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| | {{Formula | | {{Formula |
| | |Title=Overkill Formula | | |Title=Overkill Formula |
| − | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 | + | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.3 |
| − | |Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship. | + | |Var=<math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the ship. |
| − | * <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
| + | |Notes=Damage from overkill protection is: |
| − | |Notes=Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>. | + | **At worst <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> |
| | + | **At best <math>\text{HP}_\text{current} \times 0.5</math> |
| | }} | | }} |
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| | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. | | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. |
| | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. | | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. |
| − | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2/6 still >25 % HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8. | + | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains 2/6 HP, so still > 25 % HP. So does it for a damaged ship who remains at 6 HP, if her max HP < 8. |
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| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |