Spring 2025 Event/E-6/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branching Table

E-6 Branching Rules (Start Points) ▼/▲
Nodes Rules

* = Rule under review

? = Ship type/amount under review

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

??

Equipment Bonuses

??

Debuff

??


Jiga's Guide

Map Overview

E6 is a single and combined fleet, three-phase map consisting of three boss phases.

  • 3 LBAS are available to sortie on this map
  • This map uses 3 locks:
    •   Operation Rei-go Unit, Starting point 1 (reused from E-4 and E-5)
    •   4th Carrier Division, Starting point 2
    •   2nd Strike Force, Starting point 3
      • During phases 2 & 3, all 3 tags     can be mixed in all difficulties when starting from point 3.
      • The tag being applied to new ships will still follow the above rules, and the fleet will still require 2 ships that are untagged and/or   tagged.

Do note that a Yamato-class is required for unlocking the shortcut.

  • Yamato is "coincidentally" dropping on 2-1 right now.

Gimmick 1 - Unlock

To unlock the next part of the map, the following steps have to be performed:

F
Hard S x3
Medium A+ x3
Easy A+ x3
Casual A+ x3
Node F Striking
Fleet Info
Single Striking: 2 (F)BB(V), 1 CV(B/L)/AV, 1 CL, 3 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A B C2 D F
Air State (C / E / M / H)
AD AP AS AS+
75 / 67 / 61 / 54 112 / 100 / 91 / 80 252 / 224 / 204 / 180 504 / 448 / 408 / 360
LBAS
Range AS Sortie AS Defense
Node F: 4 191 / 231 / 252 / 284 332 / 396 / 623 / 707
Fleet Notes
A lighter fleet that passes through 1 extra node. There is no reason to pick this comp over the combined one.
  • Binging some OASW and AACI is recommanded.
LBAS Notes
All LBAS should be sent on the node.
Node F STF
Fleet Info
Main 2 (F)BB(V), 2-3 CA(V), 1 CL/AV, 1-2 DD  
Escort 0-1 CA(V)/CLT, 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
1 A C D F
Air State (C / E / M / H)
AD AP AS AS+
75 / 67 / 61 / 54 112 / 100 / 91 / 80 252 / 224 / 204 / 180 504 / 448 / 408 / 360
LBAS
Range AS Sortie AS Defense
Node F: 4 191 / 231 / 252 / 284 332 / 396 / 623 / 707
Fleet Notes
A stronger fleet that goes through 1 less node. It ca notably utilise a Special Attack.

In order to avoid extra battle at E, the fleet must contain:

  • 5 historical ships (hard only),
  • At least 6 DD.
LBAS Notes
All LBAS should be sent on the node.
  • The use of   Smokes is recommended on node D.

Gimmick 2 - Unlock

To unlock the 1st boss, the following steps have to be performed:

I L M
Hard S x2 S x2 S x2
Medium A+ x2 A+ x2 S x2
Easy A+ x2 A+ x2 S x2
Casual A+ x2 A+ x2 A+ x2
Node I
Fleet Info
Main 2-3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 CL/DD  
Escort 0-2 CA(V)/AV, 1 CL, 3-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast+
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G H C2 I
Air State (C / E / M / H)
AD AP AS AS+
54 / 61 / 67 / 75 80 / 91 / 100 / 112 180 / 204 / 224 / 252 360 / 408 / 448 / 504
LBAS
Range AS Sortie AS Defense
Node I: 7 182 / 224 / 245 / 276 332 / 396 / 623 / 707
Fleet Notes
If the fleet is not fast+, it will pass through extra node E, therefore requiring some additional OASW
  • Bringing an AACI is recommended.
LBAS Notes
All LBAS should be sent on the node.
Node L
Fleet Info
Main 2-3 (F)BB(V), 1 CV(B), 1-2 CA(V), 1 CL  
Escort 0-1 CA(V), 1 CL, 0-1 CLT, 2-5 DD, 0-1 AV  
LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 K L
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Node I: 7 0 / 0 / 0 / 18 332 / 396 / 623 / 707
Fleet Notes
?
  • Bringing some OASW is recommended.
  • The use of   Smokes is recommended on node J2.
LBAS Notes
All LBAS should be sent on the node.


Node M

Phase 1 - Boss

Short Route STF
Fleet Info
Main 3 (F)BB(V), 1 CL, 0-1 AV, 1-2 LHA/AO  
Escort 0-1 CA(V), 1 CL, 0-1 CLT, 2-4 DD, 1 AV  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
107 / 167 / 181 / 208 160 / 251 / 271 / 312 360 / 563 / 609 / 702 720 / 1126 / 1218 / 1404
LBAS
Range AS Sortie AS Defense
Boss O: 3 363 / 569 / 617 / 761 332 / 396 / 623 / 707
Fleet Notes
The AO/LHA should be   Fighter capable one.
  • If an AO is used, will go through node O1
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Short Route TCF
Fleet Info
Main 2 BBV, 4 DD  
Escort 1-2 CA(V), 1 CL, 3-4 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss O: 3 0 / 0 / 0 / 0 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

Long Route
Fleet Info
Main ?  
Escort ?  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 K J3 M N O
Air State (C / E / M / H)
AD AP AS AS+
0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0 0 / 0 / 0 / 0
LBAS
Range AS Sortie AS Defense
Boss O: 3 0 / 0 / 0 / 0 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
All LBAS should be sent on the boss.

If necessary, 1 LBAS can be sent on the submarine node.

The use of a Special Attack is recommended, preferably a Big Seven one.

Bringing a Yamato-class will lengthen the route.

Once on LD, the CG will change to the following:

Destroyer Ra-Class ζ

Phase 2 - Boss

From this phase onwards, all 3 tags     can be mixed in all difficulties when starting from point 3.

Start 2
Fleet Info
Main 1-2 (F)BB(V), 1-2 CVL, 1-3 CA(V), 0-1 CL, 0-1 DD  
Escort 1 CL, 5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 P R T V
Air State (C / E / M / H)
AD AP AS AS+
74 / 116 / 127 / 144 111 / 174 / 191 / 216 249 / 390 / 428 / 486 498 / 780 / 856 / 972
LBAS
Range AS Sortie AS Defense
Boss V: 8 257 / 398 / 435 / 366 332 / 396 / 623 / 707
Fleet Notes
Tags cannot be mixed on Hard mode.
LBAS Notes
?
Start 3
Fleet Info
Main 3 (F)BB(V), 1 CV(B/L), 1-2 CA(V), 0-1 DD  
Escort 0-1 CA(V), 1 CL, 4-5 DD  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 J2 P R T V
Air State (C / E / M / H)
AD AP AS AS+
74 / 116 / 127 / 144 111 / 174 / 191 / 216 249 / 390 / 428 / 486 498 / 780 / 856 / 972
LBAS
Range AS Sortie AS Defense
Boss V: 8 257 / 398 / 435 / 366 332 / 396 / 623 / 707
Fleet Notes
Other tags can be mixed on all difficulties.
LBAS Notes
?

Bringing a Yamato-class will lengthen the route.

Once on LD, the CG will change to the following:

Abyssal Heavy Cruiser Water Princess

Gimmick 3 - Shortcut

To unlock the shortcut, the following steps have to be performed:

O F I J1 P Q?
Hard A+ x2 S S AS AS AS
Medium A+ x2 S S AS AS -
Easy A+ x2 S S AS AS -
Casual A+? A+? A+? - - -
Node J1
Fleet Info
Main 1 Yamato-class, ?  
Escort ?  
LoS Any
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
?
Air State (C / E / M / H)
AD AP AS AS+
148 / 192 / 203 / 247 221 / 288 / 304 / 371 497 / 647 / 684 / 833 994 / 1294 / 1368 / 1666
LBAS
Range AS Sortie AS Defense
Boss J1: 5 497 / 647 / 684 / 858 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
?
Node Q
Fleet Info
Main ?  
Escort ?  
LoS Any
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
?
Air State (C / E / M / H)
AD AP AS AS+
97 / 103 / 183 / 144 145 / 154 / 275 / 215 326 / 345 / 617 / 483 652 / 690 / 1234 / 966
LBAS
Range AS Sortie AS Defense
Boss Q: 7 332 / 351 / 623 / 507 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
?

Phase 3 - Boss

Short Route
Fleet Info
Main ?  
Escort ?  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
Requires the shortcut to be opened.
  • Using a "Fastest" fleet will also ship node P
LBAS Notes
?
Long Route Start 2
Fleet Info
Main ?  
Escort ?  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
2 G J J2 P R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
?
Long Route Start 3
Fleet Info
Main ?  
Escort ?  
LoS Cn3: ? / ? / ? / ? (C/E/M/H)
Speed ?
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
3 J J1 P R S X Z
Air State (C / E / M / H)
AD AP AS AS+
100 / 114 / 114 / 133 150 / 171 / 171 / 199 336 / 383 / 383 / 447 672 / 766 / 766 / 894
LBAS
Range AS Sortie AS Defense
Boss Z: 9 344 / 390 / 390 / 515 332 / 396 / 623 / 707
Fleet Notes
?
LBAS Notes
?

The use of a Special Attack is highly recommended, preferably a Nelson-class one.

Bringing a Yamato-class will lengthen the route.

Gimmick 4 - Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss.

F O V I Q LBAS
Hard S x2 S x2 A+ x2 S x2 AS x2 AS x2
Medium ? A+ x2 A+ x2 S x2 ? AS x2?
Easy - A+ x2 A+ x2 S x2 - AS
Casual - ? ? ? - ?

LBAS AS
Hard 707
Medium 623
Easy 396
Casual 332

Once on LD, the CG will change to the following:

New Heavy Cruiser Princess

YY's Guide