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** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3)
 
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''Narvik Main Defense Force''', Starting point 2 (reused in E-3)
   −
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red}}
+
* {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|S|red|X|red|Y|red}}
    
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.
 
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} is not required for carriers despite being an Arctic map.
Line 121: Line 121:  
| Hard|| S?|| S?|| S? x2|| AS x2
 
| Hard|| S?|| S?|| S? x2|| AS x2
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| S?|| S?|| ?|| ?
 
|-
 
|-
| Easy|| ?|| ?|| ?|| APx1
+
| Easy|| S?|| S?|| S?|| AS x1
 
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
Line 177: Line 177:  
Phase 2 is a [[Landing Operation]], where "tanks" do work better.
 
Phase 2 is a [[Landing Operation]], where "tanks" do work better.
 
*Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.
 
*Please, look at the "[[Stat#Flight II-A mode|Flight II-A mode]] graph to see and use the better equipment setups.
*<math>\text{Mod}_\text{map} = 0.75 ?</math>
+
*<math>\text{Mod}_\text{map} = 0.75</math>
    
{|class="wikitable mw-collapsible mw-collapsed sortable"  
 
{|class="wikitable mw-collapsible mw-collapsed sortable"  
!colspan=4|Landing Operation - <math>\text{TP}_\text{tank}</math> [https://x.com/Teroterkevin/status/1985336668510212404]
+
!colspan=4|Landing Operation [https://x.com/Teroterkevin/status/1985336668510212404]
 
|-
 
|-
!Type!!Equipment!!E-2
+
!Type!!Equipment!!<math>\text{TP}_\text{tank}</math>!!TP total
 
|-
 
|-
 
!rowspan=13|{{Landing Craft}}
 
!rowspan=13|{{Landing Craft}}
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0
+
|{{EquipmentLink|Daihatsu Landing Craft}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8
+
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 Tank}}|| 8||14
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0
+
|{{EquipmentLink|Toku Daihatsu Landing Craft}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|M4A1 DD}}|| 14
+
|{{EquipmentLink|M4A1 DD}}|| 14||20
 
|-
 
|-
|{{EquipmentLink|Armed Daihatsu}}|| 0
+
|{{EquipmentLink|Armed Daihatsu}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0
+
|{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}|| 0||6
 
|-
 
|-
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10
+
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}|| 10||16
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni Tank}}|| 15||21
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}|| 11||17
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}|| 13||19
 
|-
 
|-
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17
+
|{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf J|text=Toku DLC + Panzer III J}}|| 17||23
 
|-
 
|-
 
!rowspan=3|{{Amphibious Tank}}
 
!rowspan=3|{{Amphibious Tank}}
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10
+
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}|| 10||12.5
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9
+
|{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu tank}}|| 9||11.5
 
|-
 
|-
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11
+
|{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tank Kai}}|| 11||13.5
 
|-
 
|-
 
!rowspan=4|{{Landing Force}}
 
!rowspan=4|{{Landing Force}}
|{{EquipmentLink|Army Infantry Corps}}|| 5
+
|{{EquipmentLink|Army Infantry Corps}}|| 5||5
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7
+
|{{EquipmentLink|Type 97 Medium Tank (Chi-Ha)|text=Chi-Ha}}|| 7||7
 
|-
 
|-
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9
+
|{{EquipmentLink|Type 97 Medium Tank New Turret (Chi-Ha Kai)|text=Chi-Ha Kai}}|| 9||9
 
|-
 
|-
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14
+
|{{EquipmentLink|Army Infantry Corps + Chi-Ha Kai|text=Infantry + Chi-Ha Kai}}|| 14||14
 
|-
 
|-
 
!{{Drum}}
 
!{{Drum}}
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0
+
|{{EquipmentLink|Drum Canister (Transport Use)|text=Drum Canisters}}|| 0||3.75
 
|-
 
|-
 
!{{Rations}}
 
!{{Rations}}
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0
+
|{{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations}}|| 0||0.75
 
|}
 
|}
   Line 250: Line 250:  
| LBASD = 366 / 461 / ? / 660
 
| LBASD = 366 / 461 / ? / 660
 
| NoteLBAS = All LBAS should be sent on the boss.
 
| NoteLBAS = All LBAS should be sent on the boss.
 +
}}
 +
 +
{{FleetGuide
 +
| Map = Carrier Task Force Route
 +
| Main = ''' 2(F)BB(V) 1CV 1CVL 1AV 1DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Escort = '''1CL 1CA(V) 4DD [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
| Route = {{MapRoute|2||K|pinl|O|red|P|blue|Q|red|T|red|V|red|W|green|X|red}}
 +
| LOS = Cn3: ? / ? / ? / ? (C/E/M/H)
 +
| ASC = 0
 +
| ASE = 0
 +
| ASM = 0
 +
| AS = 0
 +
| Note = Bringing [[AACI]] and some ASW is remanded to reach the boss.
 +
*The boss node contains a hard skin installation ([[pillbox]]).
 +
*This fleet will route you to Node {{MapRoute|O|red|}} which has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].  or simply bring {{EquipmentLink|Smoke Generator (Smoke Screen)|text=Smoke Screens}}
 +
*This fleet uses a similar fleet for the final boss and will take almost the same route so you can use a touch ship here as well to make farming A and S ranks faster.
 +
*It can be a good gauge if your fleet is good enough to survive the routing on Phase 3.
 +
| Range = Boss {{MapNode|X|red}}: 1
 +
| LBASS = ? / ? / ? / ?
 +
| LBASD = 366 / 461 / ? / 660
 +
| NoteLBAS = All LBAS should be sent on the boss. 
 
}}
 
}}
   Line 276: Line 297:  
| ASM = 0
 
| ASM = 0
 
| AS = 0
 
| AS = 0
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]])
+
| Note = Is an [[Installation]] node. The flagship is a hard skin installation ([[pillbox]]) with other installations present, notably an [[SDH]], requireing a [[nuke]] setup.
| Range = Node {{MapNode|S|red}}: ?
+
*Bringing {{Balloon}} [[balloon]]s is advised.
 +
*The node also has [[PT Imp Pack]]s, it is therefore advised to bring some [[Template:Anti-PT_Imp_Setups|anti-PT setups]].
 +
| Range = Node {{MapNode|S|red}}: 5
 
| LBASS = ? / ? / ? / ?
 
| LBASS = ? / ? / ? / ?
 
| LBASD = 366 / 461 / ? / 660
 
| LBASD = 366 / 461 / ? / 660
Line 399: Line 422:  
|-
 
|-
 
| Casual|| ?|| ?|| ?|| ?
 
| Casual|| ?|| ?|| ?|| ?
 +
|}
 +
 +
==Phase 3 - Unlock==
 +
To unlock the final part of the map, the following steps have to be performed:
 +
 +
{|class="wikitable"
 +
! !! S
 +
|-
 +
| Hard|| ?
 +
|-
 +
| Medium|| ?
 +
|-
 +
| Easy|| S? x1
 +
|-
 +
| Casual|| ?
 
|}
 
|}
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