FORCE node S (LoS check ignored)
    • Fastest fleet
    • Fast+ fleet and (F)BB(V)+CV(L/B) ≤ 5
  • Random between Q and S if fleet contains SS(V) or (F)BB(V)+CV(L/B) ≥ 5
    • (65% to S if fleet LoS ≥ 84 (Cn2))
  • Go to S if passing the LoS Check: ≥ 81 (Cn2)
  • Go to Q if LoS ≤ 73 (Cn2)
  • Otherwise, random routing
S

Tips

5-5 is arguably the most difficult non-event map in the game.

  • The enemy composition at the boss node will be locked into either formation 5 or 6 after clearing.
    • It can be advisable to display the enemy composition preview when reaching the boss, to make sure it is the easiest composition, resetting the game otherwise.
  • When planning on clearing any quest that requires clearing 5-5 with an A/S-Rank, it is recommended to do so after clearing 5-5 for the month, as the post-clear boss compositions are significantly easier than the pre-clear comps.

The fleet composition restrictions for most of these quests mean that the fleet will face some difficulty in defeating the pre-clear comps.

    • This is especially true if said quests require 2 DD, as they will have difficulty dealing any significant damage to the pre-clear boss comps during the daytime battle.
    • Please note that Submarine Yo-Class at the boss node will be in Elite form post-clear, so a dedicated ASW or even OASW ship must be brought if one wishes to secure an S-rank.

Pre-boss node P has the chance of containing an Elite Re-class in Line Ahead.

  • Depending on the choice of ships (and also dependent on engagement modifiers & enemy fleet formation), bulges equipped in Reinforcement Expansion may improve survivability against opening torpedoes.

As every World 5 map, Support Expeditions are available to help clear the map, something often useful to clear harder quests.

Regarding nodes:

  • B is a submarine node.
  • D L are maelstrom nodes. It is recommended to bring some radars to reduce fuel losses.
  • G M are night battle nodes.

Recommended Fleets

(F)BB(V) using "Special Attacks" (Touches) are recommended for every fleet.

  • Equipping the flagship with at least one Very Long range gun is recommended to trigger the Touch 1st.

Regarding DD:

  • Bringing an OASW can help in passing submarine nodes as well as S ranking the boss.
  • Bringing an AACI is recommended.
  • Other cut-ins like the mixed ones can be good all-around solutions.
Middle Route
Fleet Info
Single 2 (F)BB(V), 1 CA(V)/CL, 1 CA(V)/CLT, 2 DD

2 (F)BB(V)/CV(B), 1 (F)BB(V)/CVL, 2 DD, 1 AO

LoS Cn2: 67
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B F D H N O S
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
Easier preboss, but will struggle against the double Re-Elite boss node formations.
  • CAV can provide fighter power.
  • CLT and Opening Torpedo Salvo capable CL can enable powerful opening attacks.

The AO allows to bring an additional heavy ship, notably a CV(B), without the need to be Fast+. Souya is the best AO choice thanks to her greater survivability.

  • If used alone, the CV(B) can use a combination of several Jets 
     
    alongside some fighters and/or a Saiun 
     
     
    .
Middle Fast+
Fleet Info
Single 2 Yamato-class Kai Ni/Juu, 1 CV(B), 1 Mogami-class Kai Ni Toku, 2 DD
LoS Cn2: 67
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B F D H N O S
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
A great fleet to clear this map, with great reach and clear rates.
  • This fleet requires many late-game ships and equipment in order to work, with all ships RE opened and as many married as possible.

The DD must be 4 slots, with one as AACI and the other as TCI+OASW, so far Hatsuzuki Kai Ni and Tashkent Kai respectively.

The CV(B) must carry several     Jets 
 
.

The CAV/AV can DA (with a gun in the RE), oTorp, and utilize a   Night Recon. The other CAV can be used as substitutes, but with a lesser effectiveness.

Yamato-class, Mogami-class, and Tashkent are recommended, as they can be Fast+ with a single   +13 Boiler  at 7+  .

Both (F)BB(V) should use 2 guns, an   AP Shell, and a  Sp Very Large Radar for better touch effectiveness.

North Route Heavy
Fleet Info
Single 4-6 BB(V)/CV(B/L), 0-2 CA(V)
LoS Cn2: 81
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B K P S
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
Strongest, but also costlier fleets. The biggest threat here is the Re-class on node P.
  • CAV can provide fighter power, allowing for optimized set-ups on CV(B).
  • 1 CA can be used for AACI.

Ise Kai Ni & Hyuuga Kai Ni are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).

  • SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.

Using more than 4BB(V)/CV(L) or 1 SS(V) gives a 35 % chance of off-routing to node Q.

North Route Medium
Fleet Info
Single 3 BB(V)/CV(B/L), 1 CV(L), 2 DD
LoS Cn2: 81
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B F J P S
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
A route negligibly easier than the previous one.
  • F is a choice node. For the above fleet, routing to J is recommended as D is a maelstrom node, and fleet comp will route to P after H anyway.

Ise Kai Ni & Hyuuga Kai Ni are good options to get additional fighter power, however, they are weaker in terms of firepower compared to most BB(B).

  • SPB should not be used in smaller slots due to the potential presence of multiple Light Cruiser Tsu-Class along this route.
South Route
Fleet Info
Single 2 (F)BB(V)/CV(B/L), 4 DD

2 (F)BB(V)/CV(B/L), 2 DD, 2 XX (XX cannot be (F)BB(V)/CV(B/L))

LoS Cn2: 67
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A C E G I M O S
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
A weaker fleet with a lower bauxite consumption compared to other fleets.
  • The first battle is a relatively easy enemy torpedo squadron, but the next two battles are fairly dangerous Night Nodes.

When less than 4 DD are used, 4   Drum  carrying ship are required to route to the boss.

SS Fleet
Fleet Info
Single 6 SS(V)
LoS Cn2: 81
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random:
  • 65 %: B K P S
  • 35 %: B K P Q
Air State
AD AP AS AS+
117 175 392 784
Fleet Notes
Not recommended.
  • Has a lower chance of reaching the boss node due to random off-routings, and difficulties killing the boss regardless of its composition.
  • Has a low resource cost.
  • Using 6 strong submarines (maybe having REs) utilizing Submarine Cut-ins can be a solution to slowly clear the map for cheap.

Resource Nodes

E is a "Special Resource Node" rewarding fuel  .

  • See here for more details.

Enemy Compositions

5-5 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 B: 深海南方潜水艦隊 哨戒線 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
B Echelon
Line Abreast
200            0/0
0/0
Echelon
Line Abreast
220            0/0
0/0
Echelon
Line Abreast
250             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 C: 敵哨戒水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead
Double Line
130             
0/0
0/0
Line Ahead
Double Line
160             
0/0
0/0
Line Ahead
Double Line
170             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 D
# Maelstrom Node
D Lost Normal  
# Maelstrom Node
5-5 E
# Resource Node
E Gained 40   (cap 180)
# Resource Node
5-5 F
# Selection Node
F 艦隊の針路を選択できます。提督、どちらの針路をとられますか?
You can decide the fleet's course. Admiral, which heading should we take?
# Selection Node
5-5 G: 敵哨戒重巡戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
G Line Ahead
Echelon
180             
0/0
0/0
Line Ahead
Echelon
190             
0/0
0/0
Line Ahead
Echelon
200             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-5 H: 敵機動部隊 C群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
H Double Line
Diamond
380             
16/31
69/138
Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
420             
69/137
306/612
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 J: 敵機動部隊 B群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
J Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
430             
69/137
306/612
Double Line
Diamond
450             
69/137
306/612
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 K: 敵機動部隊 A群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
K Double Line
Diamond
400             
42/84
188/375
Double Line
Diamond
420             
69/137
306/612
Double Line
Diamond
450             
76/152
341/681
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 L
# Maelstrom Node
L Lost Normal  
# Maelstrom Node
5-5 M: 敵新鋭戦艦戦隊 (PoiDB)
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
M Line Ahead
Double Line
Echelon
450             
0/0
0/0
Line Ahead
Double Line
Echelon
460             
0/0
0/0
Line Ahead
Double Line
Echelon
480             
0/0
0/0
# Enemy
Form.
Base EXP Night Battle Node AD/AP
AS/AS+
5-5 N: 深海南方任務部隊 重水雷戦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
N Line Ahead
Double Line
Echelon
280             
0/0
0/0
Line Ahead
Double Line
Echelon
350             
0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 O
# Empty Node
O 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 P: 深海南方任務部隊 水上打撃群 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
P Line Ahead
Double Line
500             
32/63
141/282
Line Ahead 520             
36/72
161/321
Double Line 530             
36/72
161/321
Line Ahead
Double Line
550             
36/72
161/321
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
5-5 Q
# Empty Node
Q 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 R
# Empty Node
R 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
5-5 S: 深海南方任務部隊 本隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
S Diamond 700             
50/100
224/447
Diamond 700             
84/168
377/753
Double Line 700             
88/175
392/783
Line Ahead 770             
88/175
392/783
Diamond
(Clear)
600             
80/159
356/711
Double Line
(Clear)
600              
64/128
287/573
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? B C G H J K M N P S
DD Uzuki ✔️
DD Hatsukaze ✔️
DD Maikaze ✔️ ✔️
CL Agano ✔️
AS Taigei ✔️
DD Yayoi ✔️
DD Yukikaze ✔️
DD Hamakaze ✔️
DD Akigumo ✔️ ✔️ ✔️ ✔️
DD Yuugumo ✔️
DD Makigumo ✔️ ✔️ ✔️ ✔️
CL Nagara ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Myoukou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Takao ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Atago ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Suzuya ✔️ ✔️
CA Kumano ✔️ ✔️
CA Tone ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Chikuma ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Ryuujou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CVL Zuihou ✔️
FBB Hiei ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
FBB Kirishima ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
BB Mutsu ✔️
CV Shoukaku ✔️
CV Zuikaku ✔️
SS I-8 ✔️
SS I-19 ✔️
SS I-58 ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
DD Kagerou ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Yura ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Haguro ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
CA Maya ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
SS I-168 ✔️
AV Chitose ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️