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=Kancolle enhancement project=
 
=Kancolle enhancement project=
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The following list is what I think are good ideas to implement in KC in order to improve the game, while preserving its core aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 12+ years old game. I also consider that no 3rd party software should be used, because if the game is "good enough" or even "perfect", it simply does not need such things (even if I would probably still use some myself).
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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
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<div align="center" style="margin:20px"><span style="border:1px red solid;padding:20px"><span style="border:1px red solid;padding:10px">'''{{color|red|Remove the Striking Force fleet 3rd fleet limitation, the single worst design element in the entire game.}}'''</span></span></div>
 
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<div align="center" style="margin:20px"><span style="border:1px red solid;padding:20px"><span style="border:1px red solid;padding:10px">'''{{color|red|Remove the stupid idea to have the Striking Force fleet in the 3rd fleet, the single worst design element in the entire game.}}'''</span></span></div>
      
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|-|Must add features=
 
|-|Must add features=
'''Some features that I believe must be added as soon as possible in order to make the game more welcoming and forgiving for newcomers, more bearable for long-term free players, and richer for any old player.
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'''Some features that I believe must be added as soon as possible in order to make the game:
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*More welcoming and forgiving for newcomers,
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*More bearable for long-term free players,
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*Richer for any long-term player.
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'''{{color|red|Increase the dock size to around 150 ships for all players.}}
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*For now, free players are supposed to:
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*#Clear hundreds of composition and sortie quests, each requiring different ships, being a minimum trained if not remodeled,
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*#Have high-level META ships,
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*#Perfectly lock ships on each event, when the average lock per event is increasing, with the average medium+ player locking 120+ ships.
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**=>This is madness and way beyond reasonable.
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*Maybe giving those 50 new slots in several mid to late-game hard quests, maybe unlocked with HQ.
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*Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
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*'''{{color|red|Increase the dock size to around 150 ships for all players.}}
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{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event ([[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], [[Hatsuzuki]], [[Richelieu]], [[USN]] SS, [[Momochi]], ...).
**For now, free players are supposed to:
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*Making them "normal" drop is the best way to fix it,
***Clear hundreds of composition and sortie quests each requiring different ships,
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*Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
***Have high-level META ships,
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***Perfectly lock ships on each event when the average lock per event is increasing,  
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***=>This is madness and way beyond reasonable.
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**Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ.
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**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event ([[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], [[Hatsuzuki]], [[Richelieu]], [[USN]] SS, ...).
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{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you lose unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
**Making them "normal" drop is the best way to fix it,
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*'''{{color|orange|Every equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
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*Newer equipments may eventually become obtainable for all, but only several months/years after introduction, so to maintain the edge for more advanced players,
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you lose unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
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*"Special/greater/rarer" equipments should be "limited" (not including events/ranking) and harder to obtain, to avoid power creep, as it is already done for some, and still giving a good reason to rank and play in harder modes.
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
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**It is better to have an equipment behind a "Nonaka price" rather than not obtainable at all for no reason.
**Newer equipments may eventually become obtainable for all, but only several months/years after introduction, so to maintain the edge for more advanced players,
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**"Special/greater/rarer" equipments should be "limited" (not including events/ranking) and harder to obtain, to avoid power creep, as it is already done for some, and still giving a good reason to rank and play in harder modes.
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***It is better to have an equipment behind a "Nonaka price" rather than not obtainable at all for no reason.
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*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
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Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
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*Equipment preset deployment must be fixed!
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Equipment preset deployment must be fixed!
**It can be improved by separating saves by ship types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
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*It can be improved by separating saves by ship types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
**Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that.
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*Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that.
**This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets.
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*This would make much more sense than the mess currently there, finally adding a real solution for equipment presets.
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*A more explanatory crafting system (something that is not some witchcraft recipes like now),
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A more explanatory crafting system (something that is not some witchcraft recipes like now),
**Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used,
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*Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used,
**Make LSC great again! For now, it is just a Maruyuu machine… with no real purpose for ship building in late-game.
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*Make LSC great again! For now, it is just a Maruyuu machine… with no real purpose for ship building in late-game.
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More quest info:
 
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*More info about quest rewards, so we can manage our quests to clear.
 
*More info about quest rewards, so we can manage our quests to clear.
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