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Difference between revisions of "Fall 2025 Event/E-3/Historical Bonuses"
< Fall 2025 Event | E-3
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|-|Plane Bonuses= | |-|Plane Bonuses= | ||
| − | + | [[Foreign Plane Bonuses]] have returned and should be examined when planning equipment setups. The following bonuses are applied: | |
| + | * Ships using planes get bonuses based on the different categories of bonuses '''A''', '''B''', and '''C'''. | ||
| + | ** The '''A#''' groups are the general foreign plane bonuses, being divided into three "levels" (A1>A2>A3) and being both map-wide and node-specific | ||
| + | ** '''B#''' bonuses are primarily for [[Seaplane]]s and being divided into three "levels" (B4>B2>B1>B3) | ||
| + | ** '''C#''' bonuses are primarily for [[LBAS]] (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into three "levels" (C1>C2>C3) | ||
| + | ***C1 appears to be reserved for {{LB Heavy}} [[Heavy Bomber]]s | ||
| + | |||
| + | ;Notes | ||
| + | * These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks. | ||
| + | * Bonuses from a same line or column do not stack. | ||
| + | * Map-wide bonuses and node-specific bonuses always stack. | ||
| + | * Bonuses still work for planes equipped in 0-slot for ships. | ||
| + | * Bonuses do not work on 0-slot for [[LBAS]]. | ||
| + | {|class="wikitable" style="text-align:center" | ||
| + | ! colspan=6|Historical Plane<br>Damage Bonuses | ||
| + | |- | ||
| + | ! rowspan=2 colspan=2 width=65px| Group | ||
| + | ! colspan=4|Multipliers | ||
| + | |- | ||
| + | ! Mapwide | ||
| + | ! Node B/C/C2/T | ||
| + | ! Node {{Color|red|M}} | ||
| + | |- | ||
| + | !rowspan=3| A | ||
| + | ! 3 | ||
| + | | 1.03x | ||
| + | | 1.02x | ||
| + | | 1.05x | ||
| + | |- | ||
| + | ! 2 | ||
| + | | 1.04x | ||
| + | | 1.03x | ||
| + | | 1.07x | ||
| + | |- | ||
| + | ! 1 | ||
| + | | 1.05x | ||
| + | | 1.04x | ||
| + | | 1.09x | ||
| + | |- | ||
| + | !rowspan=4| B | ||
| + | ! 4 | ||
| + | !rowspan=7| - | ||
| + | |1.06x || 1.09x | ||
| + | |- | ||
| + | ! 3 | ||
| + | |1.02x || 1.03x | ||
| + | |- | ||
| + | ! 2 | ||
| + | |1.04x || 1.07x | ||
| + | |- | ||
| + | ! 1 | ||
| + | |1.04x || 1.05x | ||
| + | |} | ||
| + | {{:Fall 2025 Event/Plane Bonuses}} | ||
| + | ;Tips: | ||
| + | * Carriers: | ||
| + | *# Try to equip one plane from each column and row | ||
| + | *# For example: A3/B1 + A2/C3 + A1/C2 | ||
| + | **This also applies to ships that carry multiple plane types in normal setups. | ||
| + | * Other Ship Types: | ||
| + | ** As only one seaplane is generally equipped on a ship, pick A1>A2>A3 and then the highest bonus among groups B or/and C depending on the node. | ||
| + | |||
|-|Equipment Bonuses= | |-|Equipment Bonuses= | ||
| − | + | *For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus. | |
| + | **Equipping a second gear from the same group will not provide any additional bonus. | ||
| + | **The bonus groups stack with each other. | ||
| + | *{{Colour|red|Do not confuse the '''[[balloon|balloon mechanic]]''' fleet-wide buff with this '''event bonus''' that only buffs the individual ship equipped with it.}} | ||
| + | {|class="wikitable" style="text-align:center; width:auto" | ||
| + | !colspan=3|Equipment | ||
| + | !Node B/C/C2/T | ||
| + | |- | ||
| + | |- | ||
| + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Group 1</div> | ||
| + | !{{Balloon}}<br>{{Landing Craft}}<br>{{Amphibious Tank}}<br>{{Large Gun}} | ||
| + | !{{Equipment/Link|Barrage Balloon}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th}}<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha|text=Toku DLC + Chi-Ha}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Chi-Ha Kai|text=Toku DLC + Chi-Ha Kai}}<br>{{EquipmentLink|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank|text=Ka-Tsu}}<br>{{EquipmentLink|14inch/45 Twin Gun Mount|text=14inch/45 Twin Gun}}<br>{{EquipmentLink|14inch/45 Triple Gun Mount|text=14inch/45 Triple Gun}} | ||
| + | | 1.04x | ||
| + | |- | ||
| + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Group 2</div> | ||
| + | !{{Landing Craft}}<br>{{Amphibious Tank}} | ||
| + | !{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}<br>{{EquipmentLink|M4A1 DD}}<br>{{EquipmentLink|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu Kai}} | ||
| + | | 1.08x | ||
| + | |- | ||
| + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Group 3</div> | ||
| + | !{{Landing Craft}} | ||
| + | !{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J|text=Toku DLC + Panzer III J}} | ||
| + | | 1.12x | ||
| + | |} | ||
|-|Debuff= | |-|Debuff= | ||
Soon™ | Soon™ | ||
</tabber> | </tabber> | ||
Revision as of 13:41, 2 November 2025
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel unless otherwise specified.
| Ships [1] [Toggle Names] |
Map-wide | Nodes M Stacks with Map-wide |
Nodes W Stacks with Map-wide | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Damage | Damage | Damage | ||||||||||||||
| Coastal Defense Ships (DE) | 1.12x | - | ||||||||||||||
| Destroyers (DD) | 1.03x | 1.14x | ?? | |||||||||||||
| Light Cruisers (CL) NOT CLT |
1.05x | - | ||||||||||||||
| Seaplane Tenders (AV) Submarine Tenders (AS) |
1.08x | |||||||||||||||
| Light Aircraft Carriers (CVL) | 1.04x(?) | |||||||||||||||
| Light Cruisers (CL/CLT) | - | 1.12x | 1.26x | |||||||||||||
| Heavy Cruisers (CA/CAV) | 1.16x | 1.33x | ||||||||||||||
| Battleships (FBB/BB/BBV) | - | 1.18x | ||||||||||||||
| 1.15x | 1.11x | - | ||||||||||||||
| 1.12x | 1.08x | |||||||||||||||
| 1.13x | - | |||||||||||||||
| 1.14x | ||||||||||||||||
| 1.17x | ||||||||||||||||
|
1.18x | 1.07x | ?? | |||||||||||||
|
1.16x | |||||||||||||||
|
1.12x | - | ||||||||||||||
|
1.09x | |||||||||||||||
|
1.13x | |||||||||||||||
|
1.07x | |||||||||||||||
|
1.26x | |||||||||||||||
Against the European Water Princess only:
| Ships [Toggle Names] |
Damage bonus |
|---|---|
| 1.15x |
| Equipment | Damage Bonus |
|---|---|
| 1.15x | |
| 1.1x | |
| 1 = 1.2x 2 = ?x |
Foreign Plane Bonuses have returned and should be examined when planning equipment setups. The following bonuses are applied:
- Ships using planes get bonuses based on the different categories of bonuses A, B, and C.
- The A# groups are the general foreign plane bonuses, being divided into three "levels" (A1>A2>A3) and being both map-wide and node-specific
- B# bonuses are primarily for Seaplanes and being divided into three "levels" (B4>B2>B1>B3)
- C# bonuses are primarily for LBAS (with ship-based & land-based planes), with the ship-based planes also providing the same bonuses to ships, and being divided into three "levels" (C1>C2>C3)
- C1 appears to be reserved for
Heavy Bombers
- C1 appears to be reserved for
- Notes
- These bonuses work for all ships and for all attack types, including: LBAS, jet assault, airstrikes, air/surface shelling, and night attacks.
- Bonuses from a same line or column do not stack.
- Map-wide bonuses and node-specific bonuses always stack.
- Bonuses still work for planes equipped in 0-slot for ships.
- Bonuses do not work on 0-slot for LBAS.
| Historical Plane Damage Bonuses | |||||
|---|---|---|---|---|---|
| Group | Multipliers | ||||
| Mapwide | Node B/C/C2/T | Node M | |||
| A | 3 | 1.03x | 1.02x | 1.05x | |
| 2 | 1.04x | 1.03x | 1.07x | ||
| 1 | 1.05x | 1.04x | 1.09x | ||
| B | 4 | - | 1.06x | 1.09x | |
| 3 | 1.02x | 1.03x | |||
| 2 | 1.04x | 1.07x | |||
| 1 | 1.04x | 1.05x | |||
| Ship Effects Carrier Planes [Toggle Names] | |||
|---|---|---|---|
| A1 | A2 | A3 | |
| 0 |
|
|
|
| B2 | |||
| B3 | - | - | |
| Ship Effects Seaplanes [Toggle Names] | |||
|---|---|---|---|
| A1 | A2 | A3 | |
| 0 |
|
- | - |
| B1 | - | ||
| B2 | - | - | |
| B3 | - | ||
| B4 | - | - | |
| Land-Based Effects [Toggle Names] | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Group | LB Bombers | LB Fighters/Recons | Carrier Bombers | Carrier Fighters | Misc | ||||||
| 0 |
|
|
| ||||||||
| C1 | |||||||||||
| C2 | |||||||||||
| C3 | |||||||||||
- source: [2]
- Unlike the previous event, the C# bonuses do not apply to ships.
- Tips
- Carriers:
- Try to equip one plane from each column and row
- For example: A3/B1 + A2/C3 + A1/C2
- This also applies to ships that carry multiple plane types in normal setups.
- Other Ship Types:
- As only one seaplane is generally equipped on a ship, pick A1>A2>A3 and then the highest bonus among groups B or/and C depending on the node.
- For Group 1, Group 2, and Group 3 bonuses, having one equipment from the group is enough to have the bonus.
- Equipping a second gear from the same group will not provide any additional bonus.
- The bonus groups stack with each other.
- Do not confuse the balloon mechanic fleet-wide buff with this event bonus that only buffs the individual ship equipped with it.
| Equipment | Node B/C/C2/T | ||
|---|---|---|---|
Group 1
|
Barrage Balloon Toku DLC + 11th DLC + Panzer II Toku DLC + Chi-Ha Toku DLC + Chi-Ha Kai Ka-Mi tank Ka-Tsu 14inch/45 Twin Gun 14inch/45 Triple Gun |
1.04x | |
Group 2
|
Toku DLC + Ho-Ni tank Toku DLC + Panzer III M4A1 DD Ka-Tsu Kai |
1.08x | |
Group 3
|
Toku DLC + Panzer III J |
1.12x | |
Soon™