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Smoke Generator (Smoke Screen)
[Edit]
No.500 発煙装置(煙幕)
| |
| Refittable Ship Types | |
| Fast Battleship | Battleship |
| Aviation Battleship | Standard Aircraft Carrier |
| Armored Carrier | Light Carrier |
| Heavy Cruiser | Aviation Cruiser |
| Light Cruiser | Torpedo Cruiser |
| Training Cruiser | Destroyer |
| Coastal Defense Ship | Submarine |
| Aircraft Carrying Submarine | Seaplane Tender |
| Fleet Oiler | Submarine Tender |
| Repair Ship | Amphibious Assault Ship |
Introduction
敵から艦隊を隠す「煙幕」を発生させる艦載の発煙装置です。
主に駆逐艦などの小型艦で運用し、大きな「煙幕」を発生させ
ることで敵の砲撃や爆撃の光学照準を阻害、艦隊を守ります。
多数投入することで、より濃密な煙幕を展開させることも可能
です。
※電探装備の敵の攻撃には注意が必要です!
??
Mechanics
Smoke Generators can be used in combat to deploy a smoke screen.
- There are 3 smoke screen sizes, being Small < Medium < Large.
- The maximum smoke size that can be generated is dependent on the number of smoke generators, being respectively 1/2/3.
- Note that
improvements also affect the maximum smoke level possible.
- It sharply reduces the accuracy of all fleets, proportionally to the smoke screen size (the hit rate is still capped at 11%).
- This effect can be partially bypassed by using radars (both sides).
- The effect will last for the day battle, even so the animation will fade before the battle's end.
- If equipped, it can be activated with a specific button when selecting the formation.
- It can be activated multiple times per sortie until it triggers, being triggerable once, in day battle only.
- It cannot be activated in Exercises in the current implementation.
- The trigger rate is not 100% and depends on the fleet's flagship's luck
, as well as the amount and type of Smoke Generators used.
- For combined fleets, it is the luck of the main flagship.
- The size of the triggered smoke screen depends on how many smoke generators are used.
- It will only trigger at the beginning of day battle.
- The trigger rate depends on:
- The number of "Smoke Generators" in the fleet,
- The flagship Level and
Luck (Secretary"1st fleet's flagship" for Combined Fleets),
improvements of the generator.
- Regarding the equipment:
- Each Smoke Generator (Smoke Screen)
counts as 1, - Each Smoke Generator Kai (Smoke Screen)
counts as 2,
improvements of the generator can also count as 1 ([1][2]).
- Each Smoke Generator (Smoke Screen)
Two formulas have been determined to approximate the trigger rate of smoke screens.
- The 2nd formula is based on the 1st one with additional hypothesis,
- A measurement of the trigger rate can be found here,
- Both formulas can be directly compared here.
- It is possible to have a total trigger rate for all 3 sizes of 100%, giving the FS has enough luck & enough generators are used.
| Trigger Rate Formula 1 [3] | |||||
|---|---|---|---|---|---|
| |||||
| [math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
|
|
| |||
| |||||
| Trigger Rate Formula 2 [4] | |||||
|---|---|---|---|---|---|
| |||||
| [math]\displaystyle{ \text{N}_\text{Generator} = 1 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} = 2 }[/math] | [math]\displaystyle{ \text{N}_\text{Generator} ≥ 3 }[/math] | |||
|
|
| |||
| |||||
- The smoke gives an Accuracy malus to both fleets when used:
- Please note that these are initial estimations and are subject to change.
- It is currently unknown if the airstrike accuracy is affected by the smoke.
- Some modifiers are near impossible to determine because the fleet hit the lower bound hit rate (11% hard cap).
- There are some inconsistencies between "old" and "new" enemies.
- Having a (surface ?) radar equipped reduces the smoke effect for both fleets, but only for the shelling phase.
- It has been observed that in some cases, the Yamato-class and Nagato-class (but not Nelson-class) Special Attacks may still have decent accuracy despite smoke being active[1]. This may possibly be due to the attack's accuracy mod (which are currently unknown) overcoming the smoke's penalty mod.
| [math]\displaystyle{ \text{Mod}_\text{smoke} }[/math][2] | ||||
|---|---|---|---|---|
| Day Shelling | ||||
| Fleet | Radar Equipped | Type 1 | Type 2 | Type 3 |
| Allied | No | < 0.3 | < 0.33 | < 0.37 |
| Yes | 0.35 | 0.25 | < 0.37 | |
| Enemy | No | < 0.69 | < 0.7 | < 0.7 |
| Yes | 0.91 | 0.83 | 0.75 | |
| Torpedo Phases | ||||
| Fleet | Type 1 | Type 2 | Type 3 | |
| Allied | 0.45 | 0.42 | 0.42 | |
| Enemy | 0.7 | 0.6 | 0.5 | |
| ASW | ||||
| Allied | 0.25 | |||
| Enemy | 1 | |||
- AA effects:
- The smoke affects the allied shootdown but not the enemy shootdown.
- No fixed shootdown above 2 has been observed under a smoke.
- The guaranteed shootdown does not seem to be affected.
- A modifier to the Adjusted AA is suspected but there is not enough data to confirm it.
- The Smoke reduce the Anti-Air Rocket Barrage trigger rate either directly or by reducing the Adjusted AA.
Notes
How To Obtain
Buildable
Stock equipment of: Miyuki Kai Ni
From quest: B189 (x3, choice)
Uses
Used by quest: F113 (x2)
Updates History
- 2013-04-23: Implemented
Fit Bonuses
| Smoke Generator (Smoke Screen) Equipment Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Ship | Extra Requirement | Note | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Miyuki Kai Ni
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