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| | ===Scratch Damage=== | | ===Scratch Damage=== |
| | In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones: | | In the following cases, attacks will deal '''"scratch damage"''' instead of normal ones: |
| − | *If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded; | + | *If a [[Cut-in]] or a [[Special Attack|special attack]] is evaded, |
| − | *The target's armor cannot be penetrated (attack inferior to the enemy defense); | + | *The target's armor cannot be penetrated (attack inferior to the enemy defense), |
| − | *The ammo count hits 0; | + | *The ammo count hits 0, |
| − | *When a single fleet attacks submarines during night battle; | + | *When a single fleet attacks submarines during night battle, |
| − | **ASW attack works as usual on Night Battle and Night to Day Battle nodes; | + | **ASW attack works as usual on Night Battle and Night to Day Battle nodes, |
| | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. | | *When a [[Friendly Fleet]] attacks the last remaining ship of an enemy fleet. |
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| | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| − | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + \text{HP}_\text{rand} \times 0.08 </math> | + | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.06 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.08 </math> |
| | |} | | |} |
| | ;With | | ;With |
| | * <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target. | | * <math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the target. |
| − | * <math>\text{HP}_\text{rand}</math> a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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| − | Therefore the maximum possible scratch damage <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.06</math>.
| + | ;Notes |
| − | | + | *Scratch damage is: |
| − | * If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
| + | **A maximum of <math>\text{HP}_\text{current} \times 0.14 - 0.08</math> |
| − | ** This means the target's HP cannot be reduced to 0 by scratch damage.
| + | **A minimum of <math>\text{HP}_\text{current} \times 0.06</math>. |
| | |- | | |- |
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| | ;Friendly Fleet | | ;Friendly Fleet |
| − | A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead. | + | A [[Friendly Fleet]] cannot kill the last ship of the opposing fleet, dealing special scratch damage instead: |
| | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math> | | |valign="center"| <math>\text{Damage}_\text{scratch} = \text{HP}_\text{current} \times 0.5</math> |
| | |} | | |} |
| | |} | | |} |
| − | * Scratch damage is generally between '''6-14% of current HP'''. | + | * Scratch damage is generally between '''6 and 14 % of current HP'''. |
| − | {{color|red|'''The target's HP cannot be reduced to 0 (and therefore sunk) by scratch damage.'''}}
| + | * If the target's HP is low, it is possible for the result of the formula to return a result of 0, as all formulas are rounded down. |
| | + | **'''{{color|red|This means that scratch damage cannot sink any ship.}} |
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| | ===PT Imps=== | | ===PT Imps=== |