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{{Formula
 
{{Formula
 
|Title=Overkill Formula
 
|Title=Overkill Formula
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3
+
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + Random[0 ; (\text{HP}_\text{current} - 1)] \times 0.3
|Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship.
+
|Var=<math>\text{HP}_\text{current}</math> the current '''HP''' {{HP}} of the ship.
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
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|Notes=Damage from overkill protection is:
|Notes=Therefore, the maximum damage from overkill protection is <math>\text{HP}_\text{current} \times 0.8 - 0.3</math> and the minimum damage is <math>\text{HP}_\text{current} \times 0.5</math>.
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**At worst <math>\text{HP}_\text{current} \times 0.8 - 0.3</math>
 +
**At best <math>\text{HP}_\text{current} \times 0.5</math>
 
}}
 
}}
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** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2/6 still >25 % HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
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*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains 2/6 HP, so still > 25 % HP. So does it for a damaged ship who remains at 6 HP, if her max HP < 8.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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