Difference between revisions of "World 1/1-3"

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==World 1-3: 製油所地帯沿岸 Coastal Refinery Zone==
+
{{World/Hub}}
 +
=World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone=
 
{{LabSortieworld
 
{{LabSortieworld
| map = 1 03.png
+
| page = World 1/1-3
 
| difficulty = ☆ ☆
 
| difficulty = ☆ ☆
 
| item = {{Fuel}}
 
| item = {{Fuel}}
 
| exp = Varies
 
| exp = Varies
| code = 海上護衛作戦 (Maritime Escort Operation)
+
| code = 海上護衛作戦<br>Maritime Escort Operation
 
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
 
| jptext = 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
 
| entext = Protect the supply lines around our coastal refineries!
 
| entext = Protect the supply lines around our coastal refineries!
 +
| aircon =
 +
{{AirConKai
 +
|AS=0
 
}}
 
}}
 +
}}
 +
 +
{{MapUnlock
 +
| unlock= [[1-2]]
 +
| clear= the boss's flagship must be sunk once
 +
}}
 +
 +
===Stage Guide===
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = 1-3 Branching Rules
 
|title = 1-3 Branching Rules
|expand = true
 
 
|id = 1-3
 
|id = 1-3
 
|0 -> A/empty, C =  
 
|0 -> A/empty, C =  
 
*Go to A if fleet contains AO or AV
 
*Go to A if fleet contains AO or AV
*Go to C if fleet contains CV(L)
+
*Go to C if fleet contains CV(B/L)
 
*Otherwise, random routing
 
*Otherwise, random routing
  
Line 22: Line 33:
 
**Fleet contains AO
 
**Fleet contains AO
 
**DE ≥ 4
 
**DE ≥ 4
*Go to E if fleet only contains SS(V)
+
*80% to D if fleet contains AV or DD+DE ≥ 4
*80% to D if fleet contains AV and DD+DE ≥ 4
+
*If DD+DE ≤ 3
*Otherwise, random routing
+
**Go to E if fleet also contains SS(V)
 +
**Otherwise, random routing
  
 
|F -> H/storm, J =  
 
|F -> H/storm, J =  
*Go to H if fleet contains any CV(B), slow BBs (BBV doesn't count)
+
*Go to H if fleet contains any CV(B) or BB (not counting FBB/BBV)
 
*Meet '''ANY''' of the following to go to J
 
*Meet '''ANY''' of the following to go to J
 
**DD ≥ 4
 
**DD ≥ 4
**Fleet contains CL and DD+DE ≥ 4
+
**CL+CT ≥ 1 and DD+DE ≥ 4
*Otherwise, random routing (The more CV(L/B) you bring, the higher chance you will go to node H)
+
**CAV ≥ 1 and DD ≥ 2
 +
*Otherwise, from top to bottom:
 +
**If CL/CLT/CT ≥ 1, DD ≥ 2 '''and''' all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.
 +
**If CL = 0, DD+DE ≥ 4: 75% H, 25% J.
 +
**If fleet contains SS(V): 75% H, 25% J.
 +
**If fleet doesn't meet any of the conditions above: 50% H 50% J.
  
 
|H/storm -> G/resource, I/empty, J =  
 
|H/storm -> G/resource, I/empty, J =  
 
*Go to G if fleet contains AO
 
*Go to G if fleet contains AO
*Go to J if fleet contains CL and DD ≥ 2, or fleet contains AV
+
*Meet '''ANY''' of the following to go to J
*Otherwise
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**CL+CT ≥ 1 and DD ≥ 2
**If DD ≥ 3, random routing (Very small chance for I)
+
**CAV+AV ≥ 1
**If DD ≤ 2, random routing (Very small chance for G)
+
*Otherwise, from top to bottom:
 +
**If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J
 +
**If CL+CT = 0 and DD ≤ 1: 75% I 25% J
 +
**If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J
 +
}}
 +
 
 +
===Tips===
 +
This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.
 +
*It is important to bring strong enough ships to defeat this BB flagship.
 +
 
 +
This map is also great for farming fuel.
 +
 
 +
===Recommended Fleet===
 +
{{FleetGuide
 +
| Map = Standard Fleets
 +
| Fleet ='''4 DD, 2 XX<br>1 CAV/AV, 2 DD, 3 XX<br>1 CL/CT, 4 DD/DE, 1 XX'''
 +
| Route = Random, but will always reach the boss node. Routes can be as follows:
 +
*{{MapRoute|C|red|F|red|J|red}}
 +
*{{MapRoute|A|blue|D|green|B|blue|E|red|F|red|J|red}}
 +
*{{MapRoute|A|blue|E|red|F|red|J|red}}
 +
| AS = 0
 +
| Note = '''XX cannot be BB or CV(B)''', it should be a FBB, BBV, CVL, CA(V), CL, or AV.
 +
| Quest =
 
}}
 
}}
  
===Stage Guide===
+
===Resource Nodes===
<br/>'''Recommended Fleet'''
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{{MapRoute|D|green|G|green}} are "Normal Resource Nodes" rewarding both Fuel {{Fuel}}.
*'''2 XX 4 DD (XX can't be any heavy ships such as (F)BB or CV, BBV and CVL are fine though)''' guarantees '''F-J branching'''
+
*''See [[Resource Node|here]] for more details.
<br/>'''Oil Refinery Farming'''
+
 
*The Oil Refinery area is now the new hot spot for farming for {{fuel}} since the former '''"Orel Cruise"''' has become insufficient due to the increase difficulty subs will face on 2-3. As such '''Node D''' of this map now serves as a major area to farm for fuel.
+
====Fuel Farming====
**'''1 AV, 4-5 D, 0-1 SS / [[Kamoi]], 4-5 DD, SS ([[Luigi Torelli]] recommended)'''
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Node {{MapRoute|D|green}} is a good spot to farm fuel {{fuel}}, the base gain being '''10/15/20'''.
***Requires [[Drum Canister]] and [[Daihatsu]] type equipment to increase fuel gain
+
 
***You will only have around 80% of reaching node D if you are using the AV comp. If the fleet you are using contains AO such as [[Kamoi]], however, will guarantee node D instead
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;Recommended fleets
***Node D will provide you with with a base amount of '''10/15/20''' {{fuel}}
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{{FleetGuide
***In addition to this, each {{Drum}} and {{LandingCraft}} you equip will give the following bonuses:
+
| Map =
****+2 {{fuel}} per {{Drum}}
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| Fleet = '''[[Kamoi]]/[[Souya]], 4-5 DD, 0-1 SS(V)
****+3 {{fuel}} per {{LandingCraft}}
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1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)
***With enough {{Drum}} and {{LandingCraft}} it can become possible to gain a large amount of resources if you make constant trips to this spot.
+
| Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
***Once you complete your first battle, return to your base and refuel your fleet before going back out again.
+
| AS = 0
***If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base [[expedition]] making this become the ideal location to farm for fuel.
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| Note = When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
***If you use throwaway DDs, remember to remove their [[Drum Canister]] once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the [[Drum Canister]]s to run the map to continue the cycle.
+
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 +
 
 +
As many {{Landing Craft}} [[Landing Craft]] and {{Amphibious Tank}} {{EquipmentLink|Special Type 2 Amphibious Tank|text=Amphibious Tanks}} should be equipped as possible to maximize fuel gain (+3 per craft).
 +
*{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} works as an inferior substitute (+2 per drum).  
 +
*Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
 +
*If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
 +
{{Gain Modifier}}
  
===Nodes and Enemy Encounters===
+
If done correctly, this can result in an outstanding fuel gain that surpasses [[expedition]] gains.
{{Map/Image|page=World 1/1-3|
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*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize fuel consumption/farming.
{{Map/ImageNode|C|x=472|y=285}}
+
*Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are ''critically damaged'', and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).
 +
| Quest =  
 
}}
 
}}
  
<div class="map-nodes">
+
{{Map/Footer|1-3|
{{#invoke:EnemyEncounters2|encounterTemplate
+
 
|A_label = '''<span style="color:blue">Battle Avoided</span>'''
+
|enemycompsnotes=
|A1_node_info = "Must be my imagination" (battle avoided)
+
 
|
+
|shipdropnotes=  
|
 
|B_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|B1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|C_label = <div id="1-3 C">敵前衛艦隊
 
|C-1_node_info = cl_he-class dd_ha-class dd_ha-class
 
|C-1_form = line_ahead
 
|C-1_xp =
 
|C-1_enemy_air_power =
 
|C-2_node_info = cl_he-class dd_ha-class dd_ro-class dd_ro-class
 
|C-2_form = line_ahead
 
|C-2_xp =
 
|C-2_enemy_air_power =
 
|C-3_node_info = cl_ho-class dd_ro-class dd_ro-class
 
|C-3_form = line_ahead
 
|C-3_xp =
 
|C-3_enemy_air_power =
 
|C-4_node_info = cl_ho-class dd_i-class dd_i-class
 
|C-4_form = line_ahead
 
|C-4_xp =
 
|C-4_enemy_air_power =
 
|C-5_node_info = cl_he-class dd_ro-class dd_ro-class
 
|C-5_form = line_ahead
 
|C-5_xp =
 
|C-5_enemy_air_power =
 
|C-6_node_info = cl_ho-class dd_ha-class dd_ha-class
 
|C-6_form = line_ahead
 
|C-6_xp =
 
|C-6_enemy_air_power =
 
|
 
|D_label = '''</div><span style="color:green">Resource Node</span>'''
 
|D1_node_info = fuel + 10 20
 
|
 
|E_label = 敵前衛艦隊
 
|E-1_node_info = cl_he-class dd_ha-class dd_ro-class dd_ro-class
 
|E-1_form = line_ahead
 
|E-1_xp =
 
|E-1_enemy_air_power =
 
|E-2_node_info = cl_he-class dd_ha-class dd_ha-class
 
|E-2_form = line_ahead
 
|E-2_xp =
 
|E-2_enemy_air_power =
 
|E-3_node_info = cl_he-class dd_ro-class dd_ro-class
 
|E-3_form = line_ahead
 
|E-3_xp =
 
|E-3_enemy_air_power =
 
|E-4_node_info = cl_ho-class dd_ha-class dd_ha-class
 
|E-4_form = line_ahead
 
|E-4_xp =
 
|E-4_enemy_air_power =
 
|E-5_node_info = cl_ho-class dd_i-class dd_i-class
 
|E-5_form = line_ahead
 
|E-5_xp =
 
|E-5_enemy_air_power =
 
|E-6_node_info = cl_ho-class dd_ro-class dd_ro-class
 
|E-6_form = line_ahead
 
|E-6_xp =
 
|E-6_enemy_air_power =
 
|
 
|F_label = 敵支援艦隊
 
|F-1_node_info = ca_ri-class dd_ro-class dd_ro-class dd_ro-class
 
|F-1_form = double_line line_ahead
 
|F-1_xp =
 
|F-1_enemy_air_power =
 
|F-2_node_info = ca_ri-class ca_ri-class dd_ro-class dd_ro-class
 
|F-2_form = line_ahead double_line
 
|F-2_xp =
 
|F-2_enemy_air_power =
 
|F-3_node_info = ca_ri-class clt_chi-class dd_ro-class dd_ro-class
 
|F-3_form = double_line line_ahead
 
|F-3_xp =
 
|F-3_enemy_air_power =
 
|F-4_node_info = ca_ri-class dd_i-class dd_i-class dd_i-class
 
|F-4_form = double_line line_ahead
 
|F-4_xp =
 
|F-4_enemy_air_power =
 
|
 
|G_label = '''<span style="color:green">Resource Node</span>'''
 
|G1_node_info = fuel + ?
 
|
 
|H_label = '''<span style="color:purple">Maelstrom Node</span>'''
 
|H1_node_info = ammo - ?
 
|
 
|I_label = '''<span style="color:blue">Battle Avoided</span>'''
 
|I1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|J_label = <div id="1-3 J">敵主力艦隊</div>
 
|J-1_node_info = bb_ru-class clt_chi-class cl_he-class dd_ro-class dd_ro-class
 
|J-1_form = line_ahead double_line
 
|J-1_xp =
 
|J-1_enemy_air_power =
 
|J-2_node_info = bb_ru-class clt_chi-class cl_he-class dd_i-class dd_i-class
 
|J-2_form = line_ahead double_line
 
|J-2_xp =
 
|J-2_enemy_air_power =
 
|J-3_node_info = bb_ru-class cl_he-class dd_i-class dd_i-class dd_i-class
 
|J-3_form = line_ahead double_line
 
|J-3_xp =
 
|J-3_enemy_air_power =
 
|
 
|final_form =
 
|boss_node = J
 
}}</div>
 
  
===Drops===
+
}}
<div class="mw-customtoggle-1-3-drop globalbutton">Show/Hide Drops</div>
 
{| class="mw-collapsible mw-collapsed wikitable" id="mw-customcollapsible-1-3-drop"
 
!Node
 
!Destroyers
 
!Light Cruisers
 
!Heavy Cruisers
 
!Seaplane Tender
 
!Aircraft Carrier
 
|-
 
| style="text-align:center;" |A
 
| style="text-align:center;" |[[Shirayuki]], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]] [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Shiranui]], [[Kuroshio]]
 
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
 
| style="text-align:center;" |[[Aoba]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Houshou]]
 
|-
 
| style="text-align:center;" |E
 
| style="text-align:center;" |[[Hatsuyuki]], [[Isonami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]] [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Shiranui]], [[Kuroshio]]
 
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
 
| style="text-align:center;" | -
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" | -
 
|-
 
| style="text-align:center;" |F
 
| style="text-align:center;" |[[Shirayuki]], [[Hatsuyuki]], [[Miyuki]], [[Isonami]], [[Shikinami]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Fumizuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Akebono]], [[Akatsuki]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Suzukaze]], [[Ooshio]], [[Michishio]], [[Arashio]], [[Arare]], [[Kasumi]], [[Shiranui]], [[Kuroshio]]
 
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Tama]], [[Kiso]]
 
| style="text-align:center;" | -
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Akagi]]
 
|-
 
| style="text-align:center;" |'''<span class="wikicolor" style="color:Red">G</span>'''
 
| style="text-align:center;" |[[Fubuki]], [[Shirayuki]], [[Miyuki]], [[Murakumo]], [[Isonami]], [[Ayanami]], [[Shikinami]], [[Kisaragi]], [[Kikuzuki]], [[Mikazuki]], [[Mochizuki]], [[Oboro]], [[Sazanami]], [[Ushio]], [[Hibiki]], [[Ikazuchi]], [[Inazuma]], [[Hatsuharu]], [[Nenohi]], [[Wakaba]], [[Hatsushimo]], [[Shiratsuyu]], [[Shigure]], [[Murasame]], [[Yuudachi]], [[Samidare]], [[Suzukaze]], [[Ooshio]], [[Arare]], [[Shiranui]], [[Kuroshio]]
 
| style="text-align:center;" |[[Sendai]], [[Jintsuu]], [[Naka]], [[Yuubari]], [[Nagara]], [[Isuzu]], [[Natori]], [[Yura]], [[Kuma]], [[Tama]], [[Kitakami]], [[Kiso]], [[Tenryuu]], [[Tatsuta]]
 
| style="text-align:center;" |[[Aoba]], [[Kinugasa]], [[Furutaka]], [[Kako]]
 
| style="text-align:center;" |[[Chitose]], [[Chiyoda]]
 
| style="text-align:center;" |[[Houshou]]
 
|}
 

Latest revision as of 19:36, 22 October 2025

World 1-3: 製油所地帯沿岸 - Coastal Refinery Zone

 
Strategy Name 海上護衛作戦
Maritime Escort Operation
Difficulty ☆ ☆
Item  
Strategy Content 製油所地帯沿岸部の海上輸送ラインを防衛せよ!
Protect the supply lines around our coastal refineries!
Boss Air Control
AD AP AS AS+
0 0 0 0
1-3 Unlocking & Progression
Unlock conditions 1-3 is unlocked after clearing 1-2
Clear conditions To clear the map: the boss's flagship must be sunk once

Stage Guide

1-3 Branching Rules
Nodes Rules
Start
A
  • Go to A if fleet contains AO or AV
  • Go to C if fleet contains CV(B/L)
  • Otherwise, random routing
C
A
D
  • Meet ANY of the following to go to D
    • Fleet contains AO
    • DE ≥ 4
  • 80% to D if fleet contains AV or DD+DE ≥ 4
  • If DD+DE ≤ 3
    • Go to E if fleet also contains SS(V)
    • Otherwise, random routing
E
F
H
  • Go to H if fleet contains any CV(B) or BB (not counting FBB/BBV)
  • Meet ANY of the following to go to J
    • DD ≥ 4
    • CL+CT ≥ 1 and DD+DE ≥ 4
    • CAV ≥ 1 and DD ≥ 2
  • Otherwise, from top to bottom:
    • If CL/CLT/CT ≥ 1, DD ≥ 2 and all the remaining ships in the fleet are either CL, CLT, CT, DD: 25% H 75% J.
    • If CL = 0, DD+DE ≥ 4: 75% H, 25% J.
    • If fleet contains SS(V): 75% H, 25% J.
    • If fleet doesn't meet any of the conditions above: 50% H 50% J.
J
H
G
  • Go to G if fleet contains AO
  • Meet ANY of the following to go to J
    • CL+CT ≥ 1 and DD ≥ 2
    • CAV+AV ≥ 1
  • Otherwise, from top to bottom:
    • If CL+CT ≥ 1 and DD ≤ 1: 65% I 35% J
    • If CL+CT = 0 and DD ≤ 1: 75% I 25% J
    • If CL+CT = 0 and DD ≥ 2: 40% G 18% I 42% J
I
J

Tips

This map is the first one to have an enemy battleship, which will enforce a second shelling phase during the day battle.

  • It is important to bring strong enough ships to defeat this BB flagship.

This map is also great for farming fuel.

Recommended Fleet

Standard Fleets
Fleet Info
Single 4 DD, 2 XX
1 CAV/AV, 2 DD, 3 XX
1 CL/CT, 4 DD/DE, 1 XX
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random, but will always reach the boss node. Routes can be as follows:
  • C F J
  • A D B E F J
  • A E F J
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
XX cannot be BB or CV(B), it should be a FBB, BBV, CVL, CA(V), CL, or AV.

Resource Nodes

D G are "Normal Resource Nodes" rewarding both Fuel  .

  • See here for more details.

Fuel Farming

Node D is a good spot to farm fuel  , the base gain being 10/15/20.

Recommended fleets
Fleet Info
Single Kamoi/Souya, 4-5 DD, 0-1 SS(V)

1 AV/AO, 4-5 DD, 0-1 SS(V) (if lacking those AO)

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A D B E
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes
When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

As many   Landing Craft and   Amphibious Tanks  should be equipped as possible to maximize fuel gain (+3 per craft).

  •   Drums  works as an inferior substitute (+2 per drum).
  • Using the aforementioned equipment in the fleet is necessary to outweigh the resource cost of the fleet.
  • If lacking enough Amphibious Tanks for SS(V), Drum-capable SS are recommended as a substitute.
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name    
(& 7-3 O  )
 
  A Toku Daihatsu Landing Craft 
Daihatsu Landing Craft 
Armed Daihatsu 
DLC + T89 Tank 
DLC + Panzer II 
Soukoutei 
Toku DLC + Ho-Ni Tank 
3.0 2.0
  Ka-Mi Tank 
Ka-Tsu Tank 
Ka-Tsu Tank Kai 
  B Drums  2.0 1.5
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.

If done correctly, this can result in an outstanding fuel gain that surpasses expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize fuel consumption/farming.
  • Alternatively, it is possible to use throwaway DDs with Drums that are never refueled until they are critically damaged, and then scraped to save on resources (do not forget to swap their drums with the new ones before doing this).

Enemy Compositions

1-3 A
# Empty Node
A 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 B
# Empty Node
B 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 C: 敵前衛艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
C Line Ahead 50        0/0
0/0
Line Ahead 60        0/0
0/0
Line Ahead 70        0/0
0/0
Line Ahead 70        0/0
0/0
Line Ahead 80        0/0
0/0
Line Ahead 90          0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 D
# Resource Node
D Gained 10~20  
# Resource Node
1-3 E: 敵前衛艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
E Line Ahead 50        0/0
0/0
Line Ahead 60        0/0
0/0
Line Ahead 70        0/0
0/0
Line Ahead 70        0/0
0/0
Line Ahead 80        0/0
0/0
Line Ahead 90          0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 F: 敵支援艦隊 (PoiDB)
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
F Line Ahead
Double Line
65          0/0
0/0
Line Ahead
Double Line
80          0/0
0/0
Line Ahead
Double Line
85          0/0
0/0
Line Ahead
Double Line
90          0/0
0/0
# Enemy
Form.
Base EXP Normal Battle Node AD/AP
AS/AS+
1-3 G
# Resource Node
G Gained 10~30  
# Resource Node
1-3 H
# Maelstrom Node
H Lost Strong  
# Maelstrom Node
1-3 I
# Empty Node
I 気のせいだった。/敵影を見ず。/穏やかな海です。/穏やかな海峡です。/警戒が必要です。/静かな海です。
Must be my imagination./No enemy spotted./Calm seas./Calm straits./Be alert./Peaceful seas.
# Empty Node
1-3 J: 敵主力艦隊 (PoiDB)
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+
J Line Ahead
Double Line
110            0/0
0/0
Line Ahead
Double Line
120            0/0
0/0
Line Ahead
Double Line
130            0/0
0/0
# Enemy
Form.
Base EXP Boss Battle Node AD/AP
AS/AS+

Ship Drops

This map currently has "limited-time" drops that don't appear in the table below, see Drop List for more info.
Ship drops
Type Ship? C E F J
CL Kitakami ✔️
CL Nagara ✔️ ✔️
CL Sendai ✔️ ✔️ ✔️ ✔️
CA Kinugasa ✔️
DD Mutsuki ✔️ ✔️ ✔️ ✔️
DD Kisaragi ✔️ ✔️ ✔️ ✔️
DD Satsuki ✔️ ✔️ ✔️ ✔️
DD Fumizuki ✔️ ✔️ ✔️ ✔️
DD Nagatsuki ✔️ ✔️ ✔️ ✔️
DD Kikuzuki ✔️ ✔️ ✔️ ✔️
DD Mikazuki ✔️ ✔️ ✔️ ✔️
DD Mochizuki ✔️ ✔️ ✔️ ✔️
DD Fubuki ✔️
DD Shirayuki ✔️ ✔️ ✔️ ✔️
DD Hatsuyuki ✔️ ✔️ ✔️ ✔️
DD Miyuki ✔️ ✔️ ✔️ ✔️
DD Murakumo ✔️
DD Isonami ✔️ ✔️ ✔️ ✔️
DD Ayanami ✔️ ✔️ ✔️ ✔️
DD Shikinami ✔️ ✔️ ✔️ ✔️
DD Oboro ✔️ ✔️ ✔️ ✔️
DD Akebono ✔️ ✔️ ✔️ ✔️
DD Sazanami ✔️
DD Ushio ✔️ ✔️ ✔️ ✔️
DD Akatsuki ✔️ ✔️ ✔️ ✔️
DD Hibiki ✔️ ✔️ ✔️ ✔️
DD Ikazuchi ✔️ ✔️ ✔️ ✔️
DD Inazuma ✔️ ✔️ ✔️ ✔️
DD Hatsuharu ✔️ ✔️ ✔️ ✔️
DD Nenohi ✔️ ✔️ ✔️ ✔️
DD Wakaba ✔️ ✔️ ✔️ ✔️
DD Hatsushimo ✔️ ✔️ ✔️ ✔️
DD Shiratsuyu ✔️ ✔️ ✔️ ✔️
DD Shigure ✔️ ✔️ ✔️ ✔️
DD Murasame ✔️ ✔️ ✔️ ✔️
DD Yuudachi ✔️ ✔️ ✔️ ✔️
DD Samidare ✔️
DD Suzukaze ✔️ ✔️ ✔️ ✔️
DD Ooshio ✔️ ✔️ ✔️ ✔️
DD Michishio ✔️ ✔️ ✔️ ✔️
DD Arashio ✔️ ✔️ ✔️ ✔️
DD Arare ✔️ ✔️ ✔️ ✔️
DD Kasumi ✔️ ✔️ ✔️ ✔️
DD Shiranui ✔️ ✔️ ✔️ ✔️
DD Kuroshio ✔️ ✔️ ✔️
CL Tenryuu ✔️
CL Tatsuta ✔️
CL Kuma ✔️
CL Tama ✔️ ✔️ ✔️ ✔️
CL Kiso ✔️ ✔️ ✔️ ✔️
CL Isuzu ✔️ ✔️
CL Natori ✔️ ✔️
CL Yura ✔️ ✔️
CL Jintsuu ✔️ ✔️ ✔️ ✔️
CL Naka ✔️ ✔️ ✔️ ✔️
CA Furutaka ✔️
CA Kako ✔️
CA Aoba ✔️
CVL Houshou ✔️
AV Chitose ✔️ ✔️
AV Chiyoda ✔️ ✔️