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| | | item = {{fuel}} {{bauxite}} | | | item = {{fuel}} {{bauxite}} |
| | | exp = 330 | | | exp = 330 |
| − | | code = リランカ島空襲 ([[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]]) | + | | code = リランカ島空襲<br>[[wikipedia:Easter_Sunday_Raid|Ri Lanka Air Raid]] |
| | | jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃! | | | jptext = 空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊への攻撃を行う。艦隊、出撃! |
| | | entext = Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie! | | | entext = Organize a fleet being attended by aircraft carriers and attack an enemy fleet deploying on its home port in Ri-Lanka Island. Fleet, sortie! |
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| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = 4-3 Medium Fleet | | | Map = 4-3 Medium Fleet |
| − | | Fleet = 2CV, 2CA(V), 2DD | + | | Fleet = 2 CV(B), 2 CA(V), 2 DD |
| − | | Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}} | + | | Route = Random<br>{{MapRoute|C|red|D|red|H|red|N|red}}<br>{{MapRoute|C|red|F|red|H|red|N|red}} |
| | | AS = 155 | | | AS = 155 |
| | }} | | }} |
| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = 4-3 "Backdoor" Heavy Fleet | | | Map = 4-3 "Backdoor" Heavy Fleet |
| − | | Fleet = 2CV, 3CA(V), 1DD | + | | Fleet = 2 CV(B), 3 CA(V), 1 DD |
| − | | Route = Random.<br/>{{MapRoute|C|red|D|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|K|violet|L|red|N|red}} | + | | Route = Random<br>{{MapRoute|C|red|D|red|H|red|N|red}}<br>{{MapRoute|C|red|F|red|H|red|N|red}}<br/>{{MapRoute|C|red|F|red|K|violet|L|red|N|red}} |
| | | AS = 155 | | | AS = 155 |
| | | Notes = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%. | | | Notes = Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%. |
| | }} | | }} |
| | }} | | }} |
| | + | |
| | ===Map Unlocking & Progression=== | | ===Map Unlocking & Progression=== |
| | '''4-3''' is unlocked after clearing [[4-2]]. | | '''4-3''' is unlocked after clearing [[4-2]]. |
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| | ***Fast fleet | | ***Fast fleet |
| | ***Fleet contains CL | | ***Fleet contains CL |
| − | ***BB(V)+CV(L/B) = 0 (FBB doesn't count) | + | ***BB(V)+CV(B/L) = 0 (FBB doesn't count) |
| | *Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO | | *Go to A if DD+DE ≥ 2 '''AND''' fleet contains either CL or AO |
| | * Otherwise, random routing between A and C | | * Otherwise, random routing between A and C |
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| | | | |
| | |B/resource -> E/storm, G = | | |B/resource -> E/storm, G = |
| − | * Go to E if (F)BB(V)+CV(L/B) ≥ 3 | + | * Go to E if (F)BB(V)+CV(B/L) ≥ 3 |
| | * Fleet containing slow ship will more likely go to E | | * Fleet containing slow ship will more likely go to E |
| | * Otherwise, go to G | | * Otherwise, go to G |
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| | |C -> D, F = | | |C -> D, F = |
| | * Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V) | | * Go to D if fleet contains CL, DD ≥ 2 '''AND''' no SS(V) |
| − | * Go to F if fleet contains (F)BB(V)+CV(L/B) ≥ 4 | + | * Go to F if fleet contains (F)BB(V)+CV(B/L) ≥ 4 |
| | * Otherwise, random routing (More likely to go to F) | | * Otherwise, random routing (More likely to go to F) |
| | | | |
| | |F -> H, K/storm = | | |F -> H, K/storm = |
| | * Go to K if fleet contains SS(V) or no DDs | | * Go to K if fleet contains SS(V) or no DDs |
| − | * Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(L/B) ≤ 2 '''AND''' the fleet is fast | + | * Go to H if fleet contains DD ≥ 2, (F)BB(V)+CV(B/L) ≤ 2 '''AND''' the fleet is fast |
| | * Otherwise, random routing | | * Otherwise, random routing |
| − | **The higher amount of DDs you have in the fleet, the better chance you will go to H | + | **The higher amount of DDs in the fleet, the better chance to go to H |
| | | | |
| | |G -> H, I, J/resource = | | |G -> H, I, J/resource = |
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| | |L -> M/empty, N = | | |L -> M/empty, N = |
| | *Meet '''ANY''' of the following to go to M | | *Meet '''ANY''' of the following to go to M |
| − | **(F)BB(V)+CV(L/B) ≥ 5 | + | **(F)BB(V)+CV(B/L) ≥ 5 |
| | **CL+DD+DE = 0 | | **CL+DD+DE = 0 |
| − | **CV(L/B) = 0 | + | **CV(B/L) = 0 |
| − | * Go to N if (F)BB(V)+CV(L/B) ≤ 2 '''AND''' no SS(V) | + | * Go to N if (F)BB(V)+CV(B/L) ≤ 2 '''AND''' no SS(V) |
| | * Random otherwise | | * Random otherwise |
| | }} | | }} |
| | | | |
| | ===Tips=== | | ===Tips=== |
| − | This map will serve as your first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes. | + | This map will serve as a first introduction to [[Installation]] type Abyssal, which is different from all other abyssal types as they tend to have higher armor, stronger attack power and, can't be hit by torpedoes. |
| − | *Killing the installation is '''optional''' for this map so you don't need to '''necessarily clear the map by defeating her'''. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses. | + | *Killing the installation is '''optional''' for clearing the map. However, having a fleet that is capable of killing an installation is encouraged especially for first-time users of anti-installation gear to get a feel for fighting these kinds of bosses. |
| − | *As such, the following equipment should be considered if you wish to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor: | + | *As such, the following equipment should be considered to fight the [[Harbor Princess]], the following gear are effective at penetrating the [[Installation|Soft-Skinned Installation's]] armor: |
| | **For beginners: | | **For beginners: |
| − | ***{{GreenAmmo}} [[AA Shell]]s (for CA/BB) | + | ***{{AA Shell}} [[AA Shell]]s (for BB/CA) |
| | **For more advanced players: | | **For more advanced players: |
| | ***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD) | | ***{{AntiGroundArtillery}} {{EquipmentLink|WG42 (Wurfgerät 42)|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-ground Rocket Launchers}} (for CL/DD) |
| | ***{{LandingCraft}} "[[Landing Craft|Landing tanks]]". | | ***{{LandingCraft}} "[[Landing Craft|Landing tanks]]". |
| − | **Aircraft carriers '''CANNOT''' attack installations if they have a {{RedPlane}} equipped '''UNLESS''' its one of the dive-bombers from the following list: | + | **Aircraft carriers '''CANNOT''' attack installations if they have a {{Dive Bomber}} equipped '''UNLESS''' its one of the dive-bombers from the following list: |
| | {{Category:Anti-Installation Dive Bombers}} | | {{Category:Anti-Installation Dive Bombers}} |
| | | | |
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| | <tabber> | | <tabber> |
| | |-|Medium Fleet= | | |-|Medium Fleet= |
| − | *'''2CV, 2CA(V), 2DD''' | + | *'''2 CV(B), 2 CA(V), 2 DD''' |
| | *Route = Random: | | *Route = Random: |
| | **{{MapRoute|C|red|D|red|H|red|N|red}} | | **{{MapRoute|C|red|D|red|H|red|N|red}} |
| | **{{MapRoute|C|red|F|red|H|red|N|red}} | | **{{MapRoute|C|red|F|red|H|red|N|red}} |
| − | **A strong composition, but that will fight more pre-boss battle. | + | **A strong composition, but that will fight more pre-boss battles. |
| − | **Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her. | + | **Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her. |
| | | | |
| | |-|"Backdoor" Heavy Fleet= | | |-|"Backdoor" Heavy Fleet= |
| − | *2CV, 3CA(V), 1DD | + | *2 CV(B), 3 CA(V), 1 DD |
| | *Route = Random: | | *Route = Random: |
| | **{{MapRoute|C|red|D|red|H|red|N|red}} | | **{{MapRoute|C|red|D|red|H|red|N|red}} |
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| | **{{MapRoute|C|red|F|red|K|violet|L|red|N|red}} | | **{{MapRoute|C|red|F|red|K|violet|L|red|N|red}} |
| | **Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%. | | **Node {{MapRoute|L|red}} has 100% routing to boss, while {{MapRoute|H|red}} has 90%. |
| − | **Dealing with [[Harbor Princess]] is slightly easier as your CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her. | + | **Dealing with [[Harbor Princess]] is slightly easier as CA(V) can carry {{EquipmentLink|Type 3 Shell|Type 3 Shell Kai|text=AA Shells}} to damage her. |
| | | | |
| | |-|Lightest Fleet= | | |-|Lightest Fleet= |
| − | *'''2CVL/CA(V)/(F)BB, 1CL, 3DD''' | + | *'''2 (F)BB/CVL/CA(V), 1 CL, 3 DD''' |
| | *Route = {{MapRoute|D|red|H|red|N|red}} | | *Route = {{MapRoute|D|red|H|red|N|red}} |
| − | **A Light Fleet Composition which takes the shortest path to the boss. Since you'll be limited to light ships, you will need to depend on Nuke set-ups to effectively fight the installation boss. You can also opt to use CVLs equipped with anti-installation Bombers if you wish for additional assistance taking out the installation. | + | **A light fleet composition which takes the shortest path to the boss. Since it is limited to light ships, Nuke set-ups are recommended to effectively fight the installation boss. CVLs equipped with anti-installation bombers can also be used for additional assistance taking out the installation. |
| | ***Keep in mind though it is not entirely necessary to kill the boss for this map. | | ***Keep in mind though it is not entirely necessary to kill the boss for this map. |
| | | | |
| | |-|Light Fleet= | | |-|Light Fleet= |
| − | *1CL, 1AV, 2CVL, 2DD (Fast) | + | *2 CVL, 1 CL, 2 DD, 1 AV (Fast) |
| | *Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}} | | *Route = {{MapRoute|A|red|B|green|G|red|H|red|N|red}} |
| | **Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}. | | **Goes through the resource node that yields fuel, but there is a chance of off-routing to Node {{MapRoute|I|red}} instead of going to {{MapRoute|H|red}}. |
| | | | |
| | |-|Heaviest Fleet= | | |-|Heaviest Fleet= |
| − | *1(F)BB(V), 2CV(B), 1CA(V), 2DD | + | *1 (F)BB(V), 2 CV(B), 1 CA(V), 2 DD |
| − | **Heaviest possible fleet, but has random routing across the map (You will always start at Node {{MapRoute|C|red}} though). | + | **Heaviest possible fleet, but has random routing across the map (always start at Node {{MapRoute|C|red}}). |
| | </tabber> | | </tabber> |
| | | | |