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Difference between revisions of "Help:Ship Farming (Advanced)"

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==Sorties==
 
==Sorties==
 
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.
 
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.
 +
 +
[[File:Maruyu table MFB.png|1200px|thumb|center|Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)]]
 +
 +
To sum up, the efficiency of getting [[Maruyu]] are as the following (from top to bottom):
 +
*Farming [[3-5]] '''in LD or Post-clear'''
 +
*Farming [[4-5]] when you own '''none of her'''
 +
*Farming [[6-2]]
 +
*[[LSC]]
 +
*Farming [[4-5]] when you own '''at least 1 of her'''.
  
 
===3-5===
 
===3-5===
Line 92: Line 101:
 
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}
 
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}
 
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}
 
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}
| 3% || 1.75%
+
| 3% || 1.85%
 
|-
 
|-
 
! ''All Other Enemy Compositions''
 
! ''All Other Enemy Compositions''
| 2% || 0.75%
+
| 2% || 0.85%
 
|}
 
|}
  
Line 114: Line 123:
 
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.
 
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.
  
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{ArmorEquipment}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).
+
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).
 
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):
 
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):
 
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}
 
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}
Line 120: Line 129:
 
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
 
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
 
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}
 
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{DepthCharge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.
+
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.
 
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.
 
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.
 
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.
 
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.
Line 142: Line 151:
  
 
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]
 
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]
| LOS = Cn3: 43
+
| LOS = Cn3: 51
 
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
| AS = 153
 
| AS = 153
Line 175: Line 184:
 
{{FleetGuide
 
{{FleetGuide
 
| Map = 7-4 Farming
 
| Map = 7-4 Farming
| Fleet = '''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD  
+
| Fleet = '''{{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou and Ryuuhou Kai Ni B/E}}, 1 CL, 3 DD  
  
Fleet setup reference: [https://jervis.vercel.app/?p=zU7wTrT751c]
+
Fleet setup reference: [https://jervis.vercel.app/?p=U3Tk0bfsEkM]
 
| LOS = Cn4: 37
 
| LOS = Cn4: 37
 
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
| AS = 146
 
| AS = 146
| Note = '''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
+
| Note = '''5 [[OASW]] (with 4 being strong)''' is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.
*A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
+
*A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]).
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
+
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:
 +
**Node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}
 +
**The boss gains more armor
 +
**The boss node in LD always has a {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}
 +
 
 
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.<br>
 
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.<br>
  
An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
+
An [[AACI]] DD is recommended (usually {{ShipLink|Hatsuzuki Kai Ni}}) to disable the boss and pass node {{MapRoute|E|pink}} on the way.
*{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
 
*{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet.
 
*DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]].
 
{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.<br>
 
  
 
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.<br>
 
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.<br>
Line 202: Line 211:
 
}}
 
}}
  
=Misc=
+
=Other limited drops=
?
+
===Map 2-3===
 +
 
 +
{{FleetGuide
 +
| Map = 2-3 Farming (99% Boss roll)
 +
| Fleet = '''1 AV, 2 CV(B/L), 3 DD'''
 +
Fleet setup reference: [https://jervis.vercel.app/?p=uNShMX8urRE]
 +
| Route = Random
 +
| AS = 81
 +
| Note =
 +
}}
 +
 
 +
===Map 2-5===
 +
 
 +
{{FleetGuide
 +
| Map = 2-5 Farming
 +
| Fleet = '''1 CV, 1 CVL, 1 CL, 3 DD'''
 +
Fleet setup reference: [https://jervis.vercel.app/?p=sdecLFNUyFY]
 +
| Route = {{MapRoute|C|red|E|red|I|blue|O|red}}
 +
| AS = 42
 +
| Speed = Fast
 +
| LOS = 34 Cn1
 +
| Note =
 +
}}
 +
 
 +
===Map 5-3===
 +
 
 +
{{FleetGuide
 +
| Map = 5-3 Farming (Torpedo Squadron)
 +
| Fleet = '''CL (Flagship), 3 DD, 2 CLT <font color="red">(Torpedo Squadron)</font>'''
 +
Fleet setup reference: [https://jervis.vercel.app/?p=mUy4pTNJWf8]
 +
| Route = {{MapRoute|D|blue|G|blue|I|purple|O|blue|P|purple|K|purple|E|blue|Q|red}}
 +
| AS = 140
 +
| Note =
 +
}}
 +
 
 +
===Map 6-3===
 +
 
 +
{{FleetGuide
 +
| Map = 6-3 Farming
 +
| Fleet = '''1 CL, 1 AV, 4 DD'''
 +
Fleet setup reference: [https://jervis.vercel.app/?p=5e92mT6ZLA]
 +
| Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 +
| AS = 0
 +
| LOS = 38 Cn3
 +
| Note =
 +
}}
  
 
=See Also=
 
=See Also=
 
*[[Modernization]]
 
*[[Modernization]]
 
{{Help}}
 
{{Help}}

Latest revision as of 02:33, 2 October 2025

This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:

  • Maruyu for luck modding
  • DE for HP/ASW/Luck modding

Maruyu

Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.

LSC

Maruyu is a reliable LSC craft

  • She can be crafted by using the minimum resource amounts.
  • Her crafting rate can be improved by crafting with as few "free docks" as possible.
  • LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu
FuelAmmunitionSteelBauxiteDevelopment materialNote
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).

Sorties

Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the LSC cost.

Summary of the efficiency of dropping Maruyu compared to LSC (Click the picture to enlarge it)

To sum up, the efficiency of getting Maruyu are as the following (from top to bottom):

  • Farming 3-5 in LD or Post-clear
  • Farming 4-5 when you own none of her
  • Farming 6-2
  • LSC
  • Farming 4-5 when you own at least 1 of her.

3-5

3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an "off-route node" and the low amount of ranking points awarded.

  • It is important to first clear the map in order to have the proper drop rate.

Drop rate:

Enemy Compositions HQ ≥ 85 HQ ≤ 84
Enemy Banner Northern Princess III.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Heavy Cruiser Ri-Class Flagship.pngEnemy Banner Destroyer Ro-Class Late Model.pngEnemy Banner Destroyer Ro-Class Late Model.png 1.4% 0%
Last Dance
Post-Clear
2.5%
All Other Enemy Compositions 0%
  • This means it is impossible to get her here if the HQ is 84 or lower.


3-5 Farming
Fleet Info
Single 1 (F)BB(V), 3 CVL, 2 CAV/AV

Fleet setup reference: [1]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B D H J
Air State
AD AP AS AS+
113 170 381 762
Fleet Notes
Node H flagship is a soft-skin installationNorthern Princess V, requiring equipment such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment.

It is recommended to bring a Nelson-class to utilize her touch at node D.

The CAV/AV should be preferably Mogami-class Kai Ni TokuMogami Kai Ni Toku
Mikuma Kai Ni Toku
.

As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.

The use of Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
and Toku Daihatsu Landing CraftToku Daihatsu Landing Craft are recommended in order to boost the Ammunition ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of Toku Daihatsu Landing CraftToku Daihatsu Landing Craft + Special Type 4 Amphibious Tank KaiSpecial Type 4 Amphibious Tank Kai, which will raise the amount gained from a base of 50 to 142 (+1~10 gain when improved).


4-5

4-5 has one of the cheapest comps to farm Maruyu and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.

Drop rate:

Enemy Compositions 0 Maruyu 1+ Maruyu
Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.png

Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.pngEnemy Banner Transport Ship Wa-Class Elite.png

3% 1.85%
All Other Enemy Compositions 2% 0.85%

Therefore, it's only recommended to farm Maruyu here with 0 owned copies in the base.


4-5 Farming
Fleet Info
Single 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD

Fleet setup reference:

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random: A D H T or C D H T
Air State
AD AP AS AS+
62 92 207 414
Fleet Notes
Node T flagship is a soft-skin installation Harbour PrincessHarbour Princess
Harbour Princess II
, requiring equipment such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment to deal with her.

2 DDs should be capable of carrying Landing Craft/Amphibious Vehicle and Armor Armor Bulges to increase the pass rate. They should also be able to do decent OASW damage to deal with submarines. Therefore, the best setup for them should be a strong special DLC/Tank + SONARSonar + 2 Bulges (One bulge in RE).

The last DD should be the one doing AACI duty, preferably Hatsuzuki Kai NiHatsuzuki Kai Ni as she has an extra slot to bring along an extra WG42 as well.

  • If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.

For the comp using Nelson-class, it's best to utilize her touch at node H.

  • As a result of using only one carrier filled with Jets, AS/AS+ isn't possible, so it's best to settle with AP.

All comps listed above have some upsides and downsides mainly due to the usage of Jets, so it's up to players to decide which comp is best for them:

  • The comps with 3-4 Jets generally has a higher passing rate, which also helps reduce the chance of taking damage, and lower the Fuel, Ammo, and Bauxite usage in general. In exchange, there is a 50% higher Steel cost compared to min LSC.
    • This is generally not a problem for players who spam Tokyo Express Expeditions a lot. Furthermore, steel isn't used much over time anyway.
  • On the other hand, the comp without Jets are more efficient for all resource in the long run as you will spend less of them for the same rate of Maruyu as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But the passing rate for these comps are also lower.

6-2

Drop rate: 2.0 %


6-2 Farming
Fleet Info
Single 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD

Fleet setup reference: [5]

LoS Cn3: 51
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E J K
Air State
AD AP AS AS+
46 68 153 306
Fleet Notes
It is advised to bring a Nelson-class to utilize her touch at node J.

The recommended CAV/AV are Mogami-class Kai Ni TokuMogami Kai Ni Toku
Mikuma Kai Ni Toku
for opening torp and Night Zuiun attack.

This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.

DE

DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.

Sorties

  • DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
  • Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
    • To farm for them efficiently, knowing how their drop mechanic works is important.
      • Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
      • Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.

7-4

So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.

Drop rate:

  • The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
  • To check their drop rate, please refer to KcNav or PoiDB.


7-4 Farming
Fleet Info
Single Zuihou and Ryuuhou Kai Ni B/EZuihou Kai Ni B
Ryuuhou Kai Ni E
, 1 CL, 3 DD

Fleet setup reference: [6]

LoS Cn4: 37
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B E J L P
Air State
AD AP AS AS+
44 65 146 292
LBAS
Range AS Sortie AS Defense
E: 2, P(Boss): 5 148 N/A
Fleet Notes
5 OASW (with 4 being strong) is the absolute minimum requirement to stabilize the route. Fewer than 5 will increase the retreat rate.
  • A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge).
  • It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, changing the enemy patterns and stats, making farming more difficult if lacking enough strong OASW. An example of these changes are as the following:

CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.

An AACI DD is recommended (usually Hatsuzuki Kai NiHatsuzuki Kai Ni) to disable the boss and pass node E on the way.

All DE have damage, accuracy, and evasion bonuses here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map one of the best options to grind them.

Shigure also has great accuracy and evasion bonuses (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.

LBAS Notes
The LBAS should have 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
  • In this map, split the attacks and target both node E and the boss node P for the best efficiency.

Other limited drops

Map 2-3

2-3 Farming (99% Boss roll)
Fleet Info
Single 1 AV, 2 CV(B/L), 3 DD

Fleet setup reference: [7]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes

Map 2-5

2-5 Farming
Fleet Info
Single 1 CV, 1 CVL, 1 CL, 3 DD

Fleet setup reference: [8]

LoS 34 Cn1
Speed Fast
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E I O
Air State
AD AP AS AS+
13 19 42 84
Fleet Notes

Map 5-3

5-3 Farming (Torpedo Squadron)
Fleet Info
Single CL (Flagship), 3 DD, 2 CLT (Torpedo Squadron)

Fleet setup reference: [9]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
D G I O P K E Q
Air State
AD AP AS AS+
42 63 140 280
Fleet Notes

Map 6-3

6-3 Farming
Fleet Info
Single 1 CL, 1 AV, 4 DD

Fleet setup reference: [10]

LoS 38 Cn3
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A C E G H J
Air State
AD AP AS AS+
0 0 0 0
Fleet Notes

See Also