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* The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle.
 
* The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle.
 
** If the ship has red morale, she will just have her HP reduced to 1.
 
** If the ship has red morale, she will just have her HP reduced to 1.
   
{{Formula
 
{{Formula
|Title=Overkill formula
+
|Title=Overkill Formula
 
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3
 
|Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3
 
|Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship.
 
|Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship.
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}}
 
}}
   −
Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''.
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Overkill protection will take off between '''50-80 % of the ship's current HP {{HP}}'''.
    
;Important Information
 
;Important Information
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*** The most pronounced effects of overkill protection occur at low HP  
 
*** The most pronounced effects of overkill protection occur at low HP  
 
*** It is also the primary means of surviving a hit they fail to evade
 
*** It is also the primary means of surviving a hit they fail to evade
*** For example, a 32HP DD has a 15.5% chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5% chance
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*** For example, a 32 HP DD has a 15.5 % chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5 % chance
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
*** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage.
 
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
** Therefore ships with maximum HP that are divisible by 4 have worse survivability.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
 
*** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage.
*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
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*** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2/6 still >25 % HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8.
    
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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