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=Kancolle enhancement project=
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=Kancolle Enhancement Project=
 
The following list is what I think are good ideas to implement in KC in order to improve the game, while preserving its core aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 12+ years old game. I also consider that no 3rd party software should be used, because if the game is "good enough" or even "perfect", it simply does not need such things (even if I would probably still use some myself).
 
The following list is what I think are good ideas to implement in KC in order to improve the game, while preserving its core aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 12+ years old game. I also consider that no 3rd party software should be used, because if the game is "good enough" or even "perfect", it simply does not need such things (even if I would probably still use some myself).
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|-|General content=
*New maps : '''All Extra Operations'''.
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New maps : '''All Extra Operations'''.
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
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*We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
**At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets…
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*At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets…
***Ships like [[Souya]] could also gain some utility by having some exclusive routing (aka ice breaker in the W3 Arctic advantageous routing),
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**Ships like [[Souya]] could also gain some utility by having some exclusive routing (aka ice breaker in the W3 Arctic advantageous routing),
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
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*Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
**Having only 2 EOs per world instead of 3 could also be a solution.
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*Having only 2 EOs per world instead of 3 could also be a solution.
**Some EOs could be changed/updated every quarter/year :
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*Some EOs could be changed/updated every quarter/year :
***Maybe using older events maps and gimmicks.
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**Maybe using older events maps and gimmicks.
****It would be interesting to replace the original event rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
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***It would be interesting to replace the original event rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
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**Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
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*New expeditions :
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New expeditions :
**Extra Expeditions (with letters)  
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*Extra Expeditions (with letters)  
**World 7 & 6 expeditions.
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*World 7 & 6 expeditions.
***W6 expeditions could be limited-time, appearing only once, or just once a year, and where you can use exotic fleets to have special loot.  
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**W6 expeditions could be limited-time, appearing only once, or just once a year, and where you can use exotic fleets to have special loot.  
***Some expeditions could also be randomly generated, adding more variations.
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**Some expeditions could also be randomly generated, adding more variations.
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*Extend "One equipment mechanics" :
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Extend "One equipment mechanics" :
**Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
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*Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
**Make the AA rocket barrage available to all AA rocket launchers:
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*Make the AA rocket barrage available to all AA rocket launchers:
***E.g. The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
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**E.g. The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
**Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons.
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*Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons.
***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous.
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**This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous.
**The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U,
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*The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U,
**The high-altitude rocket interception, given to all high-altitude intercepters and not just rocket ones,
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*The high-altitude rocket interception, given to all high-altitude intercepters and not just rocket ones,
    
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