- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Jets"
Jigaraphale (talk | contribs) m (→Steel Cost) |
Jigaraphale (talk | contribs) |
||
| Line 68: | Line 68: | ||
8. Jet fighter-bombers '''do not count''' as [[Dive Bomber]]s nor [[Fighter]]s, and so cannot activate regular [[CVCI]]. | 8. Jet fighter-bombers '''do not count''' as [[Dive Bomber]]s nor [[Fighter]]s, and so cannot activate regular [[CVCI]]. | ||
*Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI. | *Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI. | ||
| + | |||
| + | ===Jet Carrier Cut-In=== | ||
| + | {{details|CVCI}} | ||
| + | |||
| + | {{Jet Shinden}} '''[[Jet Fighter]]s''' paired with {{Jet Kikka}}/{{Jet Keiun}} '''[[Jet Bomber]]s''' or regular bombers ({{Torpedo Bomber}}/{{Dive Bomber}}) can trigger powerful [[CVCI]]. | ||
| + | *Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible. | ||
| + | |||
| + | {|class="wikitable" style="text-align:center; margin:auto" | ||
| + | !Attack Type | ||
| + | !Prerequisites | ||
| + | ![[Damage_Calculations#Damage_Formula|Post-cap]]<br>Damage<br>Modifier | ||
| + | !Accuracy<br>Modifier | ||
| + | !Hits | ||
| + | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) | ||
| + | !% per Base Value | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}}{{Jet Kikka}} | ||
| + | | 1.35?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Jet Bomber | ||
| + | |nowrap|{{Jet Shinden}}{{Jet Kikka}} | ||
| + | | 1.3?||?||1 | ||
| + | |?||?% | ||
| + | |- | ||
| + | !style="background-color:gold; color:black"|Jet Fighter-Bomber-Attacker | ||
| + | |nowrap|{{Jet Shinden}}{{Dive Bomber}}{{Torpedo Bomber}} | ||
| + | | 1.27?||?||1 | ||
| + | |?||?% | ||
| + | |} | ||
===Steel Cost=== | ===Steel Cost=== | ||
| Line 94: | Line 125: | ||
#*They are also the fighter-bombers with the highest AA {{AA}} and Dive Bombing {{Dive}} in-game, and among the only planes to provide Range {{Range}}. | #*They are also the fighter-bombers with the highest AA {{AA}} and Dive Bombing {{Dive}} in-game, and among the only planes to provide Range {{Range}}. | ||
#*This usefulness is relative, since they cannot be used in regular [[CVCI]]. | #*This usefulness is relative, since they cannot be used in regular [[CVCI]]. | ||
| + | #*When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised. | ||
#The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV. | #The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV. | ||
#*Note that equipping them in smaller slots limits their ability to contribute to air control and damage. | #*Note that equipping them in smaller slots limits their ability to contribute to air control and damage. | ||
Revision as of 19:38, 25 February 2026
Jets were introduced in the 2016/12/09 update. Jets possess the ability to perform a Jet Assault before the aerial combat phase. The 2026/02/13 update introduced the fisrt jet fighter, unlocking the Jet CVCI.
Jet List
"Jets" refer to "Turbojet propelled planes". Currently the game includes 5 planes with a turbojet:
| Icon | Name | IRL Designation | Ingame Category | Do perform a "JA"? Do consume |
Notes |
|---|---|---|---|---|---|
| Shinden Kai 3 (Prototype Jet Shinden) |
"turbojet carrier-based fighter" | Jet-powered Fighter | ✔️ | In the following, only those are treated as "jets", as they are the only ones having "jet behaviors". | |
| Kikka Kai |
"turbojet carrier-based fighter-bomber" | Jet-powered Fighter-Bomber | |||
| Jet Keiun Kai | |||||
| Ho 229 |
"flying wing turbojet land-based fighter-bomber" | Flying Wing Fighter-Bomber | |||
| Me 262 A-1a/R1 |
"turbojet land-based fighter/interceptor" | Land-based Fighter | ❌ | Just behaves as a regular Interceptor | |
| FR-1 Fireball |
mixed "piston engine propeller & turbojet carrier-based fighter" | Carrier-based Fighter | Just behaves as a regular Fighter |
Rocket aircraft are ignored as they have nothing to do with jets either, see here.
Mechanics
1. Few "jets" are currently available in the game with each unique icons:
- Carrier-based Fighter: Shinden Kai 3 (Prototype Jet Shinden)
, - Carrier-based Fighter Bomber: Kikka Kai
, Jet Keiun Kai
, - Land-based Fighter Bomber: Ho 229
.
2. Carrier Jets can only be equipped by Shoukaku Kai Ni A
, Zuikaku Kai Ni A
, Kaga Kai Ni Go
, Hiryuu Kai San
, and Victorious Kai
.
- All jets can be equipped in Land-Based Air Squadrons.
3. Using jets will consume steel
in addition to bauxite
.
4. Having a jet equipped will allow a pre-emptive aerial attack known as Jet Assault (JA) in addition to normal aerial attacks.
- Damage during the carrier jet assault and carrier shelling is calculated the same way as dive bombers, but damage during all other phases is reduced.
| Phase | LBAS JA | Carrier JA | LBAS Assault | Airstrike | Carrier Shelling |
|---|---|---|---|---|---|
| Damage Mod | x1.0 | x1.0 | x0.7 | x0.7 | x1.0 |
5. Jets bombers have a high Anti-Air Resistance that reduces losses to anti-air fire.
| Plane | Air State Modifier | Ship AA Modifier | Fleet AA Modifier |
|---|---|---|---|
| 0.6 | 0.5 | 0.7 | |
| 0.6 | 0.5 | 0.5 | |
| 0.6 ? | 0.4 ? | 0.4 ? |
6. Jets will go through three different shoot-down phases per normal battle.
- Anti-air during the Jet Assault.
- Shoot down during Air Control.
- Anti-air during the normal airstrike.
The jet assault phase cannot trigger AACI.
7. Unlike most planes, jets have Range
.
8. Jet fighter-bombers do not count as Dive Bombers nor Fighters, and so cannot activate regular CVCI.
- Using a jet fighter with regular bombers or jet bombers can trigger a Jet CVCI.
Jet Carrier Cut-In
- For more information on this topic, see CVCI.
Jet Fighters paired with
/
Jet Bombers or regular bombers (
/
) can trigger powerful CVCI.
- Those jet CVCI are not mutually exclusive with regular CVCI, and should be paired whenever possible.
| Attack Type | Prerequisites | Post-cap Damage Modifier |
Accuracy Modifier |
Hits | Trigger Rate [math]\displaystyle{ \text{Base}_\text{attack} }[/math] (lower is better) |
% per Base Value |
|---|---|---|---|---|---|---|
| Jet Fighter-Jet Bomber-Jet Bomber | 1.35? | ? | 1 | ? | ?% | |
| Jet Fighter-Jet Bomber | 1.3? | ? | 1 | ? | ?% | |
| Jet Fighter-Bomber-Attacker | 1.27? | ? | 1 | ? | ?% |
Steel Cost
The steel consumption of jets is:
| Steel consumption formula | |
|---|---|
| |
|
Use Notes
For jet bombers:
- Since they use the dive bomber multiplier and have a weaker airstrike per plane, making their use against larger targets is limited if used alone.
- They are "fighter-bombers" with a very hight AA resist. This makes them useful when needing to maximize fighter power while maintaining some striking power.
- They are also the fighter-bombers with the highest AA
and Dive Bombing
in-game, and among the only planes to provide Range
. - This usefulness is relative, since they cannot be used in regular CVCI.
- When possible, using setups capable of triggering 2 jet CVCI and 1+ regular CVCI is advised.
- They are also the fighter-bombers with the highest AA
- The steel cost can add up very quickly, especially when being equipped on the largest slots of the CV.
- Note that equipping them in smaller slots limits their ability to contribute to air control and damage.
See Also
| Music track | ||||||
|---|---|---|---|---|---|---|
| - | Source | Japanese | Romanization | English | OST Release | Notes |
| Play | Akashi's Improvement Arsenal (when improving jets) |
「噴式の胎動」 | Funshiki no Taidou | Birth of the Jets | OST 波 | |
| |||||||||||||||||||||||||||||||||||||||||||||