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| | | item = {{ammo}} {{FBsmall}} | | | item = {{ammo}} {{FBsmall}} |
| | | exp = 320 | | | exp = 320 |
| − | | code = キス島撤退作戦 ([[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]]) | + | | code = キス島撤退作戦<br>[[wikipedia:Japanese_occupation_of_Kiska|Kis Island Withdrawal Tactics]] |
| | | jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! | | | jptext = 駆逐艦を主力とした高速艦隊で、敵に包囲された北方海域キス島に突入!守備隊を無事収容せよ! |
| | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! | | | entext = With a fast fleet of which main force is destroyers, rush into Kis Island in Northern waters surrounded by enemies! |
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| | {{AirControlSystem | | {{AirControlSystem |
| | | Map = 3-2 | | | Map = 3-2 |
| − | | Fleet = 1CL, 5DD (either fast, fast+, or fastest) | + | | Fleet = 1 CL, 5 DD (Fast or more) |
| − | | Route = Random:<br/>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br/>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br/>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars). | + | | Route = Random<br>{{MapRoute|C|red|G|violet|H|red|F|blue|L|red}}(Fast)<br>{{MapRoute|C|red|G|violet|F|blue|L|red}}(Fast '''or''' Fast+ with 1 ship carrying radar)<br>{{MapRoute|C|red|E|blue|F|blue|L|red}}(Fastest and 4 ships carrying radars). |
| | | AS = 0 | | | AS = 0 |
| − | | Notes =
| |
| | }} | | }} |
| | }} | | }} |
| | + | |
| | ===Map Unlocking & Progression=== | | ===Map Unlocking & Progression=== |
| | '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once. | | '''3-2''' is unlocked after clearing [[3-1]] and [[1-5]] HP bar once. |
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| | |0 -> C = | | |0 -> C = |
| | * Meet '''ANY''' of the following requirements: | | * Meet '''ANY''' of the following requirements: |
| − | ** Fleet contains (F)BB(V) or CV(L/B) | + | ** Fleet contains (F)BB(V) or CV(B/L) |
| | ** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 | | ** Amount of CL = 1 (''exactly 1, no more'') '''AND''' amount of DD ≥ 4 |
| | ** Amount of DD = 6 | | ** Amount of DD = 6 |
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| | * Meeting '''ANY''' of the following '''FORCES''' to J: | | * Meeting '''ANY''' of the following '''FORCES''' to J: |
| | ** Fleet contains CV(B) or SS(V) | | ** Fleet contains CV(B) or SS(V) |
| − | ** Amount of (F)BB(V)+CV(L/B) ≥ 2 | + | ** Amount of (F)BB(V)+CV(B/L) ≥ 2 |
| | *Meet '''ANY''' of the following to go to H | | *Meet '''ANY''' of the following to go to H |
| | **Slow fleet | | **Slow fleet |
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| | |-|Fast fleet= | | |-|Fast fleet= |
| | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: | | Each following fleet composition has a chance of avoiding Node {{MapRoute|H|red}} if specific conditions are met: |
| − | *'''6DD''' (fast) with 1 {{Surface Radar}} | + | *'''6 DD''' (Fast) with 1 {{Surface Radar}} |
| − | *Route = | + | *Route = Random: |
| − | **50% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | + | **50 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| − | **50% {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | **50 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | | | |
| − | *'''1CL, 5DD''' (fast) with 1 {{Surface Radar}} | + | *'''1 CL, 5 DD''' (Fast) with 1 {{Surface Radar}} |
| − | *Route = | + | *Route = Random: |
| − | **70% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | + | **70 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| − | **30% {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | **30 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| | | | |
| − | *'''1AO, 1XX, 4DD''' (fast) with 1 {{Surface Radar}} | + | *'''4 DD, 1 AO, 1 XX''' (Fast) with 1 {{Surface Radar}} |
| − | *Route = | + | *Route = Random: |
| − | **33% {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} | + | **33 % {{MapRoute|C|red|G|violet|H|red|F|blue|L|red}} |
| − | **27% {{MapRoute|C|red|G|violet|F|blue|L|red}} | + | **27 % {{MapRoute|C|red|G|violet|F|blue|L|red}} |
| − | **40% {{MapRoute|C|red|E|blue|F|blue|L|red}} | + | **40 % {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | | | |
| | |-|Fast+ fleet= | | |-|Fast+ fleet= |
| − | *'''1CL, 5DD''' (Fast+) with 1 {{Surface Radar}} | + | *'''1 CL, 5 DD''' (Fast+) with 1 {{Surface Radar}} |
| | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | **Always bypass node {{MapRoute|H|red}} | | **Always bypass node {{MapRoute|H|red}} |
| − | *'''[[Yamashio Maru Kai]], 1CL, 4DD''' (Fast+) with 1 {{Surface Radar}} | + | *'''[[Yamashio Maru Kai]], 1 CL, 4 DD''' (Fast+) with 1 {{Surface Radar}} |
| | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} | | **Route = {{MapRoute|C|red|G|violet|F|blue|L|red}} or {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' | | **[[Yamashio Maru Kai]] needs 2 {{EquipmentLink|New Model High Temperature High Pressure Boiler}} to achieve '''fast+''' |
| | | | |
| | |-|Fastest fleet= | | |-|Fastest fleet= |
| − | '''1CL 5DD''' (Fastest) with 4 ships carrying {{Surface Radar}} | + | *'''1 CL 5 DD''' (Fastest) with 4 ships carrying {{Surface Radar}} |
| | *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} | | *Route = {{MapRoute|C|red|E|blue|F|blue|L|red}} |
| | **Always goes to node {{MapRoute|E|blue}}. | | **Always goes to node {{MapRoute|E|blue}}. |
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| | | | |
| | ====Ammo Farming==== | | ====Ammo Farming==== |
| − | *1DD | + | *1 DD |
| − | *3-6SSV | + | *3-6 SSV |
| | *Route = {{MapRoute|A|red|B|green}} | | *Route = {{MapRoute|A|red|B|green}} |
| | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. | | It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}. |
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| | *'''The Repair Personnel is not consumed while doing this process. | | *'''The Repair Personnel is not consumed while doing this process. |
| | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. | | *Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat. |
| − | Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. | + | Another method is to send a fleet of 3-6 SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements. |
| | | | |
| | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} | | {{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}} |