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| | * The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. | | * The ship must not be '''{{Taiha}}''' nor {{color|red|'''red morale}} [[File:Battle Card Status Heavy Fatigue Face.png]] at the start of the battle. |
| | ** If the ship has red morale, she will just have her HP reduced to 1. | | ** If the ship has red morale, she will just have her HP reduced to 1. |
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| | {{Formula | | {{Formula |
| − | |Title=Overkill formula | + | |Title=Overkill Formula |
| | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 | | |Math=\text{Damage}_\text{Overkill} = \text{HP}_\text{current} \times 0.5 + \text{HP}_\text{rand} \times 0.3 |
| | |Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship. | | |Var=<math>\text{HP}_\text{current}</math> is the current '''HP''' {{HP}} of the ship. |
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| | }} | | }} |
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| − | Overkill protection will take off between '''50-80% of the ship's current HP {{HP}}'''. | + | Overkill protection will take off between '''50-80 % of the ship's current HP {{HP}}'''. |
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| | ;Important Information | | ;Important Information |
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| | *** The most pronounced effects of overkill protection occur at low HP | | *** The most pronounced effects of overkill protection occur at low HP |
| | *** It is also the primary means of surviving a hit they fail to evade | | *** It is also the primary means of surviving a hit they fail to evade |
| − | *** For example, a 32HP DD has a 15.5% chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5% chance | + | *** For example, a 32 HP DD has a 15.5 % chance of being '''{{Taiha}}''' by a BB Hime, while a 31 HP DD has just a 6.5 % chance |
| | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha | | *** This has great implications when marrying ships, 36 HP has one of the highest chances of a taiha |
| | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. | | ** Odd-numbered HP is better when overkill protection is triggered. This is because the damage calculations round down, reducing the likelihood of being knocked down to heavy damage. |
| | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. | | ** Therefore ships with maximum HP that are divisible by 4 have worse survivability. |
| | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. | | *** This theory is most applicable to ships '''at full HP'''. Once a ship starts taking damage, the utility of overkill protection is unchanged. Therefore sometimes it becomes better survivability from an overkill damage. |
| − | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2 /6 still >25% HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8. | + | *** For example, max 6 HP [[Maruyu]] has no chance to be taiha by an overkill hit, because max 4 damage remains HP 2/6 still >25 % HP. So does it for a damaged ship who remains 6 HP, if her max HP < 8. |
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| | =See Also= | | =See Also= |
| | {{Mechanics}} | | {{Mechanics}} |