This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
The Paths said compositions will take (to explain each path the composition will/can take),
A summary or description of what kind of obstacles a composition will face.
A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
At least 1 untagged ship or 104th Squadron tagged ship (Casual / Easy)
104th Squadron tag only (Normal / Hard)
3
Combined Fleet
Combined Fleet tag only (Normal / Hard)
E-3 Branching Rules (Start Point 1) ▼/▲
Nodes
Rules
A
B
Active Branching
C
B
B1
Does not meet the requirements to go to B2
B2
Meet ALL of the following requirements:
Amount of CVL = 0
Amount of DD ≥ 3
B2
B3
???
B4
???
C
D
Active Branching
E
D
D1
Does not meet the requirements to go to D3
D3
Meet ALL of the following requirements:
Amount of CVL = 0
Amount of historical 5th Fleet ships ≥ 0/2?/4/6
LoS check?
D1
D2
Fail the LoS check
D3
Pass the LoS check
E
B
???
E1
Fail the LoS check
E2
Pass the LoS check
Does not meet the requirements to go to F
F
Meet ALL of the following requirements:
Amount of CL ≥ 1
Amount of historical 5th Fleet ships ≥ 0/0/4/5 (Casual / Easy / Normal / Hard)
Amount of Artic Camouflage 0/0/1/3 (Casual / Easy / Normal / Hard)
Pass the LoS check
Notes:
Additional historical ships and Artic Camouflage appear to lower the LoS requirement
6 ship fleet and Stiking Force Fleet appear to have different LoS requirements
F1
F2
Fail the LoS check
F3
Does not meet the requirements to go to G
Pass the LoS check
G
Meet ALL of the following requirements:
Amount of historical 5th Fleet ships ≥ 0/2/4/6 (Casual / Easy / Normal / Hard)
Amount of (F)BB(V) ≤ 1
Pass the LoS check
F3
G
Fixed Route
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER:This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Be advised that if a land base is sent to R, planes and rank loss will be significantly higher.
It is therefore recommended to bring several Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
As only the non-installation flagship needs to be killed, it is highly advised to use as much TCI as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.