Changes

m
Use cheaper MapNode template for single nodes, instead of expensive MapRoute.
Line 135: Line 135:  
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
 
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map.
   −
* Node {{MapRoute|C2|green}} is a resource node.
+
* Node {{MapNode|C2|green}} is a resource node.
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}}
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapNode|O|red}}
    
==Gimmick 1 - Unlock==
 
==Gimmick 1 - Unlock==
Line 164: Line 164:  
| Note = C is a surface node.
 
| Note = C is a surface node.
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
| Range = Node {{MapRoute|C|red}}: 4
+
| Range = Node {{MapNode|C|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 182: Line 182:  
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
 
For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node.
 
*The route will not consume the material when the node is reached, even if the submarine is taiha.
 
*The route will not consume the material when the node is reached, even if the submarine is taiha.
*The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}}
+
*The 1 SS Fleet will route to 1 extra node at {{MapNode|B1|red}} before going to {{MapNode|B2|pink}}
 
*The sub does not have to be fast. A slow sub is sufficient to route to C2
 
*The sub does not have to be fast. A slow sub is sufficient to route to C2
 
Else:
 
Else:
 
*Bringing [[AACI]] is advised to reach it.  
 
*Bringing [[AACI]] is advised to reach it.  
 
*This comp can also be used to farm for fuel.
 
*This comp can also be used to farm for fuel.
| Range = Node {{MapRoute|C1|red}}: 4
+
| Range = Node {{MapNode|C1|red}}: 4
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 206: Line 206:  
* Using [[OASW]] are recommended.
 
* Using [[OASW]] are recommended.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
 
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}.
Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX.
+
Avoiding {{MapNode|D1|blue}} needs 5 ships MAX.
Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
+
Avoiding {{MapNode|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow).
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
 
* Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow.
| Range = Node {{MapRoute|E|red}}: 3
+
| Range = Node {{MapNode|E|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}.
+
| NoteLBAS = ASW LBAS should be used on {{MapNode|E|red}}.
 
}}
 
}}
   Line 243: Line 243:  
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
The last node is surface battle one, so ASW is only advised to reach it, but not defeat it.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
 
* Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat.
* 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}
+
* 1 ship equipped with AACI is recommended for {{MapNode|D3|pink}}
| Range = Node {{MapRoute|H|red}}: 3
+
| Range = Node {{MapNode|H|red}}: 3
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|H|red}} to help improve chances of securing an S rank
 
}}
 
}}
   Line 260: Line 260:  
| AS = 0
 
| AS = 0
 
| Note = An alternative fleet using the 1st tag.
 
| Note = An alternative fleet using the 1st tag.
* The fleet must be SLOW in order to route to {{MapRoute|G|red}}
+
* The fleet must be SLOW in order to route to {{MapNode|G|red}}
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   Line 277: Line 277:  
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
| Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired.
 
* All nodes are surface combat
 
* All nodes are surface combat
| Range = Node {{MapRoute|G|red}}: 5
+
| Range = Node {{MapNode|G|red}}: 5
 
| LBASS = ?
 
| LBASS = ?
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances.
+
| NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapNode|G|red}} to help improve S rank chances.
 
}}
 
}}
   −
;Node {{MapRoute|C2|green}}
+
;Node {{MapNode|C2|green}}
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
 
*Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing.
   Line 299: Line 299:  
* XX cannot be a (F)BB(V)
 
* XX cannot be a (F)BB(V)
 
* All fights are surface battles, so use Vanguard formation
 
* All fights are surface battles, so use Vanguard formation
| Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 318: Line 318:  
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted.
 
*It is very powerful but very resource-intensive.
 
*It is very powerful but very resource-intensive.
| Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 334: Line 334:  
| ASM = 99
 
| ASM = 99
 
| AS = 227
 
| AS = 227
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|J|red}} and an air node at {{MapRoute|L|pink}}.
+
| Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapNode|J|red}} and an air node at {{MapNode|L|pink}}.
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
 
* Use Vanguard on {{MapRoute|C|red|J|red|M|red}},
* Use [[AACI]] and Diamond on {{MapRoute|L|pink}},
+
* Use [[AACI]] and Diamond on {{MapNode|L|pink}},
| Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5
+
| Range = Node {{MapNode|M|red}}: 6 ; Boss {{MapNode|O|red}}: 5
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASS = 0 / 0 / 0 / 0
 
| LBASD = 102 / 123 / 153 / 204
 
| LBASD = 102 / 123 / 153 / 204
Line 344: Line 344:  
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
 
'''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers.
   −
{{MapRoute|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength.
+
{{MapNode|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength.
*{{Smoke}} Smokes are highly recommended for {{MapRoute|M|red}} along with Vanguard formation to avoid taking damage.
+
*{{Smoke}} Smokes are highly recommended for {{MapNode|M|red}} along with Vanguard formation to avoid taking damage.
 
Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.
 
Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS.
* Be advised that if a land base is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher.
+
* Be advised that if a land base is sent to {{MapNode|O|red}}, planes and rank loss will be significantly higher.
 
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.
 
**It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage.
 
* Using Boss support is recommended.
 
* Using Boss support is recommended.
1,766

edits