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===Scratch Damage===
 
===Scratch Damage===
 
In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones:
 
In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones:
*If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded;
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*If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded,
*The target's armor cannot be penetrated (attack inferior to the enemy defense);
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*The target's armor cannot be penetrated (attack inferior to the enemy defense),
*The ammo count hits 0;
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*The ammo count hits 0,
*When a single fleet attacks submarines during night battle;
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*When a single fleet attacks submarines during night battle,
**ASW attack works as usual on Night Battle and Night to Day Battle nodes;
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**ASW attack works as usual on Night Battle and Night to Day Battle nodes,
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
 
*When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet.
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{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math>
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|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.08 </math>
 
|}
 
|}
 
;With
 
;With
 
* <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target.
 
* <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target.
* <math>\text{HP}_\text{rand}</math> a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
     −
Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>.
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;Notes
 
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*Scratch damage is:
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
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**A maximum of <math>\text{HP}_\text{current} \times 0.14 - 0.08</math>
** This means the target's HP cannot be reduced to 0 by scratch damage.
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**A minimum of <math>\text{HP}_\text{current} \times 0.06</math>.  
 
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;Friendly Fleet
 
;Friendly Fleet
A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead.
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A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math>
 
|valign="center"|  <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math>
 
|}
 
|}
 
|}
 
|}
* Scratch damage is generally between '''6-14% of current HP'''.
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* Scratch damage is generally between '''6 and 14 % of current HP'''.
{{color|red|'''The target's HP cannot be reduced to 0 (and therefore sunk) by scratch damage.'''}}
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* If the target's HP is low, it is possible for the result of the formula to return a result of 0, as all formulas are rounded down.
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**'''{{color|red|This means that scratch damage cannot sink any ship.}}
    
===PT Imps===
 
===PT Imps===
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