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| − | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. | + | '''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "items" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels. |
| | | | |
| | =Nodes Behaviours= | | =Nodes Behaviours= |
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| | ==Regular Resource Nodes== | | ==Regular Resource Nodes== |
| | [[File:ResourceNode.png|right|50px|Resource Node]] | | [[File:ResourceNode.png|right|50px|Resource Node]] |
| − | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations. | + | '''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), with no specific rules or limitations. |
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| − | '''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). | + | '''"Main resource"''' gains can be increased by using some {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]''). |
| | *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. | | *There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought. |
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| − | '''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
| |
| − | *Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Special Amphibious Tank]]s, will increase the chance of getting '''2''' consumables on some.
| |
| − | *See the [[#Consumables|following table]] for more details.
| |
| | | | |
| | ;Notes | | ;Notes |
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| | **The subsequent '''battle''' node must be completed. | | **The subsequent '''battle''' node must be completed. |
| | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. | | *Immediately refreshing the game after reaching such nodes '''does not''' provide resources. |
| − | *Items are rewarded in any situation, so refreshing the game is fine.
| + | |
| | | | |
| | ==Special Resource Nodes== | | ==Special Resource Nodes== |
| | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the: | | Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are the: |
| − | *Type 1: [[2-4]] {{MapRoute|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapRoute|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapRoute|I|green}}, [[5-5]] {{MapRoute|O|green}}, | + | *Type 1: [[2-4]] {{MapNode|A|green}}, [[2-5]] {{MapRoute|M|green|N|green}}, [[3-2]] {{MapNode|I|green}}, [[3-4]] {{MapRoute|K|green|O|green}}, [[5-4]] {{MapNode|I|green}}, [[5-5]] {{MapNode|O|green}}, |
| − | *Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapRoute|J|green}}. | + | *Type 2: [[1-6]] {{MapRoute|G|green|M|green}}, [[3-5]] {{MapNode|J|green}}. |
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| | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] | | [[File:FinishLineNode.png|right|50px|Finish Line / Harbour Node]] |
| | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. | | In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes. |
| − | *They can reward none, one, or two resources at once, but no consumable so far. | + | *They can reward none, one, or two resources at once, but no item so far. |
| − | **Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. | + | **Like regular resources nodes, using {{Landing Craft}} [[Landing Craft]], {{Amphibious Tank}} [[Amphibious Vehicle]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary. |
| | **In addition, some ships or ship types can also increase the resource gain. | | **In addition, some ships or ship types can also increase the resource gain. |
| − | **So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}. | + | **So far, the only such node in regular maps is [[7-4]] node {{MapNode|O|green}}. |
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| − | *In [[1-6]], the Finish Line at node {{MapRoute|N}} has a pool of possible resources as rewards rather than a single one. | + | *In [[1-6]], the Finish Line at node {{MapNode|N}} has a pool of possible resources as rewards rather than a single one. |
| | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. | | **Unlike other Nodes, the resources here cannot be increased using any equipment or ship. |
| | + | |
| | + | ===Item Nodes=== |
| | + | Nodes giving "items" ({{IR}}{{IC}}{{DM}}) and "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) will only give '''1''' by default. |
| | + | *Using enough {{Landing Craft}} [[Landing Craft]] or {{Amphibious Tank}} [[Amphibious Vehicle]]s on enough ships, can add a chance of getting '''2''' items instead, on some of those nodes. |
| | + | *See the [[#Item|following table]] for more details. |
| | + | |
| | + | ;Notes |
| | + | *Items are rewarded in any situation, so refreshing the game once reaching the node will still add it, even if the sortie did not properly resolved. |
| | + | **This is only applicable to the {{IC}} on [[2-1]] and {{DM}} on [[2-4]] for mid sortie nodes so far, all other nodes being dead-ends anyway. |
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| | ==Aerial Reconnaissance Node== | | ==Aerial Reconnaissance Node== |
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| | *The clearing run on 1-6 always gives 1000 {{Fuel}} | | *The clearing run on 1-6 always gives 1000 {{Fuel}} |
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| − | ==Consumables== | + | ==Items== |
| − | Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
| + | "Items" include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}): |
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| | {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
| | ! rowspan=2 colspan=3| Nodes | | ! rowspan=2 colspan=3| Nodes |
| − | ! colspan=6| Consumable Type | + | ! colspan=6| Item Type |
| | ! rowspan=11| | | ! rowspan=11| |
| | ! rowspan=2| Base | | ! rowspan=2| Base |