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| | It also have all the damage bonuses for [[Special Attacks]]. | | It also have all the damage bonuses for [[Special Attacks]]. |
| | |- | | |- |
| − | | {{Large Gun}} {{Large Gun}} {{Green Gun}} {{Seaplane}} {{AP Shell}}+{{Radar}} | + | | {{Large Gun}} {{Large Gun}} {{HA Gun}} {{Seaplane}} {{AP Shell}}+{{Radar}} |
| | | This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows to perform AACI. It also has a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks. | | | This is a setup for the {{Class|Yamato|Kai Ni}} and requires a reinforcement expansion. This setup should also '''only be used in a main fleet''' of a combined fleet as it can trigger main/secondary cut-in at night. This setup allows to perform AACI. It also has a higher trigger rate of artillery spotting because the equipment setup fulfills the trigger requirements for a wider array of special attacks. |
| | |- | | |- |
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| | !Notes | | !Notes |
| | |- | | |- |
| − | | {{Med Gun}} {{Green Gun}} {{Radar}} {{Seaplane}}+{{AA Gun}} | + | | {{Med Gun}} {{HA Gun}} {{Radar}} {{Seaplane}}+{{AA Gun}} |
| − | | This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{Med Gun}} for a {{Green Gun}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI. | + | | This is a unique setup for [[Maya Kai Ni]]. This is the typical setup that allows her to perform artillery spotting, night battle double attacks, and AACI. There are several variants to this setup depending on what role she needs to be specialized in. Trading a {{Med Gun}} for a {{HA Gun}} will let her focus more on anti-air at the expense of artillery spotting. If having two [[5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)]] or the GFCS variant, it is possible to maintain artillery spotting and AACI. |
| | |- | | |- |
| − | | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}}+{{Green Gun}} | + | | {{Med Gun}} {{SPF}} {{SPF}} {{SPF}}+{{HA Gun}} |
| | | This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. | | | This setup is for the {{Class|Mogami|Kai Ni}}. It maximizes the air power they can bring to bear while maintaining nighttime double attacks. One SPF can be swapped out for a recon seaplane if you need them to perform daytime spotting as well. |
| | |- | | |- |
| − | | {{Med Gun}} {{Minisub}} {{SPB}} {{WildCard}}+{{Green Gun}} | + | | {{Med Gun}} {{Minisub}} {{SPB}} {{WildCard}}+{{HA Gun}} |
| | | This setup is for [[Mogami Kai Ni]], allowing for oTorp, artillery spotting, and DA. | | | This setup is for [[Mogami Kai Ni]], allowing for oTorp, artillery spotting, and DA. |
| | The wild card is typically a {{SPF}}, but can be other night equipment. | | The wild card is typically a {{SPF}}, but can be other night equipment. |
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| | *In most cases, using {{AA Shell}} is enough, especially the Kai & Kai 2 varainat that brings {{Firepower}} | | *In most cases, using {{AA Shell}} is enough, especially the Kai & Kai 2 varainat that brings {{Firepower}} |
| | *For CAV, the {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} is also a viable option. | | *For CAV, the {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} is also a viable option. |
| − | *When applicable, {{Green Gun}} are good options, as they allow to have AS/DA with one less main slot. | + | *When applicable, {{HA Gun}} are good options, as they allow to have AS/DA with one less main slot. |
| | | | |
| | |-|CL/CT= | | |-|CL/CT= |
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| | | This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup. | | | This is the most basic combat setup for most light cruisers. The exception would be light cruisers that have 0 plane slots. In that case, swap the seaplane for any utility equipment that won't interfere with the double attack setup. |
| | |- | | |- |
| − | | {{Green Gun}} {{Green Gun}} {{Air Radar}} | + | | {{HA Gun}} {{HA Gun}} {{Air Radar}} |
| | | The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI. | | | The basic AACI setup for light cruisers. It is not particularly recommended, unless the CL is incapable of doing artillery spotting or no other other ship in the fleet is fitted to carry the AACI. |
| | |- | | |- |
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| | * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]". | | * {{Med Gun}} may be replaced by {{Sec Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]". |
| | |- | | |- |
| − | | {{Med Gun}} {{Minisub}} {{Seaplane}}/{{SPF}}+{{Green Gun}} | + | | {{Med Gun}} {{Minisub}} {{Seaplane}}/{{SPF}}+{{HA Gun}} |
| | | A setup for [[Yura Kai Ni]] and [[Yahagi Kai Ni B]] that allows her to provide either air support or artillery spotting, while maintaining night battle double attacks and opening torpedo. This requires a [[RE]] to fit the gun. | | | A setup for [[Yura Kai Ni]] and [[Yahagi Kai Ni B]] that allows her to provide either air support or artillery spotting, while maintaining night battle double attacks and opening torpedo. This requires a [[RE]] to fit the gun. |
| | In the case of Yahagi, the 4th slot can bring any utility equipment like a sonar, another seaplane, or a radar. | | In the case of Yahagi, the 4th slot can bring any utility equipment like a sonar, another seaplane, or a radar. |
| | |- | | |- |
| − | | {{Minisub}} {{Radar}} {{WildCard}}+{{Green Gun}} | + | | {{Minisub}} {{Radar}} {{WildCard}}+{{HA Gun}} |
| | | An AACI setup for [[Yura Kai Ni]]. This requires a [[RE]] to fit the gun. | | | An AACI setup for [[Yura Kai Ni]]. This requires a [[RE]] to fit the gun. |
| | The wildcard should preferably be a {{Med Gun}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting. | | The wildcard should preferably be a {{Med Gun}} to allow her to maintain night battle double attacks. If need be, the midget submarine can be swapped for a recon seaplane to allow her to perform daytime spotting. |
| | |- | | |- |
| − | | {{Med Gun}} {{Seaplane}} {{WildCard}} {{WildCard}}+{{Green Gun}} | + | | {{Med Gun}} {{Seaplane}} {{WildCard}} {{WildCard}}+{{HA Gun}} |
| | | This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano|Kai Ni}}/[[CT]] reinforcement expansion. | | | This is a setup to take advantage of [[Ooyodo]]/{{Class|Agano|Kai Ni}}/[[CT]] reinforcement expansion. |
| − | By placing a {{Green Gun}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]]. | + | By placing a {{HA Gun}} in it, it allows to perform artillery spotting and night battle double attacks while freeing up one/two slots for utility purposes. The wild cards can be anything that does not interfere with the special attacks. It can be night battle equipment or a [[Fleet Command Facility]]. |
| | |- | | |- |
| | | {{Med Gun}} {{Med Gun}} {{Minisub}} {{WildCard}} {{Radar}} | | | {{Med Gun}} {{Med Gun}} {{Minisub}} {{WildCard}} {{Radar}} |
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| | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. | | | When night power is not needed, this setup is enough to deal good damage and trigger the oTorp. The wild cards are then used for general supporting, such as night equipment. |
| | |- | | |- |
| − | | {{Medium Green}} {{Medium Green}} {{Air Radar}} | + | | {{Medium HA Gun}} {{Medium HA Gun}} {{Air Radar}} |
| | | The AACI setup for {{Class|Atlanta}}, the only viable setup for them, and the best AACI in the game. | | | The AACI setup for {{Class|Atlanta}}, the only viable setup for them, and the best AACI in the game. |
| | |} | | |} |
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| | *In most cases, using {{SurfaceShipPersonnel}} is enough, giving fit bonuses and increasing [[Cut-in]] trigger rate. | | *In most cases, using {{SurfaceShipPersonnel}} is enough, giving fit bonuses and increasing [[Cut-in]] trigger rate. |
| | *For AACI setups, using {{AA Gun}}/{{AAFD}} are great, increasing the provided AA and adding more AACI to be triggered. | | *For AACI setups, using {{AA Gun}}/{{AAFD}} are great, increasing the provided AA and adding more AACI to be triggered. |
| − | *When applicable, {{Green Gun}} are good options, as they allow to have AS/DA with one less main slot. | + | *When applicable, {{HA Gun}} are good options, as they allow to have AS/DA with one less main slot. |
| | *When applicable (very specific), the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF}} is a good choice. | | *When applicable (very specific), the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF}} is a good choice. |
| | *When applicable, {{Radar}} are good options. | | *When applicable, {{Radar}} are good options. |
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| | !Notes | | !Notes |
| | |- | | |- |
| − | |{{Green Gun}} {{Green Gun}} {{WildCard}} | + | |{{HA Gun}} {{HA Gun}} {{WildCard}} |
| | |This is the most basic combat setup for all destroyers. Dual-purpose high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute much to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE. | | |This is the most basic combat setup for all destroyers. Dual-purpose high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute much to day combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate AACI 5, with AACI 9 & 13 being also possible if the ship has an RE. |
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| | The wild card should be a {{SurfaceShipPersonnel}} or a {{StarShell}}. This will help increase their trigger rate somewhat. | | The wild card should be a {{SurfaceShipPersonnel}} or a {{StarShell}}. This will help increase their trigger rate somewhat. |
| | |- | | |- |
| − | |{{Small Green}} {{Small Green}} {{Air Radar}} + {{AA Gun}}/{{AAFD}} | + | |{{Small HA Gun}} {{Small HA Gun}} {{Air Radar}} + {{AA Gun}}/{{AAFD}} |
| − | |This is the best destroyer AACI setup. The {{Small Green}} must have 8+ AA and the {{AA Gun}} 9+ AA, in order to unlock the best AACI. | + | |This is the best destroyer AACI setup. The {{Small HA Gun}} must have 8+ AA and the {{AA Gun}} 9+ AA, in order to unlock the best AACI. |
| | For ships with their own [[AACI]], like the {{Class|Akizuki}} and {{Class|Fletcher}} notably, those setups have to be tweaked in order to meet the right conditions. | | For ships with their own [[AACI]], like the {{Class|Akizuki}} and {{Class|Fletcher}} notably, those setups have to be tweaked in order to meet the right conditions. |
| | |} | | |} |
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| | !Notes | | !Notes |
| | |- | | |- |
| − | | {{Green Gun}} {{Green Gun}} {{WildCard}} | + | |{{HA Gun}} {{HA Gun}} {{WildCard}} |
| | |DE are primarily used for ASW. In the event they are used for combat, high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute in combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5. | | |DE are primarily used for ASW. In the event they are used for combat, high-angle guns contribute to Fleet Anti-Air (FAA) while allowing them to perform night battle double attacks. Most light guns do not provide enough firepower to allow them to contribute in combat. The extra FAA from dual-purpose guns will help more by mitigating airstrike damage. The wildcard can be anything that does not interfere with double attacks. In most cases, this will be an {{Air Radar}}, allowing any ship to activate at least AACI 5. |
| | |} | | |} |
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| | !Notes | | !Notes |
| | |- | | |- |
| − | | {{Green Gun}} {{Green Gun}}+{{AA Gun}}/{{SurfaceShipPersonnel}} | + | | {{HA Gun}} {{HA Gun}}+{{AA Gun}}/{{SurfaceShipPersonnel}} |
| | | The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{AA Gun}} so that another main gun can be used to maintain double attacks. | | | The combination of equipment greatly negates the accuracy penalty and increases the damage potential, almost guaranteeing one hit kills. It does mean that the destroyer's combat effectiveness is reduced against other targets. Therefore, it is highly recommended to use Reinforcement Expansions to fit the {{AA Gun}} so that another main gun can be used to maintain double attacks. |
| | |- | | |- |
| − | | {{Green Gun}} {{Green Gun}} {{IconText|{{Landing Craft}}|Armed}} + {{SurfaceShipPersonnel}} | + | | {{HA Gun}} {{HA Gun}} {{IconText|{{Landing Craft}}|Armed}} + {{SurfaceShipPersonnel}} |
| | | Utilises the same principles as above, with the greater bonus of the {{IconText|{{Landing Craft}}|Armed}} armed boats. | | | Utilises the same principles as above, with the greater bonus of the {{IconText|{{Landing Craft}}|Armed}} armed boats. |
| | This setup has also some effectiveness against [[Installation]]s. | | This setup has also some effectiveness against [[Installation]]s. |
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| | *A setup for extreme cases, not recommended in most cases as it negatively affects the normal combat effectiveness. | | *A setup for extreme cases, not recommended in most cases as it negatively affects the normal combat effectiveness. |
| | |- | | |- |
| − | |{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}}+{{Green Gun}} | + | |{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}}+{{HA Gun}} |
| | |[[Haruna Kai Ni C]] & [[Yamato Kai Ni Juu]] only, DA Nuke, not recommended in most cases as it negatively affects the normal combat effectiveness. | | |[[Haruna Kai Ni C]] & [[Yamato Kai Ni Juu]] only, DA Nuke, not recommended in most cases as it negatively affects the normal combat effectiveness. |
| | |- | | |- |
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| | *If no [[RE]] is available, it removes the ability to artillery spot, but for much more powerful damage at night. | | *If no [[RE]] is available, it removes the ability to artillery spot, but for much more powerful damage at night. |
| | |- | | |- |
| − | |{{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{AA Shell}}+{{Green Gun}} | + | |{{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{AA Shell}}+{{HA Gun}} |
| | |For the {{Class|Mogami|Kai Ni}} with an RE, this setup additionally maintains the artillery spotting. | | |For the {{Class|Mogami|Kai Ni}} with an RE, this setup additionally maintains the artillery spotting. |
| | |- | | |- |
| − | |{{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}+{{Green Gun}} | + | |{{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}+{{HA Gun}} |
| | |For the {{Class|Mogami|Kai Ni}} with an RE, a DA pseudo-nuke. | | |For the {{Class|Mogami|Kai Ni}} with an RE, a DA pseudo-nuke. |
| | |- | | |- |
| − | |{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}} | + | |{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{HA Gun}} |
| | |This setup is for [[Mogami Kai Ni Toku]], allowing for oTorp, artillery spotting, and DA with anti-installation bonuses. | | |This setup is for [[Mogami Kai Ni Toku]], allowing for oTorp, artillery spotting, and DA with anti-installation bonuses. |
| | *The seaplane can be a {{SPB}}/{{SPF}} for further bonuses. | | *The seaplane can be a {{SPB}}/{{SPF}} for further bonuses. |
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| | !colspan=2|Anti-SDP setups | | !colspan=2|Anti-SDP setups |
| | |- | | |- |
| − | |{{Med Gun}} {{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}<br>{{Med Gun}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}<br>{{Med Gun}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}} | + | |{{Med Gun}} {{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}<br>{{Med Gun}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{HA Gun}}<br>{{Med Gun}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{HA Gun}} |
| | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only. | | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only. |
| | *Uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack. | | *Uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack. |
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| | |The most basic DA setup for cruisers who can carry landing craft. | | |The most basic DA setup for cruisers who can carry landing craft. |
| | |- | | |- |
| − | |{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}} | + | |{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{HA Gun}} |
| | |This setup is for [[Yahagi Kai Ni B]], allowing for oTorp, artillery spotting, and DA with anti-installation bonuses | | |This setup is for [[Yahagi Kai Ni B]], allowing for oTorp, artillery spotting, and DA with anti-installation bonuses |
| | |- | | |- |
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| | |{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} | | |{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} |
| | |- | | |- |
| − | |{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}} | + | |{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{HA Gun}} |
| | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} for CL that can equip guns in their [[RE]]. | | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} for CL that can equip guns in their [[RE]]. |
| | |} | | |} |
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| | *Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s. | | *Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s. |
| | |- | | |- |
| − | |{{Green Gun}} {{Landing Forces}} {{Landing Forces}}+{{Green Gun}} | + | |{{HA Gun}} {{Landing Forces}} {{Landing Forces}}+{{HA Gun}} |
| | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only. | | |{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only. |
| | *Has a lower maximal damage output than the Omega-Nuke, but is more versatile against non-SDP installations with a DA at night. | | *Has a lower maximal damage output than the Omega-Nuke, but is more versatile against non-SDP installations with a DA at night. |
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| | * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun | | * For Medium and Large caliber [[Hidden Fit Bonuses]] plays a major role when choosing a gun |
| | |- | | |- |
| − | |{{Green Gun}} | + | |{{HA Gun}} |
| | |[[High-Angle Gun]] | | |[[High-Angle Gun]] |
| | |{{AA}} | | |{{AA}} |