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|-|Cost=
 
|-|Cost=
*??
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* Both ships involved consume additional ammunition when triggered:
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{|class="wikitable"
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!Fleet type
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!Triggering type!!Additional ammo consumption
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|-
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|rowspan=4|Single
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|Day battle (no night battle)||10 %
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|-
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|Day battle (with night battle)||15 %
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|-
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|Night battle (after day battle)||15 %
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|-
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|Night battle Node||5 %
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|-
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|rowspan=3|Combined
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|Day battle (no night battle)||0 %
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|-
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|Day battle (with night battle)||10 %
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|-
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|Night battle (after day battle)||10 %
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|}
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*Costs are rounded up.
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*[[Damage_Calculations#Ammunition_Modifier|Ammunition Modifier]] is not affected until the next node after triggering
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|-|Trigger Rate=
 
|-|Trigger Rate=
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* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
* Has a chance to trigger every time the flagship takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
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* Cannot be trigger if there is not enough {{Ammo}} Ammo left to cover the cost.<ref>https://cc-jabberwock.hatenablog.com/entry/2026/02/21/025534#4%E5%BC%BE%E8%96%AC0%E6%99%82%E3%81%AE%E3%82%BF%E3%83%83%E3%83%81%E7%99%BA%E5%8B%95%E7%8E%87%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6</ref>
 
*The rate is probably <ref>https://ngabbs.com/read.php?pid=785057936</ref>:
 
*The rate is probably <ref>https://ngabbs.com/read.php?pid=785057936</ref>:
  
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